Template:Toshiba T6UN6EFG Pinout: Difference between revisions
m (partially speculation... partially urban myth... unless someone confirms or debunks it) |
m (in the prototypes the PS led is named LED7... all controllers has 4 leds for players 1,2,3,4.... im wondering what could be 5 and 6 though) |
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Line 64: | Line 64: | ||
| 26 || LED_4 || || To led 4 cathode through <abbr title="180ohm in VX4 boards">resistor network</abbr> | | 26 || LED_4 || || To led 4 cathode through <abbr title="180ohm in VX4 boards">resistor network</abbr> | ||
|- | |- | ||
| 27 || || || Not connected ? | | 27 || || || Not connected ? (for the PS button backlight led in prototypes ?) | ||
|- | |- | ||
| 28 || SM || || Small Motor + (rumble) | | 28 || SM || || Small Motor + (rumble) |
Revision as of 11:49, 16 August 2017
QFP package, 80pin
- Submodels:
- Toshiba T6UN6EFG-001
- Toshiba T6UN6EFG-002
- Toshiba T6UN6EFG-003
The pinout below belongs to a Toshiba T6UN6EFG-003 and was traced in a VX4 board. Has not been verifyed if the pinout matches with T6UN6EFG-001 or T6UN6EFG-002 or other boards. It seems the pins can be remapped at bootloder as can be seen in the photos of the PP1 prototype (note the sensors in that photo are connected to pins 77, 78, 79, 80, this doesnt matches with newer dualshocks 3 models). Some people said in most older versions of the controller it was posible to update the controller firmware by USB with a tool that uploads a rom to the controller, this update procedure should be made by using the BT module because all USB connections are managed by it (so in some way it was the BT module the responsible to update the toshiba controller)