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   objdump -d empty.o</pre>
   objdump -d empty.o</pre>
Source: http://askrprojects.net/software/objdump.html
Source: http://askrprojects.net/software/objdump.html
=== doing SPRX ===
ppu-objdump -xD --endian=big --target=elf64-powerpc --architecture=powerpc:common64 --disassembler-options=cell --target=binary binary filename.elf


== Several handy scripts ==
== Several handy scripts ==

Revision as of 16:06, 20 June 2013

Tools

hexkey2bin.c

hex2key.c edit

readselfoffsets.c

PS3UPDAT.PUP::license.xml

downgrade

downgrade

Git

git docs


SceTool

common for all above: keys

scetool 0.2.7 <public build> (C) 2011-2012 by naehrwert   
NP local license handling (C) 2012 by flatz

Setup

- /data/keys : Keyfile.
- /data/ldr_curves : Loader curves (7744 bytes).
- /data/vsh_curves : VSH curves (360 bytes).
- /data/idps : IDPS as binary file
- /data/act.dat : act.dat
- /rifs/* : *.rif files
- /raps/* : *.rap files

Keyfile format

[keyname]
type={SELF, RVK, PKG, SPP, OTHER}
revision={00, ..., 18, 8000}
version={..., 0001000000000000, ...}
self_type={LV0, LV1, LV2, APP, ISO, LDR, UNK_7, NPDRM}
key=...
erk=...
riv=...
pub=...
priv=...
ctype=...

Keyset example

[metldr]
type=SELF
revision=00
self_type=LDR
erk=0000000000000000000000000000000000000000000000000000000000000000
riv=00000000000000000000000000000000
pub=00000000000000000000000000000000000000000000000000000000000000000000000000000000
priv=000000000000000000000000000000000000000000
ctype=00

NPDRM key(set) names

- [NP_tid]: Title ID OMAC1 key.
- [NP_ci]: Control info OMAC1 key.
- [NP_klic_free]: Free klicensee.
- [NP_klic_key]: klicensee key.
- [NP_idps_const]: IDPS constant.
- [NP_rif_key]: rif key.
- [NP_sig]: Footer signature ECDSA keyset.

Help text

USAGE: scetool [options] command

Commands

COMMANDS               Parameters            Explanation
-h, --help                                  Print this help.
-k, --print-keys                            List keys.
-i, --print-infos file_in                   Print SCE file info.
-d, --decrypt     file_in file_out          Decrypt/dump SCE file.
-e, --encrypt     file_in file_out          Encrypt/create SCE file.

Options

OPTIONS                Possible Values       Explanation
-v, --verbose                               Enable verbose output.
-r, --raw                                   Enable raw value output.
-0, --sce-type        SELF/RVK/PKG/SPP      SCE File Type
-1, --compress-data   TRUE/FALSE(default)   Whether to compress data or not.
-s, --skip-sections   TRUE(default)/FALSE   Whether to skip sections or not.
-2, --key-revision    e.g. 00,01,...,0A,... Key Revision
-m, --meta-info                             Use provided meta info to decrypt.
-3, --self-auth-id    e.g. 1010000001000003 Authentication ID
-4, --self-vendor-id  e.g. 01000002         Vendor ID
-5, --self-type       LV0/LV1/LV2/APP/ISO/
                      LDR/NPDRM             SELF Type
-6, --self-fw-version e.g. 0003004100000000 Firmware Version
-7, --self-add-shdrs  TRUE(default)/FALSE   Whether to add ELF shdrs or not.
-8, --self-ctrl-flags 32 bytes              Override control flags.
-9, --self-cap-flags  32 bytes              Override capability flags.
-b, --np-license-type LOCAL/FREE            License Type
-c, --np-app-type     SPRX/EXEC/UPDATE      App Type
-f, --np-content-id                         Content ID
-l, --np-klicensee    16 bytes              Override klicensee.
-g, --np-real-fname   e.g. EBOOT.BIN        Real Filename
-j, --np-add-sig      TRUE/FALSE(default)   Whether to add a NP sig. or not.

History

Version 0.2.7

- Added local NP license handling.
- Added option to override klicensee.
- Added option to disable section skipping (in SELF generation).

Version 0.2.5

- Added option to use provided metadata info for decryption.
- "PS3" path environment variable will now be searched for keys/ldr_curves/vsh_curves too.

Version 0.2.4

- Added option to display raw values.
- Moved factory Auth-IDs to <public build> (as they are on ps3devwiki now).

Version 0.2.2

- Added options to override control/capability flags (32 bytes each).
- Fixed where a false keyset would crash scetool when decrypting a file.
- Some source level changes and optimizations.

Version 0.2.1

- zlib is required to use scetool.
- 'sdk_type' was changed to 'revision' in data/keys.

OpenSCETool

https://github.com/spacemanspiff/oscetool

fail0VERFLOW

ps3tools // ps3tools@github

cospkg
usage: cospkg cos.pkg dir
cosunpkg
usage: cosunpkg filename.pkg target
pkg
usage: pkg [key suffix] [contents] [filename.pkg]
unpkg
usage: unpkg [-s] filename.pkg target
readself
usage: readself file.self
readselfoffsets
usage: readselfoffsets file.self
unself
usage: unself in.self out.elf
makeself
usage: makeself [-c] [type] [version suffix] [version] [vendor id] [auth id] [sdk type] [elf] [self]
makeself keytype keysuffix sdkversion vendorid authid sdktype file.elf file.self
keytype=lv0|lv1|lv2|iso|app|ldr
keysuffix=315|331|341|355
sdkversion=3.15.0|3.41.0|3.55.0
vendorid=01000002
authid=1070000039000001
sdktype=0000:retail0, 0001:retail, 0002:retail1, 8000 devkit


puppack
usage: puppack filename.pup directory [build number]
pupunpack
usage: pupunpack filename.pup directory
norunpack
usage: norunpack dump.b directory
sceverify
usage: sceverify filename
SCEkrit
usage: scesekrit filename1 filename2


unself_gnpdrm.c source & unself_gnpdrm.exe Win32 compile : unself_gnpdrm.rar (60.16 KB)

unself_gnpdrm
usage: unself_gnpdrm in.self out.elf


self_rebuilder

usage: self_rebuilder [input.elf] [output.self] [original.self] [keytype] [keysuffix] [sdkversion] [sdktype] [auth id [idps.bin] [act.dat] [game.rif]
self_rebuilder keytype keysuffix sdkversion sdktype input.elf output.self original.self
input.elf=The input ELF/PRX to sign
output.self=The output SELF/SPRX to generate
original.self=The original SELF/SPRX for reference
keytype=lv0|lv1|lv2|iso|app|ldr|npd (please note if type is ldr use versionsuffix retail)
keysuffix=080|092|240|340|350|355|356|360|365|370
sdkversion=0.80.0|0.92.0|2.40.0|3.40.0|3.50.0|3.55.0|3.56.0|3.60.0|3.65.0|3.70.0
sdktype=0000:retail0|0001:retail|0002:retail1|0004|0007|000A|000D|0010|0013|0016|8000:devkit
authid=1070000039000001 (only use if you want to change a revoked authid)
idps.bin=The input idps.bin to use (only needed for NPD1/NPD2 de/encryption)
act.dat=The input act.dat to use (only needed for NPD1/NPD2 de/encryption)
game.rif=The input game.rif to use (only needed for NPD1/NPD2 de/encryption)

Geohot Signing Tools

ps3publictools ([1]

make_self
usage: make_self input.elf output.self
make_self_npdrm
usage: make_self_npdrm input.elf output.self <content_id>
warning NPDRM cares about the output file name, do not rename
package_finalize
usage: package_finalize my.pkg

Graf Chokolo Tools

graftools Graftools

sendfile
pcap2bin

spkg tool 1.0

requirements:

  • fail0verflow key folder
  • spkg(3.56+) and pkg(0.80-3.55) key/iv
  • disabled ecdsa check in spu_pkg_rvk_verifier

usage:

spkg in.pkg out.spkg_hdr
or
spkg in.spkg_hdr out.decrypted_spkg -d

sputnik - Cell/SPU Pipeline viewer

http://www.ps3hax.net/2011/08/sputnik-build-3-cellspu-pipeline-viewer/

netrpc

git://gist.github.com/1041214.git
https://gist.github.com/1041214

Objdump

If you, for whatever reason, need to disassemble non-x86 binary files, you usually look out for a disassembler. If there's nothing free available for your platform (e.g.: ARM) one of the few solutions may be buying something like IDA Pro.

But wait, if you only need to "analyze" a small portion (boot-sector, single routine, ...) and someone already ported GNUs GCC and bintools to your platform, using OBJDUMP may do the trick...

If "raw.bin" is your binary file, just typing

  objdump -d raw.bin
  objdump: raw.bin: File format not recognized

will not work. Objdump needs a file system object or file.

Just do it like this:

  # create an empty file
  touch empty.c

  # compile this empty file
  gcc -c -o empty.o empty.c

  # add binary as a raw section
  objcopy --add-section raw=raw.bin empty.o
	
  # remove ".comment" section to join
  objcopy -R .comment empty.o

  # now run objdump on it
  objdump -d empty.o

Source: http://askrprojects.net/software/objdump.html


doing SPRX

ppu-objdump -xD --endian=big --target=elf64-powerpc --architecture=powerpc:common64 --disassembler-options=cell --target=binary binary filename.elf

Several handy scripts

Most of the scripts are using graf's ps3dm-utils, so make sure you have them in your /bin directory. Also make sure you are using graf's kernel (graf_chokolo kernel 2.6.39).

panic1.sh

This script will panic lv1 and get you back to petitboot, without exiting to GameOS.

ps3hvc_hvcall /dev/ps3hvc panic 1

usb_dongle_auth.sh

This script will get you into Factory/Service mode, without using dongle:

echo Generating a challenge
ps3dm_usb_dongle_auth /dev/ps3dmproxy gen_challenge
echo Generating a response '(0xAAAA)'
ps3dm_usb_dongle_auth /dev/ps3dmproxy gen_resp 0xAAAA
echo Verifying response '(0xAAAA)'
ps3dm_usb_dongle_auth /dev/ps3dmproxy verify_resp 0xAAAA
echo Checking if 'Product Mode is enabled
The returned value shouldn't be 0xff
ps3dm_um /dev/ps3dmproxy read_eprom 0x48C07

read eEID.sh

This script will dump your EID.

echo Dumping EID
dd if=/dev/ps3nflasha skip=$((0x2F000)) of=eid.bin bs=1 count=$((0x10000))

write eEID.sh

This script will write EID to flash.

echo Writing EID
dd if=eid.bin of=/dev/ps3nflasha bs=1 seek=$((0x2F000)) count=$((0x10000))

dump_EID0.sh

This script will dump your EID0.

echo Dumping EID0
ps3dm_iim /dev/ps3dmproxy get_data 0x0 > EID0.bin

dump_EID4.sh

This script will dump your EID4.

echo Dumping EID4
ps3dm_iim /dev/ps3dmproxy get_data 0x4 > EID4.bin

get_EID0_size.sh

This script will get the size of your EID0.

echo EID0 size:
ps3dm_iim /dev/ps3dmproxy get_data_size 0x0

get_EID4_size.sh

This script will get the size of your EID4.

echo EID4 size:
ps3dm_iim /dev/ps3dmproxy get_data_size 0x4

get_metldr_size.sh

This script will get the size of metldr.

echo metldr size:
ps3dm_iim /dev/ps3dmproxy get_data_size 0x1000

nor_dump.sh

This will dump your NOR memory.

echo Dumping nor
dd if=/dev/ps3nflasha of=nor.bin bs=1024

nor_write.sh

This will write dump to NOR memory.

echo Writing nor
dd if=nor.bin of=/dev/ps3nflasha bs=1024

dump_ram.sh

This script will dump your ram.

echo Dumping ram
dd if=/dev/ps3ram of=ps3ram.bin

dump_vram.sh

This script will dump your vram.

echo Dumping vram
dd if=/dev/ps3vram of=ps3vram.bin

Payloader3

source code repository:

Howto

  1. Set firmware version in Makefile
  2. Compile with "./build.sh"
  3. Copy pkg file to usb stick
  4. Install pkg on PS3

Precompiles

Notes

  1. Loading ps3load after the payload will execute the appropriate ps3load.self, after your self exits you will be returned to the XMB.
  2. Loading 'ethdebug' will load ArielX's Kammy self, after it executes you will be returned to the XMB.
  3. Loading 'ethdebug/ps3load' will load ethdebug, then ps3load.

ps3load 3.55 make_self fixed

  • older versions of ps3load would not work on 3.50/3.55 (¨sysProcessExitSpawn2¨ won't work proper), and you had to use 3.41 instead. This is no longer an issue with the recent version ps3load which fixed the (make_self) issue for 3.55

The PKG will install to the harddrive (dev_hdd0/game/PS3LOAD04/) with ps3load added as icon to the XMB > Network category.

Using ps3load

  1. make your app, produce at least an ELF
  2. sprxlinker yourapp.elf (this should be done for you if you use any of the samples)
  3. make_self yourapp.elf yourapp.self
  4. load ps3load on the PS3
  5. define the PS3LOAD environment variable in your favorite shell with tcp:ip_addr (where ip_addr is your the ip address of your PS3)
  6. ps3load yourapp.self

lv2-v9.pkg

patch1

  # PL3 3.55
  # Patches marked with (*1) seem to be unstable. Thanks to drizztbsd and
  # RandomUse.
  # PL3:
  ef48: payload.bin
  # Segment 0:
  ### 24e44: 38600000 # patch_func6 *1
  55dc4: 38600000 # lv2open: patch_func8_offset1
  55f28: 60000000 # lv2open: patch_func8_offset2
  ### 79d80: 3880000090830000 # patch_func4 + patch_func4_offset *1
  ### 79d88: 4E800020 # cont'd *1
  ### 7af7c: 60000000 # patch_func9_offset *1 
  ### c1dd0: 38600000 # patch_func7 *1
  2b3298: 4BD5C050 # hook_open (patch_func3 + patch_func3_offset)
  # Segment 1:
  346688: 800000000000f2dc # syscall_map_open_desc
  # Spoof
  # *f3b8: version.bin
  # 2e8218: 800000000000f378 # syscall_versiontest
  # 2e82f0: 800000000000f3c0 # syscall_process_sdkversion
  # 16ad74: 3960000a44000002 # sha1 test
  # f3e4: find 3437353136000000
  # *fe34: 3436313335000000

patch2

  # Waninkoko V2
  # 3270: e8821030e87c0020 # load unsigned ELFs
  # 3278: f8640000
  # e7f0: 48000c50 # Some jump
  ef48: payload2.bin
  19360: 7c001fac4c00012c
  1936c: 7c0018ac7c0004ac
  24e44: 4bfea5c5 # patch_func6
  55dc4: 38600000 # patch_func8_offset1
  55f28: 60000000 # patch_func8_offset2
  79d80: 38800000908300004e800020 # patch_func4 + patch_func4_offset *1
  7af7c: 60000000 # patch_func9_offset
  c1dd0: 4bf4d639 # patch_func7
  2b3298: 4bd5bf40 # hook_open
  
  3465b0: 80000000002e81e8 # sc8
  346688: 8000000000324968 # sc35

patch3

  # Syscall36
  # by 2 anonymous people
  55f14: 60000000
  55f1c: 48000098
  7af68: 60000000
  7af7c: 60000000
  
  2be4a0: payload3.bin
  2b3274: 4800b32c2ba30420 # add a jump to payload2_start
  
  55EA0: 63FF003D60000000  # fix 8001003D error
  55F64: 3FE080013BE00000  # fix 8001003E error
  
  346690: 80000000002be570 # syscall_map_open_desc

xorhack v2.0

xorhack_v2.0.zip (35.56 KB)

Installing

If you have a previous version of XorHack installed you should remove it first. Do this by navigating to the install dir and typing "make clean" then "make uninstall" and then delete all remaining source files. To install XorHack copy the all files and folders that came with this readme onto your PS3 harddrive and then navigate to the location you copied them to.

 Type "make" to build all parts of XorHack.
 Type "make install" to install all parts of XorHack.
 Type "make uninstall" to uninstall all parts of XorHack.

Running

  • Once installed you can start the exploit loop from the command line by typing "ps3exploit 100" to perform the exploit loop 100 times.
  • Once the exploit is successful the hypervisor can be dumped by typing "dumphv". It will dump it to a file in the current dir.
  • Once the exploit is successful the bootloader can be dumped by typing "dumpbl". It will dump it to a file in the current dir.

GameOS dumper tools

Memdump

Memdump - main screen

Memdump - about screen

Memdump - help screen

Memdump - lv1 screen

Memdump - lv2 screen

PS3 memory dumping tool that can dump lv1, lv2, NAND/NOR Flash, and eEID from GameOS.

Download:

Applicable firmwares

FW lv1 lv2 Flash eEID 0.01 FINAL
Logs Notes
<=2.60 CEX/Retail N / A N / A N / A N / A Not available as target version atm
<=2.60 DEX/Debug N / A N / A N / A N / A
2.70 CEX/Retail Yes Yes Yes Yes
2.70 DEX/Debug Yes Yes Yes Yes
2.76 CEX/Retail Yes Yes Yes Yes
2.76 DEX/Debug Yes Yes Yes Yes
2.80 CEX/Retail Yes Yes Yes Yes
2.80 DEX/Debug Yes Yes Yes Yes
3.00 CEX/Retail Yes Yes Yes Yes
3.00 DEX/Debug Yes Yes Yes Yes
3.01 CEX/Retail Yes Yes Yes Yes
3.01 DEX/Debug Yes Yes Yes Yes
3.10 CEX/Retail Yes Yes Yes Yes
3.10 DEX/Debug Yes Yes Yes Yes
3.15 CEX/Retail Yes Yes Yes Yes
3.15 DEX/Debug Yes Yes Yes Yes
3.20 DEX/Debug Yes Yes Yes Yes
3.21 CEX/Retail Yes Yes Yes Yes
3.21 DEX/Debug Yes Yes Yes Yes
3.30 CEX/Retail Yes Yes Yes Yes
3.30 DEX/Debug Yes Yes Yes Yes
3.40 CEX/Retail Yes Yes Yes Yes
3.41 CEX/Retail Yes Yes Yes Yes
3.41 DEX/Debug Yes Yes Yes Yes
3.42 CEX/Retail Yes Yes Yes Yes
3.50 CEX/Retail Yes Yes Yes Yes
3.50 DEX/Debug Yes Yes Yes Yes
3.55 CEX/Retail Yes Yes Yes Yes
3.55 DEX/Debug Yes Yes Yes Yes
3.56 CEX/Retail Pending Pending Pending Pending
3.56 DEX/Debug Pending Pending Pending Pending
=>3.60 CEX/Retail N / A N / A N / A N / A Not available as target version atm
=>3.60 DEX/Debug N / A N / A N / A N / A
Legenda
  • NA : Not Available as target version (mostly because of missing lv1:mmap114 or lv2:peek/poke patches)
  • Yes: Fully supported
  • No: Not supported
  • Partial: Some functions work, others might not be complete
  • Pending: No reports yet (help out by sending in your logs and dumps in a ZIP/RAR/7z!)

Known bugs

  • buttons do not come back up after pressing -> to be fixed in v0.02 (button handler thread)
  • exit app gives rightscreen black triangle -> to be fixed in v0.02 (cleanup RSX buffer)
  • when free space is 0 bytes when dumping, application will halt -> to be fixed in v0.02 (check freespace first)

Current limitations

  • Needs mmap114+peek/poke as minimal patches
  • Can be buggy with strange spoofs
  • No reports yet on Kiosk/SEX & Tool/DECR models
  • NAND only : second bootldr at 0xF000000 - 0xF03FFFF (The last 256KB of flash) will be missing. Just copypaste the first bootldr 0x0000000 - 0x003FFFF (The first 256KB of flash), they are the same. Also, a console boots fine with only the first one.

flash dumper

precompiled:

NOR flash dump will take about 30 minutes, size: 16 MB (1 file: flash.bin)
NAND flash dumps will take more then 2½ hours, size: 239MB (1 file: flash.bin) with bootldr missing.

git source:

lv1 dumper

precompiled:

lv1 dump will take about 30minutes, size: 16 MB (1 file: lv1.bin)

git source:


alternative:

This is an application which runs on the PS3 that you can compile and package using PSL1GHT and geohot’s tools. After running it, lv1 will be mapped at 0×8000000014000000 with read/write access, and you will be able to poke lv2 without the system shutting down.

lv2 dumper

precompiled:

lv2 dump will take considerable less than lv1dump, size: 8.5 MB (2 files: lv2.bin.0 & lv2.bin.1)
lv2 dump saves to harddrive, you'll have to ftp it out. no sourcecode available.

git source:

sysrom dumper

precompiled: dump_sysrom.pkg (69.67 KB) (glevand)

sysrom dump takes only few seconds, size: 256KB (1 file: sysrom.bin)

git source:

vflash dumper

git source:

vsh dumper

precompiled:

(IDA analysis of sacd.sprx)

dev_flash and dev_flash3 unpacker

it's a simple dev_flash extractor for 3.56+ PUPs

Before using it: Change this line "TOOLS=/home/wargio/.ps3tools" with the path of your tools, example: TOOLS=/home/god/ps3dev/ps3tools

LINUX version: http://pastebin.com/kLrPFb7y

OSX version: http://pastebin.com/FDMbgyVk

Usage: unpack_dev_flash.sh <*.pup>

example: unpack_dev_flash.sh PS3UPDAT.PUP

core os extractor

it's a simple core os extractor for 3.56+ PUPs

Before using it: Change this line "TOOLS=/home/wargio/.ps3tools" with the path of your tools, example: TOOLS=/home/god/ps3dev/ps3tools

Linux/OSX: http://pastebin.com/1AkEgW3y

Usage: ./extract_coreos.sh <PUP>

example: extract_coreos.sh PS3UPDAT.PUP

Syscon FW Reader

This simple program will read and show information about a Syscon Firmware package.
To compile it, just run make.
SRC

SFO Reader

it will show useful informations, built initially for vita pkgs
To build it, just run make.
SRC


Example of output:

[SFO HDR]     0x46535000
[SFO Version] 0x00000101
[SFO N]	      13 Value(s)
[SFO Values]  0x000000e4
[SFO Params]  0x0000016c
[ SFO ]
[   1 ]          APP_VER | Param: 01.00
[   2 ]        ATTRIBUTE | Param: 0x0
[   3 ]         BOOTABLE | Param: 0x1
[   4 ]         CATEGORY | Param: AV
[   5 ]          LICENSE | Param: Library programs ©Sony Computer Entertainment Inc. Licensed for play on the PLAYSTATION®3 Computer Entertainment System or authorized PLAYSTATION®3 format systems. For full terms and conditions see the user's manual. This product is authorized and produced under license from Sony Computer Entertainment Inc. Use is subject to the copyright laws and the terms and conditions of the user's license.
[   6 ]   PARENTAL_LEVEL | Param: 0x1
[   7 ]   PS3_SYSTEM_VER | Param: 03.4200
[   8 ]      REGION_DENY | Param: 0xfffffffd
[   9 ]       RESOLUTION | Param: 0x1d
[  10 ]     SOUND_FORMAT | Param: 0x307
[  11 ]            TITLE | Param: Netflix Instant Streaming
[  12 ]         TITLE_ID | Param: NPUP00030
[  13 ]          VERSION | Param: 01.03

SFO2SFX

it's a really simple Sfo to sfx converter.
for now it's not able to convert from sfx to sfo (when i will have more time, i will write a SFX2SFO. deroad)
Download ps3tool_with_sfo2sfx (this is my full SRC. all the tools are already compiled)
Mirror
From

[SFO HDR]     0x00505346
[SFO Version] 0x00000101
[SFO N]	      6 Value(s)
[SFO Params Offsets]  0x000000b4
[ SFO ]
[   1 ]         CATEGORY | Param: 2D
[   2 ]   PARENTAL_LEVEL | Param: 0x1
[   3 ]   PS3_SYSTEM_VER | Param: 01.3100
[   4 ]            TITLE | Param: PS2 System Data
[   5 ]         TITLE_ID | Param: NPIA00001
[   6 ]          VERSION | Param: 01.00

to

<?xml version="1" encoding="utf-8" standalone=yes"?>
<paramsfo add_hidden="false">
  <param key="CATEGORY" fmt="utf8" max_len="4">2D</param>
  <param key="PARENTAL_LEVEL" fmt="int32" max_len="4">1</param>
  <param key="PS3_SYSTEM_VER" fmt="utf8" max_len="8">01.3100</param>
  <param key="TITLE" fmt="utf8" max_len="128">PS2 System Data</param>
  <param key="TITLE_ID" fmt="utf8" max_len="16">NPIA00001</param>
  <param key="VERSION" fmt="utf8" max_len="8">01.00</param>
</paramsfo>

HIP2HIS

This app simply convert a PARAM.HIP file to PARAM.HIS http://www.mediafire.com/?rv6jajz3nfy53iw

ReactPSN .rap -> .rif converter

This tool will convert .rap files to .rif. Place it to the ps3tools directory along with other tools and then place your idps and act.dat files to appropriate folders.
http://www.mediafire.com/?sgxq5r7twy9907d

usage: rap2rif <rap file> <rif file>

ReactPSN .rif -> .rap converter

Your concole's IDPS named idps is in the exdata file folder.
Your act.dat is also in the exdata file folder.

The usage:

rif2rap <xxx.rif> <xxx.rap>

    or

rif2rap <xxx.rif>

http://www.mirrorcreator.com/files/SGL6EZCS/rif2rap.rar_links

Metldr extractor

Extract metldr of NOR/NAND dump.

usage: extract_metldr <flash.bin> <destination>

Source

(or just use Flowrebuilder and extract all binary)

decompile/disassembly .NET