Move Motion Controller: Difference between revisions

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| 18 || PC3 || || || || accelerometer Y-channel input ||

Revision as of 02:01, 20 September 2012


Move Hardware

  • Model reference
    • CECH-ZCM1U (bought in ?)
    • CECH-ZCM1E (bought in europe)
  • Note some components and testpoints (TP) are differet between models.

STM32F103 VBT6 Y (ARM Cortex-M3 32bit@72MHz SRAM20Kb FLASH128Kb RISC Microcontroller)

U19
http://www.st.com/mcu/devicedocs-STM32F103VB-110.html

http://www.st.com/stonline/stappl/st/com/TECHNICAL_RESOURCES/TECHNICAL_LITERATURE/DATASHEET/CD00161566.pdf

Reference STM32 (Device family) F (Procut type) 103 (Device subfamily) V (Pin count) B (Flash memory size) T (Package) 6 (Temperature range) Y (Options)
Description STM32= ARM-based 32-bit microcontroller F= general-purpose 103= performance line T= 36 pins
C= 48 pins
R= 64 pins
V= 100 pins
8= 64 Kbytes
B= 128 Kbytes
H= BGA
T= LQFP
U= VFQFPN
6= -40 to +85 ºC
7= -40 to +105 ºC
Unknown

Calibration data for sensors (magnetometer, gyroscope, and acelerometer) is stored in the internal flash. This configuration is different for each country (mostly because the magnetometer/compass). When writing a flash dump made in a board for one region... to other board from other region this calibration values will be wrong (calibration data stored at last 0x800 bytes starting from 0x0001F800 ?)

  • Firmware dump analisys (wrote by nico @ Kenn Sebesta blog)
Actually, there seems to be 3 vector tables:

8000000 (size 0x0040) NVIC vectors
8000800 (size 0x0094) Bootloader vectors
8002800 (size 0x0130) Application vectors

The subroutine at 8000040 seems to call either the bootloader reset vector (at 8000142) or the application reset vector (at 800016E).

The thing is, the shortened bootloader vectors (provided this is actually the bootloader code), does not contain any I2C or UART interrupt vectors, and only USB_LP_CAN_
RX0 vector seems to contain active code (as far as communication is concerned).

Seems like the CPU and Bluetooth module use some form of UART to communicate, is that correct ?
...
..
.
The first thing to look for is the base address of the BIN file in memory, and further what the memory map looks like. Kenn has already provided this info in his example project, but these can be extracted from the STM32 datasheet also. We know that the first byte of the BIN file maps to address 0x08000000 in memory. We know that internal SRAM start at 0x20000000.

Second thing is to locate the vectors table (see STM32 datasheet) and the reset vector, because it gives you the entry point of the firmware and other useful info. The vectors table is also relocatable in this case (register SBC_VTOR, STM32 programming manual page 134), so there may be multiple vectors tables (and there is).

The vectors table is actually a big jump table. I'm using the following trick to find other tables (be it vectors or switch / case jump tables). We know that addresses are 32 bit (ARM) and highest byte is always 0x08, so we can use a simple hex dump of the BIN file and search using the regular expression "08 .. .. .. 08" (dot meaning any single character). If you use a text editor with search results highlighting (vim for example), then jump tables just catch your eye. There are not so many of them. I used this technique to find the three vectors tables listed earlier. They're distinctive because of their first 32 bit word (0x20000400 which oughts to be the address of the stack top according to the STM32 datasheet).

The vectors table also provides you with pointers to interesting subroutines. If Bluetooth is what you're looking after, just follow IT vector number 39 (USART3) since we know thanks to Kenn that STM32 and Bluetooth chips communicate via UART number 3. Then try to figure out what the firmware should look like: when a Bluetooth output report is coming to the Move, an interrupt is generated in the STM32, the input report is fetched serially from the Bluetooth chip into some buffer (or ring buffer), and the buffer is parsed, either synchronously in the IT handler itself, or a message is sent from the IT handler to some lower priority task. Difficulty is to figure out the relevant tasks and to identify them in the disassembled code.

The jump tables trick can also be used to identify the code that parses Bluetooth output reports (faster). It's very likely that such a jump table is used to call a specific Bluetooth command handler for each Bluetooth command supported by the Move. In that case the jump table is a table of function pointers. The idea is to list the jump tables, then try to find one in the same region as the IT handler. The start address of the jump table should be present in some code that can be traced back to the IT handler. This provides info on how many Bluetooth commands are supported, which ones and eventually what they're doing (after a fair amount of disassembly, I admit).
  • JTAG programmer

3.3V and http://www.amontec.com/openocd.shtml compatible e.g: "bus pirate" https://www.sparkfun.com/products/9544

  • Buses:
    • 3x USART (bluetooth @ 230,400 baud,...)
    • 2x SPI
    • 2x I²C (magnetometer,...)
    • 1x USB
    • 1x CAN
  • Pinout
Pin # Name TestPoints (TP) Move Controller Function Notes
YCON2_1.01 YCON2.5_1.03 Others ?
1 PE2
2 PE3
3 PE4
4 PE5
5 PE6
6 VBAT
7 PC13-TAMPER-RTC
8 PC14-OSC32_IN
9 PC15-OSC32_OUT
10 VSS_5
11 VDD_5
12 OSC_IN
13 OSC_OUT
14 NRST
15 PC0
16 PC1
17 PC2
18 PC3 accelerometer Y-channel input
19 VSSA
20 VREF-
21 VREF+
22 VDDA
23 PA0-WKUP
24 PA1 accelerometer X-channel input
25 PA2
26 PA3 accelerometer Z-channel input
27 VSS_4
28 VDD_4
29 PA4
30 PA5
31 PA6
32 PA7
33 PC4
34 PC5
35 PB0
36 PB1
37 PB2
38 PE7
39 PE8
40 PE9
41 PE10 EXT connector Pin 3
42 PE11 EXT connector Pin 4
43 PE12
44 PE13
45 PE14
46 PE15
47 PB10
48 PB11
49 VSS_1
50 VDD_1
51 PB12
52 PB13
53 PB14
54 PB15
55 PD8
56 PD9
57 PB11
58 PD10
59 PD11
60 PD12
61 PD13
62 PD14
63 PD15
64 PC6
65 PC7
66 PC8
67 PC9
68 PA8
69 PA9
70 PA10
71 PA11
72 PA12
73 PA13
74 VSS_2
75 VDD_2
76 PA14
77 PA15
78 PC10
79 PC11
80 PC12
81 PD0
82 PD1
83 PD2
84 PD3
85 PD4
86 PD5
87 PD6
88 PD7
89 PB3
90 PB4
91 PB5
92 PB6 EXT connector Pin 5
93 PB7 EXT connector Pin 6
94 BOOT0
95 PB8
96 PB9
97 PE0
98 PE1
99 VSS_3
100 VDD_3

STM LPR425AL (2-Axis Gyroscope)

The 2-axis gryoscope (likely an STM LPR425AL) is an analog sensor measuring rotation along the x- and y-axes

Is covered with a metal shield to avoid interferences (marked as 067S8 in some models), this makes his identification dificult

Y5250H 2029 K8QEZ (Z-Axis Gyroscope)

alt.no.: Y5250H 2005 4Y84AQ
alt.no.: Y5250H 2024 GPECQ
U14

Kionix KXSC4 10227 2410 (3-Axis Accelerometer)

File:Kionix KXSC4.gif
Kionix KXSC4
3-Axis Accelerometer
Kionix KXSC4
application squematic

alt.no.: Kionix KXSC4-XLU 90831 3909
alt.no.: Kionix KXSC4 10115 2010
U12

Tri-Axis, 1.5g – 6g, Low Power Analog, 5x5x1.2mm DFN

The KXSC4 is a high-performance, low-power, analog output tri-axis accelerometer. This accelerometer is delivered in a 5 x 5 x 1.2 mm, 14-pin, DFN package with an operating temperature range of -40°C to +85°C.

The KXSC4 has a full-scale output range of ±2g and operates from a 1.8 V to 3.6 V DC supply (factory-programmable).

  • Features:
    • Factory-programmable, internal low-pass filter
    • Low current consumption: 0.05 µA in standby, 230 µA at full power
    • Factory-programmable ±1.5g to ±6g range
    • Supply voltage range: 1.8 V to 3.6 V
    • Analog output
    • Embedded features
      • Motion detection
      • Orientation detection: report changes in face up, face down, +/- vertical and +/- horizontal orientation
      • Self-test function
    • RoHS compliant

http://www.kionix.com/accelerometers/kxsc4

http://www.kionix.com/sites/default/files/KXSC4%20Product%20Brief.pdf

http://www.kionix.com/sites/default/files/KXSC4-2050%20Specifications%20Rev%203.pdf

  • Pinout
Pin # Name Description Move Board Notes
1 GND Ground.
2 N.C Not Connected Internally.
3 N.C Not Connected Internally.
4 Vdd Power supply input. Decouple this pin to ground with a 0.1uF ceramic capacitor (C1). Decoupled with capacitor C42
5 Reserved Reserved (must be "Pulled-up to VDD" for normal operation). Connected to pin 4
6 ST Self Test ("Pulled-down to GND" = normal operation. "Pulled-up to VDD" = self-test mode). Connected to ?
7 Enable Enable pin ("pulled-up to VDD" = normal operation. "Pulled-down to GND" = standby). Connected to ?
8 X output X-channel analog output (Optional filter capacitor, C2). Connected to MCU pin# 24 (PA1).
9 Y output Y-channel analog output (Optional filter capacitor, C3). Connected to MCU pin# 18 (PC3).
10 Z output Z-channel analog output (Optional filter capacitor, C4). Connected to MCU pin# 26 (PA3).
11 GND Ground.
12 N.C Not Connected Internally.
13 N.C Not Connected Internally.
14 GND Ground.
  • Output

1.6V is the zero output. The accelerometers have a scale of about +0.250V increment for each "g". Assuming that the chip is able to go full scale from 0V to 3V, this gives an absolute output of +-6g (this range is a configuration programmable at factory)

AKM AK8974 (3-Axis Magnetic Compass)

alt.no.:AKM8974 948D
alt.no.:AKM8974 008F
U13
http://www.chipworks.com/seamark.aspx?sm=s4%3BDatedfl11%3BDevCategory12%3BMEMS+Devicesm12%3BReleaseMonthm10%3BDeviceTypefl10%3BReportCode12%3BEXR-0908-802&cw=detail2

  • Pinout
Pin # Name Description
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16

Cambridge Silicon Radio BC4RE A16U (Bluetooth transmitter)

U8?
http://www.csr.com/products/technology/bluetooth

  • Pinout
Pin # Name Description
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40

ALPS 503A 04C (Radio Module)

LED2 (High Power RGB LED)

6 pins surface mounted RGB 2^24

  • Soldered to the board with a ribbon cable (no connectors) with 4 lines marked as:
    • LED_B
    • LED_G
    • LED_R
    • LED_4R5 (VDD line)

TPS63030 (High Efficient Single Inductor Buck-Boost Converter)

alt.no.:CEE TI J 04P0
U6

Texas Instruments BQ24080 (1-cell Li-Ion Charger)

alt.no.:BRO 01J PDH2
alt.no.:BRO 04K 0948
U1

Li-Ion (Battery Pack)

4-168-108-01 / LIS1441
3.7V 1380 mAh
(typ 1520mAh)
Charge Current: 1.4A
Charge Voltage: 4.25V

External Conectors

Move controller connectors

USB connector

USB (Mini-B type) standard connector 5 pins

http://pinoutsguide.com/Slots/USB_pinout.shtml

Charging Station Pads

2 copper pads that are part of a little PCB with no traces that works as a support for the pads. Are soldered (no connectors) to the main board with 2 wires: black (ground) red (volts)

http://www.youtube.com/watch?v=TkPFKrlWWwk

Extension Connector

Marked in the plastic as "ext" and refered as "extension connector" in the Move Sharp Shooter "Instruction Manual.pdf"

8 pins custom made (exact alternative part not found yet)

This connector is used to communicate with the Move Sharp Shooter gun. The buttons, trigger, etc... of this gun can send signals to the move controller

EXT connector pin number
(from left to right)
Connected to main board MCU default firmware function sony firmware function
(pinout remapped ?)
MoveCopter firmware function
(pinout remapped)
1 3.2v
2 3.2v
3 MCU pin 41 (PE10) TIM1_CH2N No
4 MCU pin 42 (PE11) TIM1_CH2 PPM output (input for the PC telemetry app)
5 MCU pin 92 (PB6) I2C1_SCL USART1 TX (serial transmitter). Added to the project after D-lite manual
6 MCU pin 93 (PB7) I2C1_SDA USART1 RX (serial receiver). Added to the project after D-lite manual
7 GND
8 GND
  • Notes
    • All the squematics and pinouts in "D-lite MoveCopter manual" and "Kenn Sebesta blog" related with this connector are taken directly from the main board (not from the external connector). The squematics explained in these pages are from an old model with different number of pins (some of them duplicated or displaced). There are at least 3 different board models where this pins are different, but in all models the lines are reordered at the "EXT connector" (and reduced to 8), all models has the same pinout externally explained here in ps3devwiki
    • In MoveCopter bootloader several pins of MCU has been remaped, included 3 pins of "EXT connector" (for input/output data), and the 3 RGB lines from the LED + 1 line from the rumble motor (to controll 4 servo motors for the helices of the quadcopter)
Obsolete not-acurate notes
The connector is soldered in a "children board" identifyed as "connector board", is connected with the "main board" with a 12 traces ribbon cable (and 2 pressure connectors).
Only 4 lines of the ribbon cable are used for data signals (protected with a resistor and a diode in the children board) + 1 line for "ground" and 1 line for 3.2volts
I will upload a complete squematic of this sub-circuit later

Software Related Projects

PSL1GHT


The PS Move API

Is a library to access the Sony Move Motion Controller via Bluetooth and USB directly from your PC (Linux, Mac OS X, Windows) without the need for a PS3. Mobile platforms are also supported (or planned): Support for MeeGo 1.2 Harmattan is already working, support for Android is in the works. The library is free software, released under a Simplified BSD License, so you can use it in both open source and proprietary closed-source applications, as long as you follow the license terms.

http://thp.io/2010/psmove/

Git repository: https://github.com/thp/psmoveapi

Move On PC

PS Move Motion Controller as input device on PCs and mobile devices May 2012: We are participating in the Google Summer of Code. We will keep you updated about our progress here. The old code base will be archived in the Downloads section soon, and we will base our future MoveOnPC work on Thomas Perl's "PS Move API" project, but add support for tracking and computer vision to the library.

Blog: http://moveonpc.blogspot.com.es/

http://code.google.com/p/moveonpc/

Move Framework for Windows

With the Move Framework, you can integrate all the possibilities of motion tracking in your programs and games!. There are SDK's for C++ and C# developers. The project is no longer maintained

http://code.google.com/p/moveframework/ (src available with svn)

Motion In Joy for Windows

MotioninJoy is a driver, designed by a developer unconnected with Sony, intended to use all the features of the Sixaxis and Dualshock 3 controllers on a PC running Windows.

http://www.motioninjoy.com

http://www.motioninjoy.com/wiki/help

http://forums.motioninjoy.com/viewtopic.php?f=33&t=929

Hardware Related Projects

Kenn Sebesta blog (PS3 Move hacking)

http://www.eissq.com/ps3_move/

D-Lite MoveCopter

"CopterControl bootloader" port for "Move controller"

Is a custom bootloader/firmware for the ARM STM32 microcontroller series. The installation is composed by the "bootloader" (move hardware specific, installed by JTAG) and the "flight firmware" (common for all STM32 microcontrollers, installed by USB)

The flight firmware is intended to stabilish a flying quadcopter using data from position sensors (like the gyroscopes and the 3-axis acelerometers in move)

http://vimeo.com/25983655

http://wiki.openpilot.org/display/Doc/D-Lite%27s+PS3+MoveCopter

http://forums.openpilot.org/topic/5526-coptercontrol-on-a-game-controller/

http://forums.openpilot.org/topic/5526-coptercontrol-on-a-game-controller/page__st__40#entry24579

http://forums.openpilot.org/topic/5526-coptercontrol-on-a-game-controller/page__st__140#entry80016

http://git.openpilot.org/changelog/~br=D-Lite%402fMoveCopter_MARG/OpenPilot

http://wiki.openpilot.org/display/CC/CopterControl+Home

http://wiki.openpilot.org/display/Doc/Ground+Control+Station+User+Manual

http://www.openpilot.org/products/openpilot-coptercontrol-platform/

http://forums.openpilot.org/topic/5526-coptercontrol-on-a-game-controller/page__st__140#entry81223

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