Move Sharp Shooter: Difference between revisions
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(wiring notes) |
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*Video of a dissasembled Move Sharp Shooter ---> http://www.youtube.com/watch?v=VbreQS4wTUI | *Video of a dissasembled Move Sharp Shooter ---> http://www.youtube.com/watch?v=VbreQS4wTUI | ||
==Notes== | ==Notes (from photos or videos)== | ||
===Buttons=== | ===Buttons=== | ||
*fire-rate selector | *fire-rate selector | ||
3 positions, duplicated in both sides of the gun | **3 positions, duplicated in both sides of the gun (bottom=1bullet, middle=2bullets, top=3bullets) | ||
*Reload | *Reload ? | ||
At the bottom | **At the bottom | ||
*Square and Triangle | *Square and Triangle | ||
Duplicated in both sides of the gun (square to jump, ) | **Duplicated in both sides of the gun (square to jump, ) | ||
*Trigger | *Trigger | ||
Primary Fire | **Primary Fire | ||
*Secondary trigger (underneat the main trigger) | *Secondary trigger (underneat the main trigger) | ||
Line 38: | Line 38: | ||
====Main board wires==== | ====Main board wires==== | ||
* black cord to the " | *"move controller" mini connector (8 pins) | ||
**connected to the main board with 1 black cord containing 6 wires (probably 4 data + 2 common) | |||
*Reload? (at the bottom) | |||
**connected to the "main board" with 2 wires (red/white) | |||
*Flat ribbon wires4 | |||
**connecting the "main board" with the "black box" (1 red wire + 3 grey wires) | |||
**Fire-rate selector ? (this wires enters in the box from behind... near the fire-rate selector) | |||
*Flat ribbon wires? | |||
**connecting the "main board" with the "black box"? (unknown number of wires) | |||
*Secondary trigger | |||
**connected to the "main board" with 2 wires ? |
Revision as of 09:18, 30 August 2012
The official gun, developed in a collaboration of "zipper interactive" (SOCOM4, MAG) and "guerrila games" (Killzone 3)... both companyes subsidiary of sony
Sony build the gun following the suggestions and requirements of this game developers for the needed buttons, triggers, "fire-rate selector", and the ergonomic placement of them
The gun is not a plastic container (like 99% of the not oficial guns), contains electronic components that can send signals to the Move Motion Controller using a "special" connector.
Move Navigation Controller can be attached to the gun, but is not connected electronically
- Video of a dissasembled Move Sharp Shooter ---> http://www.youtube.com/watch?v=VbreQS4wTUI
Notes (from photos or videos)
Buttons
- fire-rate selector
- 3 positions, duplicated in both sides of the gun (bottom=1bullet, middle=2bullets, top=3bullets)
- Reload ?
- At the bottom
- Square and Triangle
- Duplicated in both sides of the gun (square to jump, )
- Trigger
- Primary Fire
- Secondary trigger (underneat the main trigger)
- Playstation Move button (this is an special button that is only in the "move controllers", not in a dualshock3)
- In killzone 3 is used to "take cover" or "crouch"
- Others
- Select and Start buttons (at left and right of the cannon respectivelly) presses the Select and Start buttons in the "move controller" mechanically
- The "pump-reload" movement (used in shotguns) presses the "T" button in the "move controller" mechanically
- Zoom button is mapped to the "navigation controller" "L2" button
- Change weapons is mapped to the "D-pad" of the "navigation controller"
Wiring
Main board wires
- "move controller" mini connector (8 pins)
- connected to the main board with 1 black cord containing 6 wires (probably 4 data + 2 common)
- Reload? (at the bottom)
- connected to the "main board" with 2 wires (red/white)
- Flat ribbon wires4
- connecting the "main board" with the "black box" (1 red wire + 3 grey wires)
- Fire-rate selector ? (this wires enters in the box from behind... near the fire-rate selector)
- Flat ribbon wires?
- connecting the "main board" with the "black box"? (unknown number of wires)
- Secondary trigger
- connected to the "main board" with 2 wires ?