Content Information Files: Difference between revisions
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'''Content Information Files''' are multimedia files used to display the content in the [[XMB]]. | '''Content Information Files''' are multimedia files used to display the content in the [[XMB]]. | ||
Only '''ICON0.PNG''' is mandatory, the rest are optionall and there is no security over them, so can be removed, replaced or added without problems, the system doesn't needs them to load the content. | |||
The rest of the information (inputs/outputs) related with the content is stored by [[PARAM.SFO]]. | The rest of the information (inputs/outputs) related with the content is stored by [[PARAM.SFO]] and [[PARAM.HIP|PARAM.HIS]]. | ||
===Game=== | ===Game=== | ||
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*PKGDIR | *PKGDIR | ||
PIC3.PNG Background picture will be loaded as the background of all the packages subfolders | |||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
|} | |} | ||
===GameData=== | ===GameData=== | ||
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|} | |} | ||
*Overlay information | *Overlay information (under the '''TITLE''') is displayed using text strings from [[PARAM.HIP|PARAM.HIS]] | ||
===SaveData=== | ===SaveData=== | ||
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|} | |} | ||
*Overlay information | *Overlay information (under the '''TITLE''') is displayed using '''SUBTITLE''' and '''DETAIL''' texts strings from [[PARAM.SFO]] | ||
*There's no background picture in SaveData | *There's no background picture in SaveData | ||
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|} | |} | ||
*Overlay information (right to '''ICON0.PNG''') is displayed using text strings from [[Trophy_files#TROPCONF.SFM|TROPCONF.SFM]] | |||
==Languages== | ==Languages== | ||
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|- | |- | ||
|} | |} | ||
==File Formats== | ==File Formats== |
Revision as of 17:50, 18 February 2012
Content Information Files
Content Information Files are multimedia files used to display the content in the XMB.
Only ICON0.PNG is mandatory, the rest are optionall and there is no security over them, so can be removed, replaced or added without problems, the system doesn't needs them to load the content.
The rest of the information (inputs/outputs) related with the content is stored by PARAM.SFO and PARAM.HIS.
Game
File | Language specific files | Size | Description |
---|---|---|---|
ICON0.PNG | ICON0_xx.PNG | 320x176 | Content Icon |
ICON1.PAM | ICON1_xx.PAM | 320x176 and 2.4MB* | Content Icon Video |
SND0.AT3 | SND0_xx.AT3 | 2.4MB* | Content Icon Sound |
PIC0.PNG | PIC0_xx.PNG | 1000x560 | Overlay picture for 16:9 screens |
PIC1.PNG | PIC1_xx.PNG | 1920x1080 | Background picture |
PIC2.PNG | PIC2_xx.PNG | 310x250 | Overlay picture for 4:3 screens |
- The sum of the sizes of SND0.AT3 + ICON1.PAM cant be higher than 2.4MB
Game Discs
- PS3_EXTRA
In some discs with extra content there is a specific display mode for the content that "mimics" the "PStore news" menu with largue moving icons. For more info see the disc structures under PARAM.SFO#CATEGORY
File | Language specific files | Size | Description |
---|---|---|---|
ICON2.PNG | ICON2_xx.PNG | 486x405 | Extra Content Icon |
ICON3.SWF | ICON3_xx.SWF | 486x405 | Extra Content Icon Video |
- PKGDIR
PIC3.PNG Background picture will be loaded as the background of all the packages subfolders
File | Language specific files | Size | Description |
---|---|---|---|
ICON0.PNG | ICON0_xx.PNG | 320x176 | Content Icon |
ICON1.PAM | ICON1_xx.PAM | 320x176 and 2.4MB* | Content Icon Video |
SND0.AT3 | SND0_xx.AT3 | 2.4MB* | Content Icon Sound |
PIC0.PNG | PIC0_xx.PNG | 1000x560 | Overlay picture for 16:9 screens |
PIC2.PNG | PIC2_xx.PNG | 310x250 | Overlay picture for 4:3 screens |
PIC3.PNG | PIC3_xx.PNG | 1920x1080 | Background picture |
GameData
File | Language specific files | Size | Description |
---|---|---|---|
ICON0.PNG | ICON0_xx.PNG | 320x176 | GameData Icon |
ICON1.PAM | ICON1_xx.PAM | 320x176 and 2.4MB* | GameData Icon Video |
SND0.AT3 | SND0_xx.AT3 | 2.4MB* | GameData Icon Sound |
PIC1.PNG | PIC1_xx.PNG | 1920x1080 | Background picture |
- Overlay information (under the TITLE) is displayed using text strings from PARAM.HIS
SaveData
File | Language specific files | Size | Description |
---|---|---|---|
ICON0.PNG | ICON0_xx.PNG | 320x176 | SaveData Icon |
ICON1.PAM | ICON1_xx.PAM | 320x176 and 2.4MB* | SaveData Icon Video |
SND0.AT3 | SND0_xx.AT3 | 2.4MB* | SaveData Icon Sound |
PIC1.PNG | PIC1_xx.PNG | 1000x560 | SaveData Overlay picture |
- Overlay information (under the TITLE) is displayed using SUBTITLE and DETAIL texts strings from PARAM.SFO
- There's no background picture in SaveData
Trophy
File | Size | Description |
---|---|---|
ICON0.PNG | 320x176 | Trophyset Icon |
TROPxxx.PNG | 240x240 | Trophy Icon (from 000 to 999) |
GRxxx.PNG | 320x176 | Trophyset Group Icon (from 000 to 999), used for groups of thropies related with additionall content |
- Overlay information (right to ICON0.PNG) is displayed using text strings from TROPCONF.SFM
Languages
Its possible to create "language specific files" by adding a number to the end of the file name, this files will be loaded by the PS3 only if the user has configured their profile with the same language.
This language codes are used in several places when talking about the content in a PS3 e.g:
- Some parameters inside .SFO contains language specific names (e.g. TITLE_xx)
- Audio tracks of .BIK video files (.BIK format supports 1 video track + severall audio tracks, the system decides wich ones to play)
- Trophy installers contains several files for several languages used as "source files", only one is installed
Number | Language |
---|---|
00 | Japanese |
01 | English |
02 | French |
03 | Spanish |
04 | German |
05 | Italian |
06 | Dutch |
07 | Portuguese |
08 | Russian |
09 | Korean |
10 | Trad.Chinese |
11 | Simp.Chinese |
12 | Finnish |
13 | Swedish |
14 | Danish |
15 | Norwegian |
16 | Polish |
File Formats
Images
- PNG
Background images supports 24 bits (for RGB channels). Other images suppports 32 bits with transparency (24 bits for RGB channels + 8 bits for an alpha layer).
"PNG Interlaced" and "APNG (Animated Portable Network Graphics)" formats are not supported by the PS3.
Audios
- AT3
Can be created by saving the file as a .WAV container using the ATRAC3 Codec @ 66Kbps.
Mono and stereo channels are supported
- PAM
Pam files can contain audio
Videos
- PAM
There is no "copyrighted-free" PAMF codec/decoder tools :(
- SWF
Shockwave Flash