Content Information Files: Difference between revisions

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(updated with info from "trophy files" page)
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==Content Information Files==
==Content Information Files==


===For Games===
===Games===


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===For Trophies===
===Trophies===


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{| class="wikitable"
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! File !! Description
! File !! Size !! Description
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| ICON0.PNG || 320x176 || Trophyset main icon
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| GR00'''x'''.PNG || 320x176 || Group '''x''' main icon (only used for gropus of thropies related with additionall content)
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| TROP'''xxx'''.PNG || 240x240 || One icon for every trophie, from 000 (always platinum) to a maximun of 999
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==File Formats==
==File Formats==


All the .PNG images support an alpha layer for transparency
All the .PNG images supports 24 bits for RGB channels + 8 bits for a alpha transparency layer for a totall of 32 bits when transparent areas are used.


==Tools==
Interlaced option (available when exporting the image to .PNG format) its not supported by the PS3

Revision as of 07:22, 3 February 2012


Content Information Files are the multimedia files used to display the content in the XMB

The rest of the information (imputs/outputs) related with the content is stored by PARAM.SFO



Content Information Files

Games

File Description
ICON0.PNG PNG image containing the image to be displayed in XMB. dimensions 320 x 176, 72 dpi, 32 bit, 1 frame
ICON0_xx.PNG Same than ICON0.PNG but for specific language (from 00 to 16)
ICON1.PNG PNG image containing the image to be displayed in XMB. dimensions 1000 x 560, 72 dpi, 32 bit, 1 frame
SND0.AT3 (optional) Sound file to be played.
ICON1.PAM (optional) Video file to be shown.
ICON1_xx.PAM Same than ICON1.PAM but for specific languages (from 00 to 16)
PIC0.PNG (optional) Overlay picture.
PIC1.PNG (optional) Large background picture.

Trophies

File Size Description
ICON0.PNG 320x176 Trophyset main icon
GR00x.PNG 320x176 Group x main icon (only used for gropus of thropies related with additionall content)
TROPxxx.PNG 240x240 One icon for every trophie, from 000 (always platinum) to a maximun of 999


Regional codes in file names (languages)

Its possible to create "language specific files" by adding a numeric code to the end of the file name, this files only will be visibles/loaded if the language configured for the XMB matches the code

This regional codes are used in several places when talking about the content in a PS3 context e.g:

  • In some parameters inside a .SFO containing language specific names
  • Inside .BIK files (video format used in games) to index the audio tracks (a .BIK can contain 1 video + lot of audio tracks)
Number Language
00 Japanese
01 English
02 French
03 Spanish
04 German
05 Italian
06 Dutch
07 Portuguese
08 Russian
09 Korean
10 Trad.Chinese
11 Simp.Chinese
12 Finnish
13 Swedish
14 Danish
15 Norwegian
16 Polish


File Formats

All the .PNG images supports 24 bits for RGB channels + 8 bits for a alpha transparency layer for a totall of 32 bits when transparent areas are used.

Interlaced option (available when exporting the image to .PNG format) its not supported by the PS3