Talk:PS2 Official Configs: Difference between revisions

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* I think it's bad idea to throw all CyberConnect2 games into one "category". There are 2 different VU game engines they used. One for .hack/Naruto, and one for .hack//G.U. Those configs are not interchangeable, so it isn't "alternative". .hack//G.U. config will do nothing for .hack/Naruto, same goes other way. Also, I'm not sure what you mean by 20 configs extracted. Like documented on wiki? There is no point to put all (~700) of them on that page imo. Just one maybe two per command so user have config example, otherwise people can just use Zar's repository (eventually we can backup txts on wiki). About shared/unique. This is something that 99% of time will be command dependent. 0x09, 0x0A 0x0B, 0x0F, etc. not gonna be shared no matter what (unless custom), 0x07, 0x08, 0x15 etc. will be shared 99% of times. Cmd 0x12 will be shared without type 1/2/3 subcommand, unique with them, since it hit game offset. Etc, etc. Btw. Whole point of 0x08 command (VU patch), is to make config shared. You can replace that with 0x09/0x0A/0x0B since VU code is usually read from elf/disc anyway. But then you need to patch every game separately. --[[User:Kozarovv|Kozarovv]] ([[User talk:Kozarovv|talk]]) 05:26, 18 September 2022 (UTC)
* I think it's bad idea to throw all CyberConnect2 games into one "category". There are 2 different VU game engines they used. One for .hack/Naruto, and one for .hack//G.U. Those configs are not interchangeable, so it isn't "alternative". .hack//G.U. config will do nothing for .hack/Naruto, same goes other way. Also, I'm not sure what you mean by 20 configs extracted. Like documented on wiki? There is no point to put all (~700) of them on that page imo. Just one maybe two per command so user have config example, otherwise people can just use Zar's repository (eventually we can backup txts on wiki). About shared/unique. This is something that 99% of time will be command dependent. 0x09, 0x0A 0x0B, 0x0F, etc. not gonna be shared no matter what (unless custom), 0x07, 0x08, 0x15 etc. will be shared 99% of times. Cmd 0x12 will be shared without type 1/2/3 subcommand, unique with them, since it hit game offset. Etc, etc. Btw. Whole point of 0x08 command (VU patch), is to make config shared. You can replace that with 0x09/0x0A/0x0B since VU code is usually read from elf/disc anyway. But then you need to patch every game separately. --[[User:Kozarovv|Kozarovv]] ([[User talk:Kozarovv|talk]]) 05:26, 18 September 2022 (UTC)
** Actually, it was me who grouped the CC2 games into the one entry. The NTSC-U/C config for .hack/G.U. is the unique one which does use the XGKICK delay, while the NTSC-J equivalent of the same game does use the 0x08 command like the rest of CyberConnect2 releases. That is why I assumed both configs are interchangeable. Regarding the purpose of the page itself, I agree with you and that is how I wanted the page to look like. I wanted to inspect the most interesting configs one by one, provide a technical explanation (at least on level I could) and describe them. But sandungas started adding every single Classics config, even without any description, and reverted my edits supposed to clean the page (one config per game, if the only difference is the EE offset). As a result, I gave up and stopped any contribution here and the other config page, along with the compatibility list.--[[User:Agrippa|Agrippa]] ([[User talk:Agrippa|talk]]) 09:32, 18 September 2022 (UTC)
** Actually, it was me who grouped the CC2 games into the one entry. The NTSC-U/C config for .hack/G.U. is the unique one which does use the XGKICK delay, while the NTSC-J equivalent of the same game does use the 0x08 command like the rest of CyberConnect2 releases. That is why I assumed both configs are interchangeable. Regarding the purpose of the page itself, I agree with you and that is how I wanted the page to look like. I wanted to inspect the most interesting configs one by one, provide a technical explanation (at least on level I could) and describe them. But sandungas started adding every single Classics config, even without any description, and reverted my edits supposed to clean the page (one config per game, if the only difference is the EE offset). As a result, I gave up and stopped any contribution here and the other config page, along with the compatibility list.--[[User:Agrippa|Agrippa]] ([[User talk:Agrippa|talk]]) 09:32, 18 September 2022 (UTC)
*** Hmm, ok. So you were correct to merge them actually. I never looked what their 0x08 patch do. They just transfer packet ponter from vi01 to vi03, and then move XGKICK to different place (and to vi03). So is like a manual rearrange to delay kick instead of use 0x07. Weird, but indeed do the same thing (80000EFC = xgkick vi01  80000EFC = xgkick vi03). --[[User:Kozarovv|Kozarovv]] ([[User talk:Kozarovv|talk]]) 10:58, 18 September 2022 (UTC)


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Revision as of 11:58, 18 September 2022

NET configs without the TITLEID enforcement

  • There are only 3 NET confgs in the list without the TITLEID enforcement
    • Odin Sphere (SLUS-21577), added to wiki at date [2014-05-14]
    • GRIMgRiMoiRe (SLUS-21604), added to wiki at date [2014-05-14]
    • God hand (SLUS-21503), added to wiki at date [2021-07-07]

Extracted from gxemu and, or, softemu counter

Total unique official configs extracted from ps2_gxmeu.self and/or ps2_softemu.self at date 20220906 = 20 (but one of them is labeled as alternative, thats a problem for the matter of counting them)
Some of them are used by multiple games (i dont know the complete list, please help to document it) --Sandungas (talk) 20:02, 6 September 2022 (UTC)

  • I think it's bad idea to throw all CyberConnect2 games into one "category". There are 2 different VU game engines they used. One for .hack/Naruto, and one for .hack//G.U. Those configs are not interchangeable, so it isn't "alternative". .hack//G.U. config will do nothing for .hack/Naruto, same goes other way. Also, I'm not sure what you mean by 20 configs extracted. Like documented on wiki? There is no point to put all (~700) of them on that page imo. Just one maybe two per command so user have config example, otherwise people can just use Zar's repository (eventually we can backup txts on wiki). About shared/unique. This is something that 99% of time will be command dependent. 0x09, 0x0A 0x0B, 0x0F, etc. not gonna be shared no matter what (unless custom), 0x07, 0x08, 0x15 etc. will be shared 99% of times. Cmd 0x12 will be shared without type 1/2/3 subcommand, unique with them, since it hit game offset. Etc, etc. Btw. Whole point of 0x08 command (VU patch), is to make config shared. You can replace that with 0x09/0x0A/0x0B since VU code is usually read from elf/disc anyway. But then you need to patch every game separately. --Kozarovv (talk) 05:26, 18 September 2022 (UTC)
    • Actually, it was me who grouped the CC2 games into the one entry. The NTSC-U/C config for .hack/G.U. is the unique one which does use the XGKICK delay, while the NTSC-J equivalent of the same game does use the 0x08 command like the rest of CyberConnect2 releases. That is why I assumed both configs are interchangeable. Regarding the purpose of the page itself, I agree with you and that is how I wanted the page to look like. I wanted to inspect the most interesting configs one by one, provide a technical explanation (at least on level I could) and describe them. But sandungas started adding every single Classics config, even without any description, and reverted my edits supposed to clean the page (one config per game, if the only difference is the EE offset). As a result, I gave up and stopped any contribution here and the other config page, along with the compatibility list.--Agrippa (talk) 09:32, 18 September 2022 (UTC)
      • Hmm, ok. So you were correct to merge them actually. I never looked what their 0x08 patch do. They just transfer packet ponter from vi01 to vi03, and then move XGKICK to different place (and to vi03). So is like a manual rearrange to delay kick instead of use 0x07. Weird, but indeed do the same thing (80000EFC = xgkick vi01 80000EFC = xgkick vi03). --Kozarovv (talk) 10:58, 18 September 2022 (UTC)
Link TitleID's Type
24: The Game SLUS-21268 unique
SCES-53358 unique
Castlevania: Curse of Darkness SLUS-21168 (exists in gxemu and softemu), SLES-53755 (exists in gxemu and softemu), SLKA-25328 (exists in gxemu only) shared
CyberConnect2
games
???????? + alt shared twice
Dawn of Mana SLUS-21574, SLPM-66576 (this 2 configs exists in gxemu and softemu) shared
Fahrenheit SLES-53539, SLES-53540, SLUS-21196, SLKA-25309 (this 4 configs exists in gxemu only) shared
Growlanser Generations SLUS-20758 unique
IO Interactive
2002 and 2003
games
Hitman 2: Silent Assassin SLUS_203.74 (gxemu and softemu)
SLPS_252.69 (gxemu and softemu)
SLES_509.92 (gxemu and softemu)
SLES_511.08 (gxemu and softemu)
SLES_511.09 (gxemu and softemu)
SLES_511.07 (gxemu and softemu)
SLES_511.10 (gxemu and softemu)
SLKA_250.55 (gxemu only)
shared
Hitman: Contracts SLUS_208.82 (gxemu only)
SLPS_254.06 (gxemu only)
SLES_521.32 (gxemu only)
SLES_521.35 (gxemu only)
SLES_521.33 (gxemu only)
SLES_521.34 (gxemu only)
SLES_521.36 (gxemu only)
SLKA_252.18 (gxemu only)
Freedom Fighters SLUS_206.58 (gxemu and softemu)
SLPM_655.48 (gxemu and softemu)
SLES_514.67 (gxemu only)
SLES_514.68 (gxemu only)
SLES_514.69 (gxemu only)
SLES_514.70 (gxemu only)
SLES_514.71 (gxemu only)
Jak_X SCES-53286 unique
Kingdom Hearts II SLUS-21005 unique
Marvel Nemesis: Rise of the Imperfects SLES-53585 unique
SLUS-21281 unique
Neversoft
Engine
games
Tony Hawk's Pro Skater 3 SLPM_651.90 (gxemu and softemu) shared
Tony Hawk's Pro Skater 4 SLUS_205.04 (gxemu and softemu)
SLES_511.30 (gxemu and softemu)
SLES_511.31 (gxemu and softemu)
SLES_511.32 (gxemu and softemu)
SLPM_654.19 (gxemu and softemu)
Tony Hawk's Underground SLUS_207.31 (gxemu and softemu)
SLES_518.48 (gxemu and softemu)
SLES_518.51 (gxemu and softemu)
SLES_518.52 (gxemu and softemu)
SLES_518.53 (gxemu and softemu)
SLES_518.54 (gxemu and softemu)
Tony Hawk's Underground 2 SLUS_209.65 (gxemu and softemu)
SLES_526.21 (gxemu and softemu)
SLES_526.22 (gxemu and softemu)
Tony Hawk's American Wasteland SLUS_212.08 (gxemu and softemu)
SLUS_212.95 (gxemu and softemu)
SLES_535.34 (gxemu and softemu)
SLES_535.35 (gxemu and softemu)
Tony Hawk's Downhill Jam SLUS_214.56 (gxemu and softemu)
SLES_547.14 (gxemu and softemu)
SLES_547.15 (gxemu and softemu)
Tony Hawk's Project 8 SLUS_214.44 (gxemu and softemu)
SLES_543.89 (gxemu and softemu)
SLES_543.90 (gxemu and softemu)
Tony Hawk's Proving Ground SLUS_216.16 (gxemu only)
SLES_549.63 (gxemu only)
Gun SLUS_211.39 (gxemu and softemu)
SLES_535.23 (gxemu and softemu)
SLES_536.47 (gxemu and softemu)
Oni SLUS-20064 unique
Rumble Racing SLUS-20174 unique
SRS: Street Racing Syndicate SLUS-20582 unique
Superman Returns SLUS-21434, SLES-53746, SLES-54348, SLES-54349, SLES-54350, SLES-54351, SLKA-25367 (this 7 configs exists in gxemu only) shared
Tales of Destiny SLPS-25715 unique
TY the Tasmanian Tiger SLUS-20571, SLES-51220 (this 2 configs exists in gxemu only) shared