Talk:GimConv
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gimconv.cfg custom changes made for rcomage
Rcomage uses a GimConv configuration file edited by Zinga Burga initially to improve interoperativity with rcoedit/rcomage for PSP, and later to add compatibility with PS3
- Changes in the help screen
'''C:\rcomage-v1.1.1\GimConv>GimConv.exe''' gimconv ver 1.20h --- generic picture converter Copyright (C) 2006 Sony Computer Entertainment Inc. All Rights Reserved. usage: gimconv <input files> [options] options: -o <filename> specify output file name -s <w,h> resize image data -P resize image data to a power of two -N output in normal (not faster) pixel storage format -X swap RGBA <-> ABGR -ps3 output ps3 style GIM -bpp<n> color output bit depth; n is: 4, 8, 16, 16p, 16a or 32 4, 8 are indexed; 16, 16a, 16p, 32 are RGBA format -S output text format -interact input additional options -pictures merge files as pictures -frames merge files as frames -levels merge files as levels -prompt prompt always -warning prompt on warning -error prompt on error
- changed under default settings section:
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- added under process option section:
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- removed under default settings section:
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- removed under mode option section:
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- removed under process option section:
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- removed under PS3 OSD specific options section:
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gimconv settings
<sandungas> the problem about some images for ps3 rco's in gim dxt5 format ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=350611#pid350611 <sandungas> damn, this is completly solved by changing a setting in the .cfg of gimconvert <sandungas> it seems ps3 uses different types of .gim inside the rco's <sandungas> and rcomage doesnt manages that differences :/ <sandungas> look, there is some problem when rebilding gim's <sandungas> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=352551#pid352551 <sandungas> all the messages from this "mugi" are about ps3