Template:PS2 emulators workload comparison: Difference between revisions
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! Core !! Job !! Source !! Notes | ! Core !! Job !! Source !! Notes | ||
|- | |- | ||
| SPU0 || IOP || | | SPU0 || IOP || SPU ASM || I/O Processor (originally PS1 main processor) | ||
|- | |- | ||
| SPU1 || SPU2 || | | SPU1 || SPU2 || SPU ASM || Sound processing unit 2 (originally SPU from PS1) | ||
|- | |- | ||
| SPU2 || VU1 || | | SPU2 || VU1 || SPU ASM || Running VU1 code translated previously on PPU side. | ||
|- | |- | ||
| SPU3 || EEDMA || || | | SPU3 || EEDMA || SPU ASM || Partial DMAC, mostly channels 1/2, and VU1 CODE r/w. Also process VIF1 commands (incl. Unpacks). | ||
|- | |- | ||
| SPU4 || FE || | | SPU4 || FE || SPU ASM || GIF unit, processing GIF tags, handling GS internal registers, etc. | ||
|- | |- | ||
| SPU5 || BE || || | | SPU5 || BE || || | ||
|- | |- | ||
| SPU6 || IPU || | | SPU6 || IPU || SPU ASM || EE Image Processing Unit | ||
|-{{cellcolors|lightgrey}} | |-{{cellcolors|lightgrey}} | ||
| SPU7 || BE || || Factory disabled SPU. Emulator set name for JOB, but never try to start/set it as active. | | SPU7 || BE || || Factory disabled SPU. Emulator set name for JOB, but never try to start/set it as active. |
Revision as of 16:05, 1 March 2022
PS2 (GS+EE) | |||
---|---|---|---|
Core | Job | Source | Notes |
SPU0 | IOP | SPU ASM | I/O Processor (originally PS1 main processor) |
PS2-EE | DMA | Hardware CXD2953AGB | Only in CECHAxx and CECHBxx PS3 models with COK-001 motherboard |
SPU2 | Isolation | C++ Raw SPU | Used for MagicGate Encryption and others (?) |
PS2-EE | IPU | Hardware CXD2953AGB | Only in CECHAxx and CECHBxx PS3 models with COK-001 motherboard |
PS2-EE | GFIF | ||
SPU5 | PS2-SPU2 | C++ | Sound processing unit 2 (originally SPU from PS1) about 50% load average |
PS2-EE | VU1 | Hardware CXD2953AGB | Only in CECHAxx and CECHBxx PS3 models with COK-001 motherboard |
SPU7 | - | - | Unavailable: Factory disabled SPU |
PPU:0 | PS2-Devices | C++ and PPU ASM | |
PPU:1 | - | - | unused? |
PS2-EE | Emotion Engine | Hardware CXD2953AGB | Only in CECHAxx and CECHBxx PS3 models with COK-001 motherboard |
PS2-GS | Graphic Synthesizer | ||
PS2_GX | |||
Core | Job | Source | Notes |
SPU0 | IOP | SPU ASM | I/O Processor (originally PS1 main processor) |
SPU1 | DMA | SPU ASM | Emotion Engine DMA Controller |
SPU2 | Isolation | C++ Raw SPU | Used for MagicGate Encryption and others (?) |
SPU3 | IPU | SPU ASM | Image Processing Unit |
SPU4 | GFIF | SPU ASM | GIF? |
SPU5 | PS2-SPU2 | C++ | Sound processing unit 2 (originally SPU from PS1) about 50% load average |
SPU6 | VU1 | SPU ASM | Vector Unit 1 |
SPU7 | - | - | Unavailable: Factory disabled SPU |
PPU:0 | PS2-Devices | C++ and PPU ASM | |
PPU:1 | Emotion Engine | C++ and PPU ASM | |
PS2-GS | Graphic Synthesizer | Hardware CXD2972GB | Only in CECHCxx PS3 models with COK-002 motherboard |
PS2 Software | |||
Core | Job | Source | Notes |
SPU0 | IOP | SPU ASM | I/O Processor (originally PS1 main processor) |
SPU1 | EEDMA | SPU ASM | Emotion Engine DMA Controller |
SPU2 | Isolation | C++ Raw SPU | Used for MagicGate Encryption and others (?) |
SPU3 | IPU | SPU ASM | EE Image Processing Unit |
SPU4 | GSEGFIF | SPU ASM | GIF? |
SPU5 | PS2-SPU2 | C++ | Sound processing unit 2 (originally SPU from PS1) |
SPU6 | VU1 | SPU ASM | Vector Unit 1 |
SPU7 | - | - | Unavailable: Factory disabled SPU |
PPU:0 | PS2-Devices | C++ and PPU ASM | |
PPU:1 | Emotion Engine | C++ and PPU ASM | |
PS2 Netemu | |||
Core | Job | Source | Notes |
SPU0 | IOP | SPU ASM | I/O Processor (originally PS1 main processor) |
SPU1 | SPU2 | SPU ASM | Sound processing unit 2 (originally SPU from PS1) |
SPU2 | VU1 | SPU ASM | Running VU1 code translated previously on PPU side. |
SPU3 | EEDMA | SPU ASM | Partial DMAC, mostly channels 1/2, and VU1 CODE r/w. Also process VIF1 commands (incl. Unpacks). |
SPU4 | FE | SPU ASM | GIF unit, processing GIF tags, handling GS internal registers, etc. |
SPU5 | BE | ||
SPU6 | IPU | SPU ASM | EE Image Processing Unit |
SPU7 | BE | Factory disabled SPU. Emulator set name for JOB, but never try to start/set it as active. | |
PPU:0 | - | - | |
PPU:1 | - | - |