Content Information Files: Difference between revisions

From PS3 Developer wiki
Jump to navigation Jump to search
(updated)
(added some details)
Line 5: Line 5:
'''Content Information Files''' are multimedia files used to display the content in the [[XMB]].
'''Content Information Files''' are multimedia files used to display the content in the [[XMB]].


All this files are optionall and there is no security over them, so can be removed, replaced or added without problems, the system doesn't needs them to load the content.
Only '''ICON0.PNG''' is mandatory, the rest are optionall and there is no security over them, so can be removed, replaced or added without problems, the system doesn't needs them to load the content.


The rest of the information (inputs/outputs) related with the content is stored by [[PARAM.SFO]].
The rest of the information (inputs/outputs) related with the content is stored by [[PARAM.SFO]] and  [[PARAM.HIP|PARAM.HIS]].


===Game===
===Game===
Line 48: Line 48:


*PKGDIR
*PKGDIR
PIC3.PNG Background picture will be loaded as the background of all the packages subfolders


{| class="wikitable"
{| class="wikitable"
Line 68: Line 69:
|-
|-
|}
|}
*PIC3.PNG Background picture will be loaded as the background of all the packages subfolders


===GameData===
===GameData===
Line 89: Line 88:
|}
|}


*Overlay information texts (under the TITLE) are displayed using text strings from [[PARAM.HIP|PARAM.HIS]]
*Overlay information (under the '''TITLE''') is displayed using text strings from [[PARAM.HIP|PARAM.HIS]]


===SaveData===
===SaveData===
Line 109: Line 108:
|}
|}


*Overlay information texts (under the TITLE) are displayed using SUBTITLE and DETAIL from [[PARAM.SFO]]
*Overlay information (under the '''TITLE''') is displayed using '''SUBTITLE''' and '''DETAIL''' texts strings from [[PARAM.SFO]]
*There's no background picture in SaveData
*There's no background picture in SaveData


Line 128: Line 127:
|}
|}


*Overlay information (right to '''ICON0.PNG''') is displayed using text strings from [[Trophy_files#TROPCONF.SFM|TROPCONF.SFM]]


==Languages==
==Languages==
Line 177: Line 177:
|-
|-
|}
|}


==File Formats==
==File Formats==

Revision as of 17:50, 18 February 2012


Content Information Files

Content Information Files are multimedia files used to display the content in the XMB.

Only ICON0.PNG is mandatory, the rest are optionall and there is no security over them, so can be removed, replaced or added without problems, the system doesn't needs them to load the content.

The rest of the information (inputs/outputs) related with the content is stored by PARAM.SFO and PARAM.HIS.

Game

File Language specific files Size Description
ICON0.PNG ICON0_xx.PNG 320x176 Content Icon
ICON1.PAM ICON1_xx.PAM 320x176 and 2.4MB* Content Icon Video
SND0.AT3 SND0_xx.AT3 2.4MB* Content Icon Sound
PIC0.PNG PIC0_xx.PNG 1000x560 Overlay picture for 16:9 screens
PIC1.PNG PIC1_xx.PNG 1920x1080 Background picture
PIC2.PNG PIC2_xx.PNG 310x250 Overlay picture for 4:3 screens
  • The sum of the sizes of SND0.AT3 + ICON1.PAM cant be higher than 2.4MB

Game Discs

  • PS3_EXTRA

In some discs with extra content there is a specific display mode for the content that "mimics" the "PStore news" menu with largue moving icons. For more info see the disc structures under PARAM.SFO#CATEGORY

File Language specific files Size Description
ICON2.PNG ICON2_xx.PNG 486x405 Extra Content Icon
ICON3.SWF ICON3_xx.SWF 486x405 Extra Content Icon Video
  • PKGDIR

PIC3.PNG Background picture will be loaded as the background of all the packages subfolders

File Language specific files Size Description
ICON0.PNG ICON0_xx.PNG 320x176 Content Icon
ICON1.PAM ICON1_xx.PAM 320x176 and 2.4MB* Content Icon Video
SND0.AT3 SND0_xx.AT3 2.4MB* Content Icon Sound
PIC0.PNG PIC0_xx.PNG 1000x560 Overlay picture for 16:9 screens
PIC2.PNG PIC2_xx.PNG 310x250 Overlay picture for 4:3 screens
PIC3.PNG PIC3_xx.PNG 1920x1080 Background picture

GameData

File Language specific files Size Description
ICON0.PNG ICON0_xx.PNG 320x176 GameData Icon
ICON1.PAM ICON1_xx.PAM 320x176 and 2.4MB* GameData Icon Video
SND0.AT3 SND0_xx.AT3 2.4MB* GameData Icon Sound
PIC1.PNG PIC1_xx.PNG 1920x1080 Background picture
  • Overlay information (under the TITLE) is displayed using text strings from PARAM.HIS

SaveData

File Language specific files Size Description
ICON0.PNG ICON0_xx.PNG 320x176 SaveData Icon
ICON1.PAM ICON1_xx.PAM 320x176 and 2.4MB* SaveData Icon Video
SND0.AT3 SND0_xx.AT3 2.4MB* SaveData Icon Sound
PIC1.PNG PIC1_xx.PNG 1000x560 SaveData Overlay picture
  • Overlay information (under the TITLE) is displayed using SUBTITLE and DETAIL texts strings from PARAM.SFO
  • There's no background picture in SaveData

Trophy

File Size Description
ICON0.PNG 320x176 Trophyset Icon
TROPxxx.PNG 240x240 Trophy Icon (from 000 to 999)
GRxxx.PNG 320x176 Trophyset Group Icon (from 000 to 999), used for groups of thropies related with additionall content
  • Overlay information (right to ICON0.PNG) is displayed using text strings from TROPCONF.SFM

Languages

Its possible to create "language specific files" by adding a number to the end of the file name, this files will be loaded by the PS3 only if the user has configured their profile with the same language.

This language codes are used in several places when talking about the content in a PS3 e.g:

  • Some parameters inside .SFO contains language specific names (e.g. TITLE_xx)
  • Audio tracks of .BIK video files (.BIK format supports 1 video track + severall audio tracks, the system decides wich ones to play)
  • Trophy installers contains several files for several languages used as "source files", only one is installed
Number Language
00 Japanese
01 English
02 French
03 Spanish
04 German
05 Italian
06 Dutch
07 Portuguese
08 Russian
09 Korean
10 Trad.Chinese
11 Simp.Chinese
12 Finnish
13 Swedish
14 Danish
15 Norwegian
16 Polish

File Formats

Images

  • PNG

Background images supports 24 bits (for RGB channels). Other images suppports 32 bits with transparency (24 bits for RGB channels + 8 bits for an alpha layer).

"PNG Interlaced" and "APNG (Animated Portable Network Graphics)" formats are not supported by the PS3.

Audios

  • AT3

Can be created by saving the file as a .WAV container using the ATRAC3 Codec @ 66Kbps.

Mono and stereo channels are supported

  • PAM

Pam files can contain audio

Videos

  • PAM

There is no "copyrighted-free" PAMF codec/decoder tools :(

  • SWF

Shockwave Flash