Content Information Files: Difference between revisions
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==Content Information Files== | ==Content Information Files== | ||
=== | ===Games=== | ||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
=== | ===Trophies=== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! File !! Description | ! File !! Size !! Description | ||
|- | |- | ||
| | | ICON0.PNG || 320x176 || Trophyset main icon | ||
|- | |- | ||
| | | GR00'''x'''.PNG || 320x176 || Group '''x''' main icon (only used for gropus of thropies related with additionall content) | ||
|- | |- | ||
| | | TROP'''xxx'''.PNG || 240x240 || One icon for every trophie, from 000 (always platinum) to a maximun of 999 | ||
|- | |- | ||
|} | |} | ||
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==File Formats== | ==File Formats== | ||
All the .PNG images | All the .PNG images supports 24 bits for RGB channels + 8 bits for a alpha transparency layer for a totall of 32 bits when transparent areas are used. | ||
Interlaced option (available when exporting the image to .PNG format) its not supported by the PS3 |
Revision as of 07:22, 3 February 2012
Content Information Files are the multimedia files used to display the content in the XMB
The rest of the information (imputs/outputs) related with the content is stored by PARAM.SFO
Content Information Files
Games
File | Description |
---|---|
ICON0.PNG | PNG image containing the image to be displayed in XMB. dimensions 320 x 176, 72 dpi, 32 bit, 1 frame |
ICON0_xx.PNG | Same than ICON0.PNG but for specific language (from 00 to 16) |
ICON1.PNG | PNG image containing the image to be displayed in XMB. dimensions 1000 x 560, 72 dpi, 32 bit, 1 frame |
SND0.AT3 | (optional) Sound file to be played. |
ICON1.PAM | (optional) Video file to be shown. |
ICON1_xx.PAM | Same than ICON1.PAM but for specific languages (from 00 to 16) |
PIC0.PNG | (optional) Overlay picture. |
PIC1.PNG | (optional) Large background picture. |
Trophies
File | Size | Description |
---|---|---|
ICON0.PNG | 320x176 | Trophyset main icon |
GR00x.PNG | 320x176 | Group x main icon (only used for gropus of thropies related with additionall content) |
TROPxxx.PNG | 240x240 | One icon for every trophie, from 000 (always platinum) to a maximun of 999 |
Regional codes in file names (languages)
Its possible to create "language specific files" by adding a numeric code to the end of the file name, this files only will be visibles/loaded if the language configured for the XMB matches the code
This regional codes are used in several places when talking about the content in a PS3 context e.g:
- In some parameters inside a .SFO containing language specific names
- Inside .BIK files (video format used in games) to index the audio tracks (a .BIK can contain 1 video + lot of audio tracks)
Number | Language |
---|---|
00 | Japanese |
01 | English |
02 | French |
03 | Spanish |
04 | German |
05 | Italian |
06 | Dutch |
07 | Portuguese |
08 | Russian |
09 | Korean |
10 | Trad.Chinese |
11 | Simp.Chinese |
12 | Finnish |
13 | Swedish |
14 | Danish |
15 | Norwegian |
16 | Polish |
File Formats
All the .PNG images supports 24 bits for RGB channels + 8 bits for a alpha transparency layer for a totall of 32 bits when transparent areas are used.
Interlaced option (available when exporting the image to .PNG format) its not supported by the PS3