Talk:Resource Container (RCO): Difference between revisions
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== Missing descriptors in current versions of RCOedit/RCOmage == | == Missing descriptors in current versions of RCOedit/RCOmage == | ||
RCOedit/RCOmage by ZingaBurga, ported to PS3 by kakaroto, https://github.com/kakaroto/RCOMage | RCOedit/RCOmage by ZingaBurga https://github.com/zingaburga/RCOMage , ported to PS3 by kakaroto, https://github.com/kakaroto/RCOMage , official thread http://endlessparadigm.com/forum/showthread.php?tid=19501 | ||
*[[Template:XMB_languages|Languages]] | *[[Template:XMB_languages|Languages]] |
Revision as of 02:32, 19 October 2014
This article is marked for cleanup/reorganize in proper wiki format. You can help PS3 Developer wiki by editing it. |
Missing descriptors in current versions of RCOedit/RCOmage
RCOedit/RCOmage by ZingaBurga https://github.com/zingaburga/RCOMage , ported to PS3 by kakaroto, https://github.com/kakaroto/RCOMage , official thread http://endlessparadigm.com/forum/showthread.php?tid=19501
- Languages
- unknown0x10.xml is Polish
- unknown0x11.xml is Portuguese (Brazil)
- unknown0x12.xml is English (United Kingdom)
Stuff
<sandungas> rco's in psp are magic PRF <sandungas> in ps3 are FRP <sandungas> there is a mention to "RCOXML format" in the readme.txt of rcomage.... so i think i can use this name for the template in wiki :) <sandungas> zijngaburga never wrote or released the codumentaion about rcoxml format though :( <sandungas> cool msg btw ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=255053#pid255053 <sandungas> for wikify http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=262236#pid262236 <sandungas> we have some rcoxml ps3 mods to document about animations that was published (like the gameboot animation mods) <sandungas> this is pure googling work, and with a basic understanding probably are a few lines of xml code <sandungas> well, and some archeology work too, because is interesting to make a lilst of the different animations ps3 used in old firms :) <sandungas> i even noticed there is an animation named "coldboot2" that exists in all present firmwares that is a bit special <sandungas> is not the default coldboot... is an alternative <sandungas> and it seems doesnt uses fancy animations... it boots directly to xmb in the faster way posible <sandungas> hmmm, maybe is the coldboot used when booting in otherOS <sandungas> not sure, but there are 2 coldboots :) <sandungas> *and several gameboots <sandungas> maybe a way to make appear the wave over wallpaper by moving the background plane to top ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=267420#pid267420 <sandungas> a guide - http://endlessparadigm.com/forum/showthread.php?tid=20594 <sandungas> cool, another in pdf - http://endlessparadigm.com/forum/showthread.php?tid=20733 <sandungas> for dummies <sandungas> geohot just sent to zinga burga some rco samples ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=301146#pid301146 <sandungas> hehe, this solves one of my doubts <sandungas> 3d cube - http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=326948#pid326948 <sandungas> the problem about some images for ps3 rco's in gim dxt5 format ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=350611#pid350611 <sandungas> damn, this is completly solved by changing a setting in the .cfg of gimconvert <sandungas> it seems ps3 uses different types of .gim inside the rco's <sandungas> and rcomage doesnt manages that differences :/ <sandungas> look, there is some problem when rebilding gim's <sandungas> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=352551#pid352551 <sandungas> all the messages from this "mugi" are about ps3
Content included in the sysconf_plugin.rco (cfw rogero 4.55 v1.0 version 4.55+)
Code Sample