Talk:Rcomage
Missing descriptors in rcomage current version (1.1.1)
miscmap.ini
- See Languages
- unknown0x10.xml is Polish
- unknown0x11.xml is Portuguese (Brazil)
- unknown0x12.xml is English (Great Britain)
- unknown0x13.xml is Turkish
- The languages are listed in the file miscmap.ini... you can add the unknowns by yourself to the languages table, example:
[languages] 00_Japanese ; ja 01_EnglishUSA ; en 02_French ; fr 03_Spanish ; es 04_German ; de 05_Italian ; it 06_Dutch ; nl 07_PortuguesePT ; pt 08_Russian ; ru 09_Korean ; ko 10_ChineseTrad ; ch 11_ChineseSimpl ; zh 12_Finnish ; fi 13_Swedish ; sv 14_Danish ; da 15_Norwegian ; no 16_Polish ; pl 17_PortugueseBR ; br 18_EnglishGB ; gb 19_Turkish ; tr
- changes i made...--Sandungas (talk) 00:08, 23 October 2014 (EDT)
- Added language id number before the filenames
- Added the 4 unknowns (Polish, PortugueseBR, EnglishGB, and Turkish)
- Changed filenames for variants of PortuguesePT/BR, and EnglishUSA/GB
- Fixed "Portugese" typo
objattribdef-ps3.ini
This file defines the names of the object attributes used in the XML descriptor at the root of the .rco
Lot of unknowns, some of them was not posible to identify in PSP times because PSP never used them... but in PS3 is posible to identify a few more, please help to fill an "unnofficial" list here
[Page] onInit OnListPageOpen <---- better, official name (in rcomage are swapped onInit & onLoad) [MList] unknownRef3 Text unknownRef33 OnPush ? unknownRef37 OnFocusIn unknownRef39 OnFocusOut <---speculative, because always appears inmediatlly after OnFocusIn, and there is not unknownRef38 in rcomage) unknownRef41 cbFocusLeft unknownRef43 ??????????? <---- is either cbFocusRight or cbFocusUp unknownRef45 ??????????? <---- is either cbFocusRight or cbFocusUp unknownRef47 cbFocusDown unknownRef49 OnScrollIn unknownRef51 cbScrollOut [XMenu] onLoad onInit <---- better, official name (in rcomage are swapped onInit & onLoad) onEnter onPush <---- better, official name unknownEvent28 onCursorMove onLabelLoad onScrollIn <---- better, official name unknownRef32 onScrollOut [Button] image2 glow unknownRef29 ?????????????? <--- speculative, image related ? unknownEvent31 onPanelCommand unknownEvent33 ?????????????? <--- speculative, more onPanelCommands ? unknownEvent35 ?????????????? <--- speculative, more onPanelCommands ? unknownEvent37 onPanelCommand unknownEvent39 onPanelCommand unknownEvent41 ?????????????? <--- speculative, more onPanelCommands ? unknownEvent43 ?????????????? <--- speculative, more onPanelCommands ? unknownEvent45 ?????????????? <--- speculative, more onPanelCommands ? [Text] & [EditBox] unknown37 ?????????????? <--- speculative, font setings related (x axis line displacement?) unknown38 ?????????????? <--- speculative, font setings related (y axis line displacement?) unknown39 ?????????????? <--- speculative, font setings related (z axis line displacement?) unknown48 glowX <--- speculative unknown49 glowY <--- speculative unknown50 glowPerspective <--- speculative unknownFloat51 glowRed <--- speculative unknownFloat52 glowGreen <--- speculative unknownFloat53 glowBlue <--- speculative unknownFloat54 glowAlpha <--- speculative
- Examples:
- onInit="event:native:/OnListPageOpen"
- unknownRef3="text:msg_game"
- unknownRef33="event:native:/OnPushMlistID"
- unknownRef33="event:native:/Menu::cbPush"
- unknownRef37="event:native:/OnFocusInMlistID"
- unknownRef41="event:native:/Menu::cbFocusLeft"
- unknownRef47="event:native:/Menu::cbFocusDown"
- unknownRef49="event:native:/OnScrollInMlistID"
- unknownRef49="event:native:/Menu::cbScrollIn"
- unknownRef51="event:native:/Menu::cbScrollOut"
- onLoad="event:native:/Bar::onInit"
- onEnter="event:native:/Bar::onPush"
- unknownEvent28="event:native:/Bar::onCursorMove"
- onLabelLoad="event:native:/Bar::onScrollIn"
- unknownRef32="event:native:/Bar::onScrollOut"
- image="image:wid_move" shadow="nothing" image2="image:wid_move_forcus" (an xmb icon/button is composed by: image, shadow, glow)
- unknownEvent31="event:native:/XaiController::onPanelCommand"
- unknownEvent37="event:native:/XaiController::onPanelCommand"
- unknownEvent39="event:native:/XaiController::onPanelCommand"
- shadowX="4" shadowY="-5" shadowPerspective="0" shadowRed="0.25" shadowGreen="0.25" shadowBlue="0.25" shadowAlpha="1" unknown48="0x0" unknown49="0x0" unknown50="0x0" unknownFloat51="1" unknownFloat52="1" unknownFloat53="1" unknownFloat54="1"
In the previous examples the MlistID is the owner of the attribute that specifyes the event... so MlistID needs to be removed to deduce the event name
Probably another unknown is OnFocusOut (because Out is the opposite state of In, it seems Focus and Scroll are intended to have 2 states)
animattribdef-ps3.ini
This file defines the names of the animation attributes used in the XML descriptor at the root of the .rco
PS3 doesnt seems to use too much animations inside rco's (with a few exceptions like gameboot animation, and inside system_plugin.rco etc...)
Only 5 unknowns. It seems that unknownInt5, unknownInt6, unknown7 has been implemented with rco 2.0 format specifically for PS3 (not supported in PSP). The others for lock/unlock existed before in rco 1.0 format (supported in PSP)
[MoveTo] unknownInt5 = int unknownInt6 = int unknown7 = unk [Lock] unknownInt0 = int [Unlock] unknownInt0 = int
tagmap.ini
This file defines the names of the tags used in the XML descriptor at the root of the .rco
Only 2 unknowns:
[Object] ObjUnknown0xB ObjUnknown0x1B
Other descriptors, not in setting files (seem to be hardcoded)
unknownByte
In the xml representation of the .rco structure... every image inside the imagetree uses an unknown attribute named unknownByte. Is an attribute related with the image format and is equal to 0 in most of the PS3 images (very rarelly used)
The only images found using the value 1 are, from system_plugin.sprx
Code Sample
- The 2 .gim files found using unknownByte="1" has some things in common:
- The size of both .gim file is exactlly 452KB (463.232 bytes)
- The resolution of both images in pixels is 512x206
- The first 0x80 bytes of the header in both is exactlly the same (see example below)
unknownByte .gim header example
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000000 2E 47 49 4D 31 2E 30 30 00 50 53 50 00 00 00 00 .GIM1.00.PSP.... 00000010 00 02 00 00 00 07 11 70 00 00 00 10 00 00 00 10 .......p........ 00000020 00 03 00 00 00 07 11 60 00 00 00 10 00 00 00 10 .......`........ 00000030 00 04 00 00 00 07 11 50 00 07 11 50 00 00 00 10 .......P...P.... 00000040 00 30 00 00 00 03 00 00 02 18 00 D8 00 20 00 10 .0.........Ø. .. 00000050 00 01 00 02 00 00 00 00 00 00 00 30 00 00 00 40 ...........0...@ 00000060 00 07 11 40 00 00 00 00 00 01 00 01 00 03 00 01 ...@............ 00000070 00 00 00 40 00 00 00 00 00 00 00 00 00 00 00 00 ...@............