IDPS: Difference between revisions
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(erased duplicated types (relinked to SKU_Models page)) |
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00000000 00 00 00 01 00 89 00 0B 14 00 EF DD CA 25 52 66 .....‰....ïÝÊ%Rf | 00000000 00 00 00 01 00 89 00 0B 14 00 EF DD CA 25 52 66 .....‰....ïÝÊ%Rf | ||
^^ ^^ | ^^ ^^ | ||
Target ID | Target ID PS3 Model type | ||
</pre> | </pre> | ||
6th byte represents your [[Target ID]] | 6th byte represents your [[Target ID]] | ||
8th byte represents your [[ | 8th byte represents your [[SKU_Models|PS3 Model]] | ||
The IDPS can be found in EID0 and EID5, see [http://ps3devwiki.com/index.php?title=Flash#EID0_-_Section_0 Flash] (NAND @ 0x80870 / NOR @ 0x2F070) or under setting information on MultiMan. | The IDPS can be found in EID0 and EID5, see [http://ps3devwiki.com/index.php?title=Flash#EID0_-_Section_0 Flash] (NAND @ 0x80870 / NOR @ 0x2F070) or under setting information on MultiMan. |
Revision as of 16:40, 9 November 2012
The IDPS is a 16 byte value that contains console specific information. Exactly what information this stores is not completely known.
Structure
00000000 00 00 00 01 00 89 00 0B 14 00 EF DD CA 25 52 66 .....‰....ïÝÊ%Rf ^^ ^^ Target ID PS3 Model type
6th byte represents your Target ID
8th byte represents your PS3 Model
The IDPS can be found in EID0 and EID5, see Flash (NAND @ 0x80870 / NOR @ 0x2F070) or under setting information on MultiMan.