PlayStation archive (PSARC)
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Description
PlayStation ARChive is a container that allows subfolders and per-file compression using zlib or lzma with 9 compression levels
Structure
See Discussion page
Header
Table 1
Table 2
Etc
Hexadecimal (big endian) |
Decimal | Binary (flags) |
Flag Name | Notes |
---|---|---|---|---|
00 00 00 01 | 1 | 00000000 00000000 00000000 00000001 | ||
00 00 00 02 | 2 | 00000000 00000000 00000000 00000010 | ||
00 00 00 04 | 4 | 00000000 00000000 00000000 00000100 | ||
00 00 00 08 | 8 | 00000000 00000000 00000000 00001000 | ||
00 00 00 10 | 16 | 00000000 00000000 00000000 00010000 | ||
00 00 00 20 | 32 | 00000000 00000000 00000000 00100000 | ||
00 00 00 40 | 64 | 00000000 00000000 00000000 01000000 | ||
00 00 00 80 | 128 | 00000000 00000000 00000000 10000000 |
- Flags are stored in the header as a big endian number, and defines the characteristics and structure of the archive when it was created
PSARC Tools
There are several versions of PSARC related tools, features has been implemented along the different versions and is hard to keep a record of them, please help filling the info in the page
GUI versions are derivated from the command line versions
Command line versions
1.60.008 SDK : x 1.92.001 SDK : x 3.40.001 SDK : psarc-138.002 (C++), built on Feb 15 2010 at 16:17:41 3.41.001 SDK : psarc-138.002 (C++), built on Feb 15 2010 at 16:17:41 3.60.001 SDK : psarc-138.002 (C++), built on Feb 15 2010 at 16:17:41 3.70.001 SDK : psarc-138.002 (C++), built on Feb 15 2010 at 16:17:41 4.00.001 SDK : psarc-1310.001 (C++), built on Nov 16 2011 at 03:31:36 4.50.001 SDK : psarc-1310.001 (C++), built on Nov 16 2011 at 03:31:36
PSARC
- From xentax forums: http://forum.xentax.com/viewtopic.php?p=44228&sid=0a7b5167ba4599f71f85471119c918a6#p44228
- Download link: http://www.mediafire.com/?o3wy35uublreh
- Help
usage: psarc verb [options] [file...] psarc --xml=XMLFILE verbs: create Create an archive. (default) extract Extract contents of an existing archive. list List contents of an existing archive. dump Print detailed info about archive for unit testing. verify Verify an existing archive's structural integrity and ensure that all files can be decompressed. dtd Display a DTD describing psarc's XML input syntax. general options: -h, --help Show this help message and exit. --version Display version and exit. -d, --debug Debug: Show debug messages. -v, --verbose Verbose: Show additional progress. (default) -q, --quiet Quiet: Don't show any progress. -y, --overwrite Overwrite existing files when creating/extracting. --xml=XMLFILE XML list of actions to perform. create options: -oFILE, --output=FILE Archive filename to create. -IINPUTFILE, --inputfile=INPUTFILE Inputfile listing files to archive. Consider --xml instead, which gives you more control. -m, --mself Create a PSARC-MSELF hybrid file for PS3, which can contain encrypted special files like SDATA, SPRX, and SPU SELF. --zlib Use zlib when compressing. (default) --lzma Use LZMA when compressing. (usually for PS3 PSN) --level=N Compression quality. 1 is fastest, 9 is best. (default = 9) -N, --nocompress Store all files uncompressed in the archive. -bBS, --blocksize=BS Use blocks of size BS. (default = 64KiB) -jJOBS, --jobs=JOBS Compression threads to run at a time. (default = number of CPUs) -sREGEX, --strip=REGEX Perl-compatible regex specifying a prefix to strip from the pathnames stored in the archive. This may be specified more than once. (default = current dir) -S, --strip-all Strip all paths from files stored in the archive. -a, --absolute Make the paths within the archive absolute. -R, --relative Make the paths within the archive relative. (default) -i, --ignorecase Make the archive directory case-insensitive. --exclude=WILDCARD Wildcard specifying files to exclude. --skip-missing-files If set then ignore it when a file cannot be found. --mergedups Compare the content of all files, and merge identical files so that only one copy of the data is included. extract options: --input=FILE Archive to extract files from. (default is first file argument) --to=DIRECTORY Directory to write extracted files to. (default is current directory)
Total Commander plugin
http://www.totalcmd.net/plugring/PSARC.html
GUI versions
PS3 Games or Apps using PSARC files
Game | PSARC's | Notes | ||||
---|---|---|---|---|---|---|
TITLE_ID | TITLE | Version | Compression | Block Size | Flags | |
Uncharted 2 | ||||||
The Last Of Us | ||||||
Killzone 3 | ||||||
God of War. Ascension | ||||||
Mass Effect 3 | ||||||
Ape Escape | 00010004 (v1.4) | zlib | 10000 | 2 | ||
Ni No Kuni | .psarc file extensions renamed to .adat | |||||
Motorstorm. Pacific Rift | ||||||
Warhawk |
- Other games that probably uses PSARC's
- Uncharted 1?, and 3?
- Killzone colletion ?
- God of War. III ?
- God of War. Collection ?
- other Motorstorms ?