Template:PS2 emulators workload comparison: Difference between revisions
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(That's how emulator enumerate them, that's how emu access them, and old layout really seems to not exist even in first softemu.) |
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| SPU0 || IOP || SPU ASM || I/O Processor (originally PS1 main processor) | | SPU0 || IOP || SPU ASM || I/O Processor (originally PS1 main processor) | ||
|- | |- | ||
| SPU1 || | | SPU1 || PS2-SPU2 || SPU ASM || Sound processing unit 2 | ||
|- | |- | ||
| SPU2 || | | SPU2 || IPU || SPU ASM || Image Processing Unit | ||
|- | |- | ||
| SPU3 || | | SPU3 || VU1 || SPU ASM || Vector Unit 1 | ||
|- | |- | ||
| SPU4 || | | SPU4 || EEDMA || SPU ASM || EE DMA plus VIF1 handler | ||
|- | |- | ||
| SPU5 || | | SPU5 || GSFIF || SPU ASM || GIF (GS Interface, very limited since GS is on board) | ||
|- | |- | ||
| SPU6 || | | SPU6 || ? || ? || Emulator never access it, seems to be unused. | ||
|-{{cellcolors|lightgrey}} | |-{{cellcolors|lightgrey}} | ||
| SPU7 || - || - || Unavailable: Factory disabled SPU | | SPU7 || - || - || Unavailable: Factory disabled SPU | ||
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| SPU6 || IPU || SPU ASM || EE Image Processing Unit | | SPU6 || IPU || SPU ASM || EE Image Processing Unit | ||
|-{{cellcolors|lightgrey}} | |-{{cellcolors|lightgrey}} | ||
| SPU7 || BE || | | SPU7 || BE || PPU/SPU ASM || Factory disabled SPU. Emulator set name for JOB, but never try to start/set it as active. Although a lot of code in emulator is ready to use it. | ||
|- | |- | ||
| PPU:0 || - || - || | | PPU:0 || - || - || |
Revision as of 20:04, 27 July 2024
PS2 (GS+EE) | |||
---|---|---|---|
Core | Job | Source | Notes |
SPU0 | Spu2 | SPU Assembly | Spu2 emulator |
SPU1 | Sif | SPU Assembly | Some kind of bridge to IOP, since SIF is part of EE hardware. |
SPU2 | Timer | SPU Assembly | IOP timers. |
SPU3-6 | - | - | Unknown, emulator seems to not use them |
SPU7 | - | - | Unavailable: Factory disabled SPU |
PPU:0 | PS2-Devices | C++ and PPU ASM | |
PPU:1 | - | - | unused? |
PS2-EE | Emotion Engine | Hardware CXD2953AGB | Only in CECHAxx and CECHBxx PS3 models with COK-001 motherboard |
PS2-GS | Graphic Synthesizer | ||
PS2_GX | |||
Core | Job | Source | Notes |
SPU0 | IOP | SPU ASM | I/O Processor (originally PS1 main processor) |
SPU1 | PS2-SPU2 | SPU ASM | Sound processing unit 2 |
SPU2 | IPU | SPU ASM | Image Processing Unit |
SPU3 | VU1 | SPU ASM | Vector Unit 1 |
SPU4 | EEDMA | SPU ASM | EE DMA plus VIF1 handler |
SPU5 | GSFIF | SPU ASM | GIF (GS Interface, very limited since GS is on board) |
SPU6 | ? | ? | Emulator never access it, seems to be unused. |
SPU7 | - | - | Unavailable: Factory disabled SPU |
PPU:0 | PS2-Devices | C++ and PPU ASM | |
PPU:1 | Emotion Engine | C++ and PPU ASM | |
PS2-GS | Graphic Synthesizer | Hardware CXD2972GB | Only in CECHCxx PS3 models with COK-002 motherboard |
PS2 Software | |||
Core | Job | Source | Notes |
SPU0 | IOP | SPU ASM | I/O Processor (originally PS1 main processor) |
SPU1 | SPU2 | SPU ASM | Sound Processing Unit 2 |
SPU2 | VU1 | SPU ASM | Vector Unit 1 |
SPU3 | EEDMA | SPU ASM | Emotion Engine DMA Controller |
SPU4 | GSEGIF | SPU ASM | GIF |
SPU5 | GSE | SPU ASM | |
SPU6 | IPU | SPU ASM | Image Processing Unit |
SPU7 | - | - | Unavailable: Factory disabled SPU |
PPU:0 | PS2-Devices | C++ and PPU ASM | |
PPU:1 | Emotion Engine | C++ and PPU ASM | |
PS2 Netemu | |||
Core | Job | Source | Notes |
SPU0 | IOP | SPU ASM | I/O Processor (originally PS1 main processor) |
SPU1 | SPU2 | SPU ASM | Sound processing unit 2 (originally SPU from PS1) |
SPU2 | VU1 | SPU ASM | Running VU1 code translated previously on PPU side. |
SPU3 | EEDMA | SPU ASM | Partial DMAC, mostly channels 1/2, and VU1 CODE r/w. Also process VIF1 commands (incl. Unpacks). |
SPU4 | FE | SPU ASM | GIF unit, processing GIF tags, handling GS internal registers, etc. |
SPU5 | BE | SPU ASM | |
SPU6 | IPU | SPU ASM | EE Image Processing Unit |
SPU7 | BE | PPU/SPU ASM | Factory disabled SPU. Emulator set name for JOB, but never try to start/set it as active. Although a lot of code in emulator is ready to use it. |
PPU:0 | - | - | |
PPU:1 | - | - |