NPD: Difference between revisions
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| 0x00 || Magic || 4 || char[4] ||"NPD\0" (4E 50 44 00) | | 0x00 || Magic || 4 || char[4] ||"NPD\0" (4E 50 44 00) | ||
|- | |- | ||
| 0x04 || Version || 4 || uint32_t || ex: 1, 2, 3, 4. See [[EDAT_files#Footer]] for the precise NPD packager version | | 0x04 || Version || 4 || uint32_t || ex: 1, 2, 3, 4. See [[EDAT_files#Footer]] for the precise NPD packager version. | ||
|- | |- | ||
| 0x08 || [[NPDRM#DRM Type|DRM Type]] || 4 || uint32_t || For PS2 EDAT, PS3 FW requires it to be with activation (i.e. Local DRM). For [[PKG_files#Misc.2FNote|PS1 PKG]], PS3 FW 4.00 introduced some changes for installing them with regard to the EDAT DRM type. | | 0x08 || [[NPDRM#DRM Type|DRM Type]] || 4 || uint32_t || For PS2 EDAT, PS3 FW requires it to be with activation (i.e. Local DRM). For [[PKG_files#Misc.2FNote|PS1 PKG]], PS3 FW 4.00 introduced some changes for installing them with regard to the EDAT DRM type. |
Revision as of 16:34, 7 June 2023
NPD is a packet format used on PS3 in NPDRM contents. It corresponds to 2 sort of packets: the ones in SDAT/EDAT files and the ones in SELF/SPRX NPDRM header in NPDRM SELF/SPRX files only. NPD likely stands for Network Playstation Data or Network Playstation Drm. PS Vita equivalent is "DRM".
Location
NPD packets are stored in EDAT files and in NPDRM SELF - SPRX files.
Structure
Offset | Name | Size | Type | Notes |
---|---|---|---|---|
0x00 | Magic | 4 | char[4] | "NPD\0" (4E 50 44 00) |
0x04 | Version | 4 | uint32_t | ex: 1, 2, 3, 4. See EDAT_files#Footer for the precise NPD packager version. |
0x08 | DRM Type | 4 | uint32_t | For PS2 EDAT, PS3 FW requires it to be with activation (i.e. Local DRM). For PS1 PKG, PS3 FW 4.00 introduced some changes for installing them with regard to the EDAT DRM type. |
0x0C | Application Type | 4 | uint32_t | |
0x10 | CONTENT ID | 0x30 | uint8_t[0x30] | Content ID (with padding to fit 48 bytes) |
0x40 | Digest | 0x10 | uint8[0x10] | QA digest. It seems to be a SHA-1 hash of the non-finalized file (debug self/sprx created with make_fself_npdrm) or of the original EDAT data. Original data are unknown until the whole file is read, so it cannot be used as a check, however it can be used as watermark or zeroed on forged file. |
0x50 | NPD CID-FN Hash | 0x10 | uint8_t[0x10] | CID-FN hash. AES-CMAC hash of concatenation of Content ID (48 bytes) and EDAT/SELF filename (eg "MINIS.EDAT", "EBOOT.BIN") using the CID-FN hash AES-CMAC key. Example: aes_cmac(55 50 30 35 37 36 2D 4E 50 55 5A 30 30 31 34 39 5F 30 30 2D 56 41 4E 47 55 41 52 44 32 30 30 30 30 30 30 31 00 00 00 00 00 00 00 00 00 00 00 00 4D 49 4E 49 53 2E 45 44 41 54, npd_cid_fn_hash_aes_cmac_key). |
0x60 | NPD Header hash | 0x10 | uint8_t[0x10] | Header hash. AES CMAC hash of the 0x60 bytes from the beginning of the file using (klicensee XOR wor_key) as AES-CMAC key. |
0x70 | Activation time | 8 | ?64-bit time or with 32-bit padding? | Start of the validity period, filled with 00 if not used. |
0x78 | Expiration time | 8 | ?64-bit time or with 32-bit padding? | End of the validity period, filled with 00 if not used. |
typedef struct PS3_NPD { //size is 0x80 bytes
uint32_t magic; // 4E 50 44 00 ("NPD.")
uint32_t version;
uint32_t drm_type;
uint32_t app_type;
uint8_t content_id[0x30];
uint8_t digest[0x10];
uint8_t cid_fn_hash[0x10];
uint8_t header_hash[0x10];
uint64_t activation_time;
uint64_t expiration_time;
} PS3_NPD;
Tools
- The main tool to deal with NPD packets is make_npdata by Hykem.