PlayStation 3 Theme (P3T): Difference between revisions

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m (Sound&font&color)
m (→‎.XML:: "boxcode" templates with .xml)
Line 62: Line 62:
(here it s 2 static JPEG background, SD or HD according to monitor resolution, 4 anim with different dynamic background)
(here it s 2 static JPEG background, SD or HD according to monitor resolution, 4 anim with different dynamic background)


{{Boxcode|content=<syntaxhighlight lang="xml">
  <bgimagetable>
  <bgimagetable>
   <bgimage hd="hd_1.jpg" sd="sd_1.jpg"/>
   <bgimage hd="hd_1.jpg" sd="sd_1.jpg"/>
Line 70: Line 71:
   <bgimage hd="hd_2.jpg" sd="sd_2.jpg"/>
   <bgimage hd="hd_2.jpg" sd="sd_2.jpg"/>
  </bgimagetable>
  </bgimagetable>
</syntaxhighlight>}}


Info table (author name, comment....): 


Info table (author name, comment....): 
{{Boxcode|content=<syntaxhighlight lang="xml">
  <infotable>
  <infotable>
   <info
   <info
Line 90: Line 92:
   version="version 1.0"
   version="version 1.0"
   />
   />
</syntaxhighlight>}}


{{Boxcode|content=<syntaxhighlight lang="xml">
   <localizedinfo locale="en" name="PS3 Dev Wiki"/>
   <localizedinfo locale="en" name="PS3 Dev Wiki"/>
   <localizedinfo locale="jp" name="PS3 Dev Wiki"/>
   <localizedinfo locale="jp" name="PS3 Dev Wiki"/>
</syntaxhighlight>}}


Language fonts supported for the info table is similar than [[Content_Information_Files#Languages | content file information]] and the type for XMB can be selected among Original, Rounded or Pop:  
Language fonts supported for the info table is similar than [[Content_Information_Files#Languages | content file information]] and the type for XMB can be selected among Original, Rounded or Pop:  


<nowiki><font selection="1"/></nowiki>
{{Boxcode|content=<syntaxhighlight lang="xml">
<font selection="1"/>
</syntaxhighlight>}}


Color of the option menu (and XMB waves when there are no background image) can be selected among the 12 (original per month) available:
Color of the option menu (and XMB waves when there are no background image) can be selected among the 12 (original per month) available:


  <color selection="1"/>  
{{Boxcode|content=<syntaxhighlight lang="xml">
  <color selection="1"/>
</syntaxhighlight>}}


Sound Effect table (can be stereo if assigned):
Sound Effect table (can be stereo if assigned):


  <setable>  
{{Boxcode|content=<syntaxhighlight lang="xml">
  <setable>
   <se id="se_optionmenu" src="se_optionmenu_1.vag"/>  //is for Options menu open sound
   <se id="se_optionmenu" src="se_optionmenu_1.vag"/>  //is for Options menu open sound
   <se id="se_decide" src="se_decide_1.vag"/>          //is for Enter sound
   <se id="se_decide" src="se_decide_1.vag"/>          //is for Enter sound
Line 110: Line 120:
   <se id="se_cancel" src="se_cancel_1.vag"/>          //is for Cancel sound
   <se id="se_cancel" src="se_cancel_1.vag"/>          //is for Cancel sound
   <se id="se_cursor" src="se_cursor_1.vag"/>          //is for Cursor movement
   <se id="se_cursor" src="se_cursor_1.vag"/>          //is for Cursor movement
 
</syntaxhighlight>}}


==Limitations==
==Limitations==

Revision as of 00:20, 6 October 2012

Classic theme

Installation

  • From USB (and CF/SD/MS memorycards): /PS3/THEME/*.p3t
  • From PS3 INTERNET browser & PSN/SEN STORE
  • From FW
  • From Games
  • Manually by copying the *.p3t inside the /dev_hdd0/theme folder

FW related

default theme


  • FW 3.00:

Support for new Dynamic Custom Themes.

The default theme has been changed to an updated version of the 'Original' waves theme (the original theme has been renamed 'Classic').

XMB icons now change colour along with the theme depending on the time of day.


  • FW 2.00:

Ability to modify the PlayStation 3 XMB Home Menu icons or background design by using a theme compiler

[Colour], [Background] and [Font] have been added as options under [Theme Settings].

Ability to select [Brightness] as an option under [Theme Settings] > [Background].


Structure

.JPEG:

Contain the background(s) of the theme.

You can have different background for SD (640x480) or HD (1920x1080) resolutions.

Can be compiled into RAF directly (.DDS can be used also).

.PNG:

Contain icons and pointers used on XMB. Icons used by default when the theme don t have newest icons (or not build with) .

.VAG:

Sound effects as .VAG format.

.XML:

On the background image used: You can have more than one, each time you boot back to XMB, a new background will be display. In that case it ll look like this: (here it s 2 static JPEG background, SD or HD according to monitor resolution, 4 anim with different dynamic background)

Code Sample

Info table (author name, comment....):

Code Sample
Code Sample

Language fonts supported for the info table is similar than content file information and the type for XMB can be selected among Original, Rounded or Pop:

Code Sample

Color of the option menu (and XMB waves when there are no background image) can be selected among the 12 (original per month) available:

Code Sample

Sound Effect table (can be stereo if assigned):

Code Sample

Limitations

The RAF (rich appearance format) created must comply with these restrictions :

-Max total texture size : 15 mb
-Max total geometry & script size : 1mb
-Max total actor size : 1.20 mb
-Actor: only a maximum of 128 “actor” per file .Raf
-Camera: Only one allowed.
-Light: with a maximum of two lights (ambient + point)
-Script : A single archive. Js (javascript) will be accepted.
-Model : With a maxim of 64 (DAE).

The background image/sound:

-Max size of an image (JPEG normal format): 2MB.
-One theme file can contain at most 24 background images.
-Total sound data under 256 KB.

Setting as 16/9 if background theme not displayed

Tutorials Links

  • Resources&tools, tutorials (Slide Show etc..):

http://www.ps3-themes.com/

  • Theme Settings manual:

http://manuals.playstation.net/document/en/ps3/current/settings/themesettings.html

  • How do I create my own theme for the PlayStation®3 computer entertainment system?

http://us.playstation.com/support/answer/index.htm?a_id=1205

Other tools&Links