Talk:RCOXML Sounds
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Sound files in PS3 firmware
This is the complete list of vag sounds extracted from rco files by Rcomage, following the rco treasure map
VAG files have an small header containing an additional filename string
system_plugin.rco
Code Sample
- snd_cancel.ch0.vag (MD5:86FD02EA88DEA18F67967E02FC35936C 4.83)
- snd_cancel.ch1.vag (MD5:86FD02EA88DEA18F67967E02FC35936C 4.83)
- snd_category_decide.ch0.vag (MD5:BD7AFAA3BB8D6115C4186C9848AE7F99 4.83)
- snd_category_decide.ch1.vag (MD5:BD7AFAA3BB8D6115C4186C9848AE7F99 4.83)
- snd_cursor.ch0.vag (MD5:1603579BD421AC43C148B5347E23152E 4.83)
- snd_cursor.ch1.vag (MD5:1603579BD421AC43C148B5347E23152E 4.83)
- snd_decide.ch0.vag (MD5:1F35FD8F3282B375CA5548632B762F9B 4.83)
- snd_decide.ch1.vag (MD5:1F35FD8F3282B375CA5548632B762F9B 4.83)
- snd_error.ch0.vag (MD5:EB6C71EFF317B01E6A24ED84B44464D3 4.83)
- snd_error.ch1.vag (MD5:EB6C71EFF317B01E6A24ED84B44464D3 4.83)
- snd_option.ch0.vag (MD5:AB632E03914779E5008D1ADA50370B9D 4.83)
- snd_option.ch1.vag (MD5:AB632E03914779E5008D1ADA50370B9D 4.83)
- snd_system_ng.ch0.vag (MD5:616FE149A6E9D602F4E9124CE8C92C52 4.83)
- snd_system_ng.ch1.vag (MD5:19B0A76C165DE18FFCF875F0A2FC7737 4.83)
- snd_system_ok.ch0.vag (MD5:8DE8EAB4919A7DA41C762BF050D9D38C 4.83)
- snd_system_ok.ch1.vag (MD5:3FEF9E51DB18AE7E7DB2AAA96709326E 4.83)
- snd_trophy.ch0.vag (MD5:42C68638FF8F42DAAD2A705F20938DCC 4.83)
Some of this sound files can be overrided by intalling a P3T Theme. Example from the XML used to build the theme:
Code Sample
- Notes
- snd_error.vag (fake stereo), is named SE09_Error and is a dummy (correct vag format but filled with a few zeroes, and probably 0 seconds length)
osk_plugin.rco
Code Sample
- snd_oskcancel.ch0.vag (MD5:781CAD93DA4149620F1886E686B4068F 4.83)
- snd_oskcancel.ch1.vag (MD5:781CAD93DA4149620F1886E686B4068F 4.83)
- snd_oskenter.ch0.vag (MD5:9D6C59947077F4F9D15A90647446AE90 4.83)
- snd_oskenter.ch1.vag (MD5:9D6C59947077F4F9D15A90647446AE90 4.83)
edy_plugin.rco
Code Sample
- snd_edy_ok.ch0.vag (MD5:76EC9FC615A6D9541AB7E5AB3A4B7C74 - 4.83)
- snd_edy_ok.ch1.vag (MD5:7B9C81FB8B64BCE2ED17A0FA20A61754 - 4.83)
- snd_edy_ng.ch0.vag (MD5:058D63BDE2BE415704D27388D43A34B2 - 4.83)
- snd_edy_ng.ch1.vag (MD5:058D63BDE2BE415704D27388D43A34B2 - 4.83)
- Notes
- Both sounds are weird, the style doesnt fits well with the other sounds and are long
videoeditor_plugin.rco
Code Sample
- snd_ok.ch0.vag (MD5:76EC9FC615A6D9541AB7E5AB3A4B7C74 4.83)
- snd_ok.ch1.vag (MD5:76EC9FC615A6D9541AB7E5AB3A4B7C74 4.83)
- Notes
- snd_ok.vag (fake stereo) is the same sound snd_edy_ok.vag (real stereo) from edy_plugin.rco
eula_net_plugin.rco and regcam_plugin.rco
Code Sample
- PageEnter.ch0.vag (MD5:A31E19BEF4AE6E4716752D69FC2206FF - 4.83)
- PageExit.ch0.vag (MD5:80FFF64B5AFCA1D7A36F702794CC69C5 - 4.83)
- FocusMove.ch0.vag (MD5:6DB9A7DEE4638F70D2CDCFB1A99C741F - 4.83)
- Boot.ch0.vag (MD5:7A8F6AC9F831C39091CDD4AF1AD288D6 - 4.83)
- Boot.ch1.vag (MD5:2AB63E837D9566C55C397A246AA03A5F - 4.83)
- ButtonPush.ch0.vag (MD5:DEDB97132F7E4BC1B3346807A735D551 - 4.83)
- Notes
- Boot.vag (stereo) is the same sound used by old firmwares in the gameboot animation