Move Sharp Shooter
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The official gun, developed in a collaboration of "zipper interactive" (SOCOM4, MAG) and "guerrila games" (Killzone 3)... both companyes subsidiary of sony
Sony build the gun following the suggestions and requirements of this game developers for the needed buttons, triggers, "fire-rate selector", and the ergonomic placement of them
The gun is not a plastic container (like 99% of the not oficial guns), contains electronic components that can send signals to the Move Motion Controller using a "special" connector.
Move Navigation Controller can be attached to the gun, but is not connected electronically
- Video of a dissasembled Move Sharp Shooter ---> http://www.youtube.com/watch?v=VbreQS4wTUI
Notes
Buttons
- fire-rate selector
3 positions, duplicated in both sides of the gun
- Reload
At the bottom
- Square and Triangle
Duplicated in both sides of the gun (square to jump, )
- Trigger
Primary Fire
- Secondary trigger (underneat the main trigger)
- Playstation Move button (this is an special button that is only in the "move controllers", not in a dualshock3)
- In killzone 3 is used to "take cover" or "crouch"
- Others
- Select and Start buttons (at left and right of the cannon respectivelly) presses the Select and Start buttons in the "move controller" mechanically
- The "pump-reload" movement (used in shotguns) presses the "T" button in the "move controller" mechanically
- Zoom button is mapped to the "navigation controller" "L2" button
- Change weapons is mapped to the "D-pad" of the "navigation controller"
Wiring
Main board wires
- black cord to the "move controller" mini connector