Talk:RCOXML Animations

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Revision as of 03:31, 24 September 2016 by Sandungas (talk | contribs) (Created page with "=Tests= ==Dual table with common and specific attributes + using the same headers than the tables on Resource Container (RCO)== The purpose is to standarize a bit the tab...")
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Tests

Dual table with common and specific attributes + using the same headers than the tables on Resource Container (RCO)

The purpose is to standarize a bit the tables used in wiki by creating tables that contains templates, and move all the info related to attribute entry types to separated wiki pages

Also, is needed to include in the table info about how are represented the values inside the TOC (raw values like in an hexeditor view with offset, length, etc...) and in the RCOXML (values converted to XML), also the data types that indicates the conversion method from TOC to XML for every value

Attribute How it works
Name Type PSP icon PS3 icon Examples
object ref Yes Yes PS3 icon object:ps3logo links the animation to an object
duration float Yes Yes 1000
accelMode int Yes Yes 0x0
x float Yes Yes updates the value of attribute PositionX from the animated object
y float Yes Yes updates the value of attribute PositionY from the animated object
z float Yes Yes updates the value of attribute PositionZ from the animated object
unknownInt5 int No Yes either updates SizeX, or is an override ?
unknownInt6 int No Yes either updates SizeY, or is an override ?
unknown7 unk No Yes either updates SizeZ, or is an override ?