IDPS: Difference between revisions
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6th byte represents your [[Target ID]] | 6th byte represents your [[Target ID]] | ||
8th byte represents your [[SKU_Models|PS3 Model]] | 8th byte represents your [[SKU_Models|PS3 Model]] <!--//note CECH-25xx models have 2 possible motherboards: JSD-001 or JTP-001, both shares the same ID 0x0B//--> | ||
The IDPS can be found in EID0 and EID5, see [http://ps3devwiki.com/index.php?title=Flash#EID0_-_Section_0 Flash] (NAND @ 0x80870 / NOR @ 0x2F070) or under setting information on MultiMan. | The IDPS can be found in EID0 and EID5, see [http://ps3devwiki.com/index.php?title=Flash#EID0_-_Section_0 Flash] (NAND @ 0x80870 / NOR @ 0x2F070) or under setting information on MultiMan. |
Revision as of 17:15, 9 November 2012
The IDPS is a 16 byte value that contains console specific information. Exactly what information this stores is not completely known.
Structure
00000000 00 00 00 01 00 89 00 0B 14 00 EF DD CA 25 52 66 .....‰....ïÝÊ%Rf ^^ ^^ Target ID PS3 Model type
6th byte represents your Target ID
8th byte represents your PS3 Model
The IDPS can be found in EID0 and EID5, see Flash (NAND @ 0x80870 / NOR @ 0x2F070) or under setting information on MultiMan.