Talk:RCOXML Sounds

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Sound files in PS3 firmware

This is the complete list of vag sounds extracted from rco files by Rcomage, following the rco treasure map

VAG files have an small header containing an additional filename string

system_plugin.rco

Code Sample
  • snd_cursor.ch0.vag (MD5:1603579BD421AC43C148B5347E23152E 4.83). Name inside the VAG header: SE02_Cursor
  • snd_cursor.ch1.vag (MD5:1603579BD421AC43C148B5347E23152E 4.83). Name inside the VAG header: SE02_Cursor
  • snd_decide.ch0.vag (MD5:1F35FD8F3282B375CA5548632B762F9B 4.83). Name inside the VAG header: SE03_Normal_OK
  • snd_decide.ch1.vag (MD5:1F35FD8F3282B375CA5548632B762F9B 4.83). Name inside the VAG header: SE03_Normal_OK
  • snd_cancel.ch0.vag (MD5:86FD02EA88DEA18F67967E02FC35936C 4.83). Name inside the VAG header: SE04_Back
  • snd_cancel.ch1.vag (MD5:86FD02EA88DEA18F67967E02FC35936C 4.83). Name inside the VAG header: SE04_Back
  • snd_category_decide.ch0.vag (MD5:BD7AFAA3BB8D6115C4186C9848AE7F99 4.83). Name inside the VAG header: SE05_Category_OK
  • snd_category_decide.ch1.vag (MD5:BD7AFAA3BB8D6115C4186C9848AE7F99 4.83). Name inside the VAG header: SE05_Category_OK
  • snd_option.ch0.vag (MD5:AB632E03914779E5008D1ADA50370B9D 4.83). Name inside the VAG header: SE08_Option
  • snd_option.ch1.vag (MD5:AB632E03914779E5008D1ADA50370B9D 4.83). Name inside the VAG header: SE08_Option
  • snd_error.ch0.vag (MD5:EB6C71EFF317B01E6A24ED84B44464D3 4.83). Name inside the VAG header: SE09_Error
  • snd_error.ch1.vag (MD5:EB6C71EFF317B01E6A24ED84B44464D3 4.83). Name inside the VAG header: SE09_Error
  • snd_system_ok.ch0.vag (MD5:8DE8EAB4919A7DA41C762BF050D9D38C 4.83). Name inside the VAG header: SE12_System_OK
  • snd_system_ok.ch1.vag (MD5:3FEF9E51DB18AE7E7DB2AAA96709326E 4.83). Name inside the VAG header: SE12_System_OK
  • snd_system_ng.ch0.vag (MD5:616FE149A6E9D602F4E9124CE8C92C52 4.83). Name inside the VAG header: SE13_System_NG
  • snd_system_ng.ch1.vag (MD5:19B0A76C165DE18FFCF875F0A2FC7737 4.83). Name inside the VAG header: SE13_System_NG
  • snd_trophy.ch0.vag (MD5:42C68638FF8F42DAAD2A705F20938DCC 4.83). Name inside the VAG header: Trophy_Mono

Some of this sound files can be overrided by intalling a P3T Theme. Example from the XML used to build the theme:

Code Sample


  • Notes
    • snd_cursor.vag, snd_decide.vag, snd_category_decide.vag, and snd_option.vag (fake stereos) are duplicated, using the same sound data but a different name in the vag header
    • snd_error.vag (fake stereo), is named SE09_Error and is a dummy (correct vag format but filled with a few zeroes, and probably 0 seconds length)

osk_plugin.rco

Code Sample
  • snd_oskcancel.ch0.vag (MD5:781CAD93DA4149620F1886E686B4068F 4.83)
  • snd_oskcancel.ch1.vag (MD5:781CAD93DA4149620F1886E686B4068F 4.83)
  • snd_oskenter.ch0.vag (MD5:9D6C59947077F4F9D15A90647446AE90 4.83)
  • snd_oskenter.ch1.vag (MD5:9D6C59947077F4F9D15A90647446AE90 4.83)

edy_plugin.rco

Code Sample
  • snd_edy_ok.ch0.vag (MD5:76EC9FC615A6D9541AB7E5AB3A4B7C74 - 4.83)
  • snd_edy_ok.ch1.vag (MD5:7B9C81FB8B64BCE2ED17A0FA20A61754 - 4.83)
  • snd_edy_ng.ch0.vag (MD5:058D63BDE2BE415704D27388D43A34B2 - 4.83)
  • snd_edy_ng.ch1.vag (MD5:058D63BDE2BE415704D27388D43A34B2 - 4.83)


  • Notes
    • Both sounds are weird, the style doesnt fits well with the other sounds and are long

videoeditor_plugin.rco

Code Sample
  • snd_ok.ch0.vag (MD5:76EC9FC615A6D9541AB7E5AB3A4B7C74 4.83)
  • snd_ok.ch1.vag (MD5:76EC9FC615A6D9541AB7E5AB3A4B7C74 4.83)


  • Notes
    • snd_ok.vag (fake stereo) is the same sound snd_edy_ok.vag (real stereo) from edy_plugin.rco

eula_net_plugin.rco and regcam_plugin.rco

Code Sample
  • PageEnter.ch0.vag (MD5:A31E19BEF4AE6E4716752D69FC2206FF - 4.83)
  • PageExit.ch0.vag (MD5:80FFF64B5AFCA1D7A36F702794CC69C5 - 4.83)
  • FocusMove.ch0.vag (MD5:6DB9A7DEE4638F70D2CDCFB1A99C741F - 4.83)
  • Boot.ch0.vag (MD5:7A8F6AC9F831C39091CDD4AF1AD288D6 - 4.83)
  • Boot.ch1.vag (MD5:2AB63E837D9566C55C397A246AA03A5F - 4.83)
  • ButtonPush.ch0.vag (MD5:DEDB97132F7E4BC1B3346807A735D551 - 4.83)


  • Notes
    • Boot.vag (stereo) is the same sound used by old firmwares in the gameboot animation