Talk:Lines.qrc
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- XMB background images offsets inside dev_flash/vsh/resource/qgl/lines.qrc (zlib decompressed file). Example from 3.41 firmware
- It seems the same offsets and sizes are used in 4.30 & 4.46 but is not much probable that the rest of the files are the same, now we have the complete list of lines.qrc versions that can be seen here, and there are 9 different lines.qrc versions between 3.41 and 4.46)
rgb-01.dds 0x13250 (start) +0x80 (header) = 0x132D0 +0x2AA0 (pixel info length)= 0x15D70 rgb-02.dds 0x15d70 (start) +0x80 (header) = 0x15DF0 +0x2AA0 (pixel info length)= 0x18890 rgb-03.dds 0x18890 (start) +0x80 (header) = 0x18910 +0x2AA0 (pixel info length)= 0x1B3B0 rgb-04.dds 0x1B3B0 (start) +0x80 (header) = 0x1B430 +0x2AA0 (pixel info length)= 0x1DED0 rgb-05.dds 0x1DED0 (start) +0x80 (header) = 0x1DF50 +0x2AA0 (pixel info length)= 0x209F0 rgb-06.dds 0x209F0 (start) +0x80 (header) = 0x20A70 +0x2AA0 (pixel info length)= 0x23510 rgb-07.dds 0x23510 (start) +0x80 (header) = 0x23590 +0x2AA0 (pixel info length)= 0x26030 rgb-08.dds 0x26030 (start) +0x80 (header) = 0x260B0 +0x2AA0 (pixel info length)= 0x28B50 rgb-09.dds 0x28B50 (start) +0x80 (header) = 0x28BD0 +0x2AA0 (pixel info length)= 0x2B670 rgb-10.dds 0x2B670 (start) +0x80 (header) = 0x2B6F0 +0x2AA0 (pixel info length)= 0x2E190 rgb-11.dds 0x2E190 (start) +0x80 (header) = 0x2E210 +0x2AA0 (pixel info length)= 0x30CB0 rgb-12.dds 0x30CB0 (start) +0x80 (header) = 0x30D30 +0x2AA0 (pixel info length)= 0X337D0 night-01.dds 0x337D0 (start) +0x80 (header) = 0x33850 +0x2AA0 (pixel info length)= 0x362F0 night-02.dds 0x362F0 (start) +0x80 (header) = 0x36370 +0x2AA0 (pixel info length)= 0x38E10 night-03.dds 0x38E10 (start) +0x80 (header) = 0x38E90 +0x2AA0 (pixel info length)= 0x3B390 night-04.dds 0x3B390 (start) +0x80 (header) = 0x3B410 +0x2AA0 (pixel info length)= 0x3E450 night-05.dds 0x3E450 (start) +0x80 (header) = 0x3E4D0 +0x2AA0 (pixel info length)= 0x40F70 night-06.dds 0x40F70 (start) +0x80 (header) = 0x40FF0 +0x2AA0 (pixel info length)= 0x43A90 night-07.dds 0x43A90 (start) +0x80 (header) = 0x43B10 +0x2AA0 (pixel info length)= 0x465B0 night-08.dds 0x465B0 (start) +0x80 (header) = 0x46630 +0x2AA0 (pixel info length)= 0x490D0 night-09.dds 0x490D0 (start) +0x80 (header) = 0x49150 +0x2AA0 (pixel info length)= 0x4BBF0 night-10.dds 0x4BBF0 (start) +0x80 (header) = 0x4BC70 +0x2AA0 (pixel info length)= 0x4E710 night-11.dds 0x4E710 (start) +0x80 (header) = 0x4E790 +0x2AA0 (pixel info length)= 0x51230 night-12.dds 0x51230 (start) +0x80 (header) = 0x512B0 +0x2AA0 (pixel info length)= 0x53D50 MNU files = 0x000039f0 Noise.tga = 0x0000e160 freslut0.tga = 0x00011590 freslut1.tga = 0x00011bc0 freslut2.tga = 0x000121f0 freslut.tga = 0x00012a20 proc_iridescent.tga = 0x000699d0
- Tutorial: Creating a PS3 XMB Wave in 3D Studio Max ---> http://www.youtube.com/watch?v=CR1Mhthfd8g