Talk:PS2 Official Configs: Difference between revisions
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(→Extracted from gxemu and, or, softemu counter: This is the latest custom config for SLPS_258.42 ?, can someone port it to SLPS_257.15 for completion and to help organize wiki ?) |
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== NET configs without | == NET configs without cmd 0x00 == | ||
*There are only 3 NET confgs in the list without | *There are only 3 NET confgs in the list without cmd 0x00 | ||
**Odin Sphere (SLUS-21577), added to wiki at date [[https://www.psdevwiki.com/ps3/index.php?title=Emulation&diff=28182&oldid=28007 2014-05-14]] | **Odin Sphere (SLUS-21577), added to wiki at date [[https://www.psdevwiki.com/ps3/index.php?title=Emulation&diff=28182&oldid=28007 2014-05-14]] | ||
**GRIMgRiMoiRe (SLUS-21604), added to wiki at date [[https://www.psdevwiki.com/ps3/index.php?title=Emulation&diff=28182&oldid=28007 2014-05-14]] | **GRIMgRiMoiRe (SLUS-21604), added to wiki at date [[https://www.psdevwiki.com/ps3/index.php?title=Emulation&diff=28182&oldid=28007 2014-05-14]] | ||
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== Extracted from gxemu and, or, softemu counter == | == Extracted from gxemu and, or, softemu counter == | ||
Total unique official configs extracted from ps2_gxmeu.self and/or ps2_softemu.self at date | Total unique official configs extracted from ps2_gxmeu.self and/or ps2_softemu.self at date 20220920 = '''114''' --[[User:Sandungas|Sandungas]] ([[User talk:Sandungas|talk]]) 04:20, 20 September 2022 (UTC) | ||
* I think it's bad idea to throw all CyberConnect2 games into one "category". There are 2 different VU game engines they used. One for .hack/Naruto, and one for .hack//G.U. Those configs are not interchangeable, so it isn't "alternative". .hack//G.U. config will do nothing for .hack/Naruto, same goes other way. Also, I'm not sure what you mean by 20 configs extracted. Like documented on wiki? There is no point to put all (~700) of them on that page imo. Just one maybe two per command so user have config example, otherwise people can just use Zar's repository (eventually we can backup txts on wiki). About shared/unique. This is something that 99% of time will be command dependent. 0x09, 0x0A 0x0B, 0x0F, etc. not gonna be shared no matter what (unless custom), 0x07, 0x08, 0x15 etc. will be shared 99% of times. Cmd 0x12 will be shared without type 1/2/3 subcommand, unique with them, since it hit game offset. Etc, etc. Btw. Whole point of 0x08 command (VU patch), is to make config shared. You can replace that with 0x09/0x0A/0x0B since VU code is usually read from elf/disc anyway. But then you need to patch every game separately. --[[User:Kozarovv|Kozarovv]] ([[User talk:Kozarovv|talk]]) 05:26, 18 September 2022 (UTC) | * I think it's bad idea to throw all CyberConnect2 games into one "category". There are 2 different VU game engines they used. One for .hack/Naruto, and one for .hack//G.U. Those configs are not interchangeable, so it isn't "alternative". .hack//G.U. config will do nothing for .hack/Naruto, same goes other way. Also, I'm not sure what you mean by 20 configs extracted. Like documented on wiki? There is no point to put all (~700) of them on that page imo. Just one maybe two per command so user have config example, otherwise people can just use Zar's repository (eventually we can backup txts on wiki). About shared/unique. This is something that 99% of time will be command dependent. 0x09, 0x0A 0x0B, 0x0F, etc. not gonna be shared no matter what (unless custom), 0x07, 0x08, 0x15 etc. will be shared 99% of times. Cmd 0x12 will be shared without type 1/2/3 subcommand, unique with them, since it hit game offset. Etc, etc. Btw. Whole point of 0x08 command (VU patch), is to make config shared. You can replace that with 0x09/0x0A/0x0B since VU code is usually read from elf/disc anyway. But then you need to patch every game separately. --[[User:Kozarovv|Kozarovv]] ([[User talk:Kozarovv|talk]]) 05:26, 18 September 2022 (UTC) | ||
** Actually, it was me who grouped the CC2 games into the one entry. The NTSC-U/C config for .hack/G.U. is the unique one which does use the XGKICK delay, while the NTSC-J equivalent of the same game does use the 0x08 command like the rest of CyberConnect2 releases. That is why I assumed both configs are interchangeable. Regarding the purpose of the page itself, I agree with you and that is how I wanted the page to look like. I wanted to inspect the most interesting configs one by one, provide a technical explanation (at least on level I could) and describe them. But sandungas started adding every single Classics config, even without any description, and reverted my edits supposed to clean the page (one config per game, if the only difference is the EE offset). As a result, I gave up and stopped any contribution here and the other config page, along with the compatibility list.--[[User:Agrippa|Agrippa]] ([[User talk:Agrippa|talk]]) 09:32, 18 September 2022 (UTC) | ** Actually, it was me who grouped the CC2 games into the one entry. The NTSC-U/C config for .hack/G.U. is the unique one which does use the XGKICK delay, while the NTSC-J equivalent of the same game does use the 0x08 command like the rest of CyberConnect2 releases. That is why I assumed both configs are interchangeable. Regarding the purpose of the page itself, I agree with you and that is how I wanted the page to look like. I wanted to inspect the most interesting configs one by one, provide a technical explanation (at least on level I could) and describe them. But sandungas started adding every single Classics config, even without any description, and reverted my edits supposed to clean the page (one config per game, if the only difference is the EE offset). As a result, I gave up and stopped any contribution here and the other config page, along with the compatibility list.--[[User:Agrippa|Agrippa]] ([[User talk:Agrippa|talk]]) 09:32, 18 September 2022 (UTC) | ||
*** Hmm, ok. So you were correct to merge them actually. I never looked what their 0x08 patch do. They just transfer packet ponter from vi01 to vi03, and then move XGKICK to different place (and to vi03). So is like a manual rearrange to delay kick instead of use 0x07. Weird, but indeed do the same thing (80000EFC = xgkick vi01 80000EFC = xgkick vi03). --[[User:Kozarovv|Kozarovv]] ([[User talk:Kozarovv|talk]]) 10:58, 18 September 2022 (UTC) | *** Hmm, ok. So you were correct to merge them actually. I never looked what their 0x08 patch do. They just transfer packet ponter from vi01 to vi03, and then move XGKICK to different place (and to vi03). So is like a manual rearrange to delay kick instead of use 0x07. Weird, but indeed do the same thing (80000EFC = xgkick vi01 80000EFC = xgkick vi03). --[[User:Kozarovv|Kozarovv]] ([[User talk:Kozarovv|talk]]) 10:58, 18 September 2022 (UTC) | ||
*I want to make a very accurate list of the official config files that fulfills this two conditions: 1) There is a game that requires it. 2) Are not superseded by any other custom config. Is explained at top of the page with two new counters that indicates how many official configs '''files''' are worthy to keep in a "final user database"--[[User:Sandungas|Sandungas]] ([[User talk:Sandungas|talk]]) 01:03, 19 September 2022 (UTC) | *I want to make a very accurate list of the official config files that fulfills this two conditions: 1) There is a game that requires it. 2) Are not superseded by any other custom config. Is explained at top of the page with two new counters that indicates how many official configs '''files''' are worthy to keep in a "final user database"--[[User:Sandungas|Sandungas]] ([[User talk:Sandungas|talk]]) 01:03, 19 September 2022 (UTC) | ||
*The official config for naruto "uzumaki" games (SLUS-21498, SLES-54727, SLUS-21594, SLES-55090) is different than the official configs of all the other naruto games, and we dont have it displayed in frontpage under the "cyberconnect2 games" page section, why is that ? --[[User:Sandungas|Sandungas]] ([[User talk:Sandungas|talk]]) 04:33, 20 September 2022 (UTC) | |||
** Cause they are not CC2 games and the configs are also broken. The custom configs properly fix the freezing issues those games have while the gx configs do nothing. --[[User:Mrjaredbeta|Mrjaredbeta]] ([[User talk:Mrjaredbeta|talk]]) 16:13, 20 September 2022 (UTC) | |||
***Ok, in that case we dont even need to mention them and/or include them in any database... lets say are garbage, so i deleted them from this list. Can you spot other mistakes in this list ? (titleid's that needs to be added or deleted)--[[User:Sandungas|Sandungas]] ([[User talk:Sandungas|talk]]) 01:45, 21 September 2022 (UTC) | |||
**** Tales of Destiny (only the Director's Cut as of now) and Kingdom Hearts II are both superseded by custom configs.--[[User:Mrjaredbeta|Mrjaredbeta]] ([[User talk:Mrjaredbeta|talk]]) 03:45, 23 September 2022 (UTC) | |||
*In aldo's database there is a custom config for SLUS_215.74 (dawn of mana), i guess this custom config superseds the official, right ?, and how we should label the official SLPM_665.76 ?, is waiting to be superseded by a port of the custom SLUS_215.74 to SLPM_665.76 ?. There are also custom configs for SLUS_205.71 and SLES_512.20 (TY the Tasmanian Tiger), this ones are supposed to supersed the officials ? --[[User:Sandungas|Sandungas]] ([[User talk:Sandungas|talk]]) 06:42, 23 September 2022 (UTC) | |||
** SLPM_665.67 should be the same config as the other customs, I just forgot to add that version as a config. It should be treated the same as the others (supersede because of the 0x2F sound fix). The TY customs are an experimental fix for freezing. As I have not encountered any freezing with or without the config in my little testing, I am unsure if it does anything. I only added cause 0x21 fixes freezes in King Arthur which is also developed by Krome. --[[User:Mrjaredbeta|Mrjaredbeta]] ([[User talk:Mrjaredbeta|talk]]) 15:58, 24 September 2022 (UTC) | |||
***Got it, i deleted 3 game names (page sections) from front page that was superseded by better custom configs, i think the official configs for the TY games can be deleted in the wiki official lists too, if needed we can mention the customs in the other wiki page with a comment telling that are "experimental", after all we are not 100% sure if the game works fine without config --[[User:Sandungas|Sandungas]] ([[User talk:Sandungas|talk]]) 03:48, 25 September 2022 (UTC) | |||
{| class="wikitable" style="font-size:0.7em; line-height:1em" | {| class="wikitable" style="font-size:0.7em; line-height:1em" | ||
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| colspan="2" | [[PS2_Official_Configs#Castlevania:_Curse_of_Darkness|Castlevania: Curse of Darkness]] || SLUS-21168 (gxemu and softemu)<br>SLES-53755 (gxemu and softemu)<br>SLKA-25328 (gxemu only) || style="background-color:#f44" | identical (except net cmd 0x00) | | colspan="2" | [[PS2_Official_Configs#Castlevania:_Curse_of_Darkness|Castlevania: Curse of Darkness]] || SLUS-21168 (gxemu and softemu)<br>SLES-53755 (gxemu and softemu)<br>SLKA-25328 (gxemu only) || style="background-color:#f44" | identical (except net cmd 0x00) | ||
|- | |- | ||
| rowspan=" | | rowspan="12" {{cellcolors|#ddd}} [[PS2_Official_Configs#CyberConnect2_games|CyberConnect2<br>games]] | ||
| Naruto Ultimate Ninja/Hero || SLUS_213.58 (gxemu only)<br>SLES_541.63 (gxemu and softemu)<br>SLPS_252.93 (gxemu and softemu)<br>SLKA_252.32 (gxemu only) || rowspan="11" style="background-color:#f44" | identical (except net cmd 0x00) | | Naruto Ultimate Ninja/Hero || SLUS_213.58 (gxemu only)<br>SLES_541.63 (gxemu and softemu)<br>SLPS_252.93 (gxemu and softemu)<br>SLKA_252.32 (gxemu only) || rowspan="11" style="background-color:#f44" | identical (except net cmd 0x00) | ||
|- | |- | ||
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|- | |- | ||
| SLUS_214.89 (gxemu only) || style="background-color:#4f4" | unique file | | SLUS_214.89 (gxemu only) || style="background-color:#4f4" | unique file | ||
|- | |- | ||
| colspan="2" | [[PS2_Official_Configs#Fahrenheit|Fahrenheit]] || SLES-53539 (gxemu only)<br>SLES-53540 (gxemu only)<br>SLUS-21196 (gxemu only)<br>SLKA-25309 (gxemu only) || style="background-color:#f44" | identical (except net cmd 0x00) | | colspan="2" | [[PS2_Official_Configs#Fahrenheit|Fahrenheit]] || SLES-53539 (gxemu only)<br>SLES-53540 (gxemu only)<br>SLUS-21196 (gxemu only)<br>SLKA-25309 (gxemu only) || style="background-color:#f44" | identical (except net cmd 0x00) | ||
|- | |- | ||
| colspan="2" | [[PS2_Official_Configs#Growlanser_Generations|Growlanser Generations]] || | | colspan="2" | [[PS2_Official_Configs#Growlanser_Generations|Growlanser Generations]] || SLUS_207.58 (gxemu only)<br>SLUS_207.59 (gxemu only) || style="background-color:#f44" | identical (except net cmd 0x00) | ||
|- | |- | ||
| rowspan="3" {{cellcolors|#ddd}} [[PS2_Official_Configs#IO_Interactive_2002_and_2003_games|IO Interactive<br>2002 and 2003<br>games]] | | rowspan="3" {{cellcolors|#ddd}} [[PS2_Official_Configs#IO_Interactive_2002_and_2003_games|IO Interactive<br>2002 and 2003<br>games]] | ||
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| Freedom Fighters || SLUS_206.58 (gxemu and softemu)<br>SLPM_655.48 (gxemu and softemu)<br>SLES_514.67 (gxemu only)<br>SLES_514.68 (gxemu only)<br>SLES_514.69 (gxemu only)<br>SLES_514.70 (gxemu only)<br>SLES_514.71 (gxemu only) | | Freedom Fighters || SLUS_206.58 (gxemu and softemu)<br>SLPM_655.48 (gxemu and softemu)<br>SLES_514.67 (gxemu only)<br>SLES_514.68 (gxemu only)<br>SLES_514.69 (gxemu only)<br>SLES_514.70 (gxemu only)<br>SLES_514.71 (gxemu only) | ||
|- | |- | ||
| colspan="2" | [[PS2_Official_Configs#Jak_X| | | rowspan="2" colspan="2" | [[PS2_Official_Configs#Jak_X|Jak X Combat Racing]] || SCES_532.86 (gxemu and softemu) || style="background-color:#4f4" | unique file (the config from gxemu have one more command than softemu) | ||
|- | |- | ||
| | | SCUS_974.29 (gxemu and softemu) || style="background-color:#4f4" | unique file | ||
|- | |- | ||
| colspan="2" rowspan="2" | [[PS2_Official_Configs#Marvel_Nemesis:_Rise_of_the_Imperfects|Marvel Nemesis: Rise of the Imperfects]] || | | colspan="2" rowspan="2" | [[PS2_Official_Configs#Marvel_Nemesis:_Rise_of_the_Imperfects|Marvel Nemesis: Rise of the Imperfects]] || SLES_535.85 (gxemu only) || style="background-color:#4f4" | unique file | ||
|- | |- | ||
| | | SLUS_212.81 (gxemu and softemu) || style="background-color:#4f4" | unique file | ||
|- | |- | ||
| rowspan="9" {{cellcolors|#ddd}} [[PS2_Official_Configs#Neversoft_Engine_games|Neversoft<br>Engine<br>games]] | | rowspan="9" {{cellcolors|#ddd}} [[PS2_Official_Configs#Neversoft_Engine_games|Neversoft<br>Engine<br>games]] | ||
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| Gun || SLUS_211.39 (gxemu and softemu)<br>SLES_535.23 (gxemu and softemu)<br>SLES_536.47 (gxemu and softemu) | | Gun || SLUS_211.39 (gxemu and softemu)<br>SLES_535.23 (gxemu and softemu)<br>SLES_536.47 (gxemu and softemu) | ||
|- | |- | ||
| colspan="2" | [[PS2_Official_Configs#Oni|Oni]] || | | colspan="2" | [[PS2_Official_Configs#Oni|Oni]] || SLUS_200.64 (gxemu and softemu)<br>SLES_501.34 (gxemu and softemu)<br>SLES_501.76 (gxemu and softemu)<br>SLES_501.77 (gxemu and softemu)<br>SLES_501.78 (gxemu and softemu)<br>SLES_501.79 (gxemu and softemu) || style="background-color:#f44" | identical (except net cmd 0x00) | ||
|- | |- | ||
| colspan="2" | [[PS2_Official_Configs#Rumble_Racing|Rumble Racing]] || | | rowspan="2" colspan="2" | [[PS2_Official_Configs#Rumble_Racing|Rumble Racing]] || SLUS_201.74 (gxemu and softemu) || rowspan="2" style="background-color:#f44" | identical (except net cmd 0x00) (the config from gxemu is different than softemu) | ||
|- | |- | ||
| | | SLES_501.20 (gxemu and softemu) | ||
|- | |- | ||
| colspan="2" | [[PS2_Official_Configs#Superman_Returns|Superman Returns]] || SLUS-21434 (gxemu only)<br>SLES-53746 (gxemu only)<br>SLES-54348 (gxemu only)<br>SLES-54349 (gxemu only)<br>SLES-54350 (gxemu only)<br>SLES-54351 (gxemu only)<br>SLKA-25367 (gxemu only) || style="background-color:#f44" | identical (except net cmd 0x00) | | colspan="2" | [[PS2_Official_Configs#Superman_Returns|Superman Returns]] || SLUS-21434 (gxemu only)<br>SLES-53746 (gxemu only)<br>SLES-54348 (gxemu only)<br>SLES-54349 (gxemu only)<br>SLES-54350 (gxemu only)<br>SLES-54351 (gxemu only)<br>SLKA-25367 (gxemu only) || style="background-color:#f44" | identical (except net cmd 0x00) | ||
|- | |- | ||
| colspan="2" | [[PS2_Official_Configs#Tales_of_Destiny|Tales of Destiny]] || SLPS-25715 (gxemu and softemu) || style="background-color:# | | colspan="2" | [[PS2_Official_Configs#Tales_of_Destiny|Tales of Destiny]] || SLPS-25715 (gxemu and softemu) || style="background-color:#f44" | could be superseded by a port of the [https://www.psx-place.com/threads/compatibility-list-ps2-on-ps3.1306/page-253#post-314347 custom SLPS_258.42] | ||
|- | |- | ||
| colspan="2" | [[PS2_Official_Configs#TY_the_Tasmanian_Tiger|TY the Tasmanian Tiger]] || SLUS-20571 (gxemu only)<br>SLES-51220 (gxemu only) || style="background-color:#f44" | identical (except net cmd 0x00) | | colspan="2" | [[PS2_Official_Configs#TY_the_Tasmanian_Tiger|TY the Tasmanian Tiger]] || SLUS-20571 (gxemu only)<br>SLES-51220 (gxemu only) || style="background-color:#f44" | identical (except net cmd 0x00) |
Latest revision as of 06:24, 25 September 2022
NET configs without cmd 0x00[edit source]
- There are only 3 NET confgs in the list without cmd 0x00
- Odin Sphere (SLUS-21577), added to wiki at date [2014-05-14]
- GRIMgRiMoiRe (SLUS-21604), added to wiki at date [2014-05-14]
- God hand (SLUS-21503), added to wiki at date [2021-07-07]
Extracted from gxemu and, or, softemu counter[edit source]
Total unique official configs extracted from ps2_gxmeu.self and/or ps2_softemu.self at date 20220920 = 114 --Sandungas (talk) 04:20, 20 September 2022 (UTC)
- I think it's bad idea to throw all CyberConnect2 games into one "category". There are 2 different VU game engines they used. One for .hack/Naruto, and one for .hack//G.U. Those configs are not interchangeable, so it isn't "alternative". .hack//G.U. config will do nothing for .hack/Naruto, same goes other way. Also, I'm not sure what you mean by 20 configs extracted. Like documented on wiki? There is no point to put all (~700) of them on that page imo. Just one maybe two per command so user have config example, otherwise people can just use Zar's repository (eventually we can backup txts on wiki). About shared/unique. This is something that 99% of time will be command dependent. 0x09, 0x0A 0x0B, 0x0F, etc. not gonna be shared no matter what (unless custom), 0x07, 0x08, 0x15 etc. will be shared 99% of times. Cmd 0x12 will be shared without type 1/2/3 subcommand, unique with them, since it hit game offset. Etc, etc. Btw. Whole point of 0x08 command (VU patch), is to make config shared. You can replace that with 0x09/0x0A/0x0B since VU code is usually read from elf/disc anyway. But then you need to patch every game separately. --Kozarovv (talk) 05:26, 18 September 2022 (UTC)
- Actually, it was me who grouped the CC2 games into the one entry. The NTSC-U/C config for .hack/G.U. is the unique one which does use the XGKICK delay, while the NTSC-J equivalent of the same game does use the 0x08 command like the rest of CyberConnect2 releases. That is why I assumed both configs are interchangeable. Regarding the purpose of the page itself, I agree with you and that is how I wanted the page to look like. I wanted to inspect the most interesting configs one by one, provide a technical explanation (at least on level I could) and describe them. But sandungas started adding every single Classics config, even without any description, and reverted my edits supposed to clean the page (one config per game, if the only difference is the EE offset). As a result, I gave up and stopped any contribution here and the other config page, along with the compatibility list.--Agrippa (talk) 09:32, 18 September 2022 (UTC)
- Hmm, ok. So you were correct to merge them actually. I never looked what their 0x08 patch do. They just transfer packet ponter from vi01 to vi03, and then move XGKICK to different place (and to vi03). So is like a manual rearrange to delay kick instead of use 0x07. Weird, but indeed do the same thing (80000EFC = xgkick vi01 80000EFC = xgkick vi03). --Kozarovv (talk) 10:58, 18 September 2022 (UTC)
- Actually, it was me who grouped the CC2 games into the one entry. The NTSC-U/C config for .hack/G.U. is the unique one which does use the XGKICK delay, while the NTSC-J equivalent of the same game does use the 0x08 command like the rest of CyberConnect2 releases. That is why I assumed both configs are interchangeable. Regarding the purpose of the page itself, I agree with you and that is how I wanted the page to look like. I wanted to inspect the most interesting configs one by one, provide a technical explanation (at least on level I could) and describe them. But sandungas started adding every single Classics config, even without any description, and reverted my edits supposed to clean the page (one config per game, if the only difference is the EE offset). As a result, I gave up and stopped any contribution here and the other config page, along with the compatibility list.--Agrippa (talk) 09:32, 18 September 2022 (UTC)
- I want to make a very accurate list of the official config files that fulfills this two conditions: 1) There is a game that requires it. 2) Are not superseded by any other custom config. Is explained at top of the page with two new counters that indicates how many official configs files are worthy to keep in a "final user database"--Sandungas (talk) 01:03, 19 September 2022 (UTC)
- The official config for naruto "uzumaki" games (SLUS-21498, SLES-54727, SLUS-21594, SLES-55090) is different than the official configs of all the other naruto games, and we dont have it displayed in frontpage under the "cyberconnect2 games" page section, why is that ? --Sandungas (talk) 04:33, 20 September 2022 (UTC)
- Cause they are not CC2 games and the configs are also broken. The custom configs properly fix the freezing issues those games have while the gx configs do nothing. --Mrjaredbeta (talk) 16:13, 20 September 2022 (UTC)
- Ok, in that case we dont even need to mention them and/or include them in any database... lets say are garbage, so i deleted them from this list. Can you spot other mistakes in this list ? (titleid's that needs to be added or deleted)--Sandungas (talk) 01:45, 21 September 2022 (UTC)
- Tales of Destiny (only the Director's Cut as of now) and Kingdom Hearts II are both superseded by custom configs.--Mrjaredbeta (talk) 03:45, 23 September 2022 (UTC)
- Ok, in that case we dont even need to mention them and/or include them in any database... lets say are garbage, so i deleted them from this list. Can you spot other mistakes in this list ? (titleid's that needs to be added or deleted)--Sandungas (talk) 01:45, 21 September 2022 (UTC)
- Cause they are not CC2 games and the configs are also broken. The custom configs properly fix the freezing issues those games have while the gx configs do nothing. --Mrjaredbeta (talk) 16:13, 20 September 2022 (UTC)
- In aldo's database there is a custom config for SLUS_215.74 (dawn of mana), i guess this custom config superseds the official, right ?, and how we should label the official SLPM_665.76 ?, is waiting to be superseded by a port of the custom SLUS_215.74 to SLPM_665.76 ?. There are also custom configs for SLUS_205.71 and SLES_512.20 (TY the Tasmanian Tiger), this ones are supposed to supersed the officials ? --Sandungas (talk) 06:42, 23 September 2022 (UTC)
- SLPM_665.67 should be the same config as the other customs, I just forgot to add that version as a config. It should be treated the same as the others (supersede because of the 0x2F sound fix). The TY customs are an experimental fix for freezing. As I have not encountered any freezing with or without the config in my little testing, I am unsure if it does anything. I only added cause 0x21 fixes freezes in King Arthur which is also developed by Krome. --Mrjaredbeta (talk) 15:58, 24 September 2022 (UTC)
- Got it, i deleted 3 game names (page sections) from front page that was superseded by better custom configs, i think the official configs for the TY games can be deleted in the wiki official lists too, if needed we can mention the customs in the other wiki page with a comment telling that are "experimental", after all we are not 100% sure if the game works fine without config --Sandungas (talk) 03:48, 25 September 2022 (UTC)
- SLPM_665.67 should be the same config as the other customs, I just forgot to add that version as a config. It should be treated the same as the others (supersede because of the 0x2F sound fix). The TY customs are an experimental fix for freezing. As I have not encountered any freezing with or without the config in my little testing, I am unsure if it does anything. I only added cause 0x21 fixes freezes in King Arthur which is also developed by Krome. --Mrjaredbeta (talk) 15:58, 24 September 2022 (UTC)
Link | TitleID's | Type | |
---|---|---|---|
24: The Game | SLUS-21268 (gxemu and softemu) | unique file | |
SCES-53358 (gxemu and softemu) | unique file | ||
Castlevania: Curse of Darkness | SLUS-21168 (gxemu and softemu) SLES-53755 (gxemu and softemu) SLKA-25328 (gxemu only) |
identical (except net cmd 0x00) | |
CyberConnect2 games |
Naruto Ultimate Ninja/Hero | SLUS_213.58 (gxemu only) SLES_541.63 (gxemu and softemu) SLPS_252.93 (gxemu and softemu) SLKA_252.32 (gxemu only) |
identical (except net cmd 0x00) |
Naruto Ultimate Ninja/Hero 2 | SLUS_215.75 (gxemu only) SLES_548.78 (gxemu only) SLPS_253.98 (gxemu and softemu) | ||
Naruto Ultimate Ninja/Hero 3 | SLUS_217.27 (gxemu only) SLES_552.37 (gxemu only) SLPS_255.89 (gxemu and softemu) | ||
Naruto Shippuden Ultimate Ninja 4 | SLUS_218.62 (gxemu only) SLES_554.81 (gxemu only) | ||
.hack//Infection | SLUS_202.67 (gxemu and softemu) SLES_522.37 (gxemu and softemu) SLPS_251.21 (gxemu and softemu) SLKA_250.80 (gxemu only) | ||
.hack//Mutation | SLUS_205.62 (gxemu and softemu) SLES_524.67 (gxemu and softemu) SLPS_251.43 (gxemu and softemu) SLKA_251.38 (gxemu only) | ||
.hack//Outbreak | SLUS_205.63 (gxemu and softemu) SLES_524.69 (gxemu and softemu) SLPS_251.58(gxemu and softemu) SLKA_251.45 (gxemu only) | ||
.hack//Quarantine | SLUS_205.64 (gxemu and softemu) SLES_524.68 (gxemu and softemu) SLPS_252.02(gxemu and softemu) SLKA_251.74 (gxemu only | ||
.hack//G.U. Vol. 1//Rebirth | SLPS_256.51(gxemu and softemu) | ||
.hack//G.U. Vol. 2//Reminisce | SLPS_256.55(gxemu and softemu) | ||
.hack//G.U. Vol. 3//Redemption | SLPS_256.56(gxemu and softemu) | ||
SLUS_214.89 (gxemu only) | unique file | ||
Fahrenheit | SLES-53539 (gxemu only) SLES-53540 (gxemu only) SLUS-21196 (gxemu only) SLKA-25309 (gxemu only) |
identical (except net cmd 0x00) | |
Growlanser Generations | SLUS_207.58 (gxemu only) SLUS_207.59 (gxemu only) |
identical (except net cmd 0x00) | |
IO Interactive 2002 and 2003 games |
Hitman 2: Silent Assassin | SLUS_203.74 (gxemu and softemu) SLPS_252.69 (gxemu and softemu) SLES_509.92 (gxemu and softemu) SLES_511.08 (gxemu and softemu) SLES_511.09 (gxemu and softemu) SLES_511.07 (gxemu and softemu) SLES_511.10 (gxemu and softemu) SLKA_250.55 (gxemu only) |
identical (except net cmd 0x00) |
Hitman: Contracts | SLUS_208.82 (gxemu only) SLPS_254.06 (gxemu only) SLES_521.32 (gxemu only) SLES_521.35 (gxemu only) SLES_521.33 (gxemu only) SLES_521.34 (gxemu only) SLES_521.36 (gxemu only) SLKA_252.18 (gxemu only) | ||
Freedom Fighters | SLUS_206.58 (gxemu and softemu) SLPM_655.48 (gxemu and softemu) SLES_514.67 (gxemu only) SLES_514.68 (gxemu only) SLES_514.69 (gxemu only) SLES_514.70 (gxemu only) SLES_514.71 (gxemu only) | ||
Jak X Combat Racing | SCES_532.86 (gxemu and softemu) | unique file (the config from gxemu have one more command than softemu) | |
SCUS_974.29 (gxemu and softemu) | unique file | ||
Marvel Nemesis: Rise of the Imperfects | SLES_535.85 (gxemu only) | unique file | |
SLUS_212.81 (gxemu and softemu) | unique file | ||
Neversoft Engine games |
Tony Hawk's Pro Skater 3 | SLPM_651.90 (gxemu and softemu) | identical (except net cmd 0x00) |
Tony Hawk's Pro Skater 4 | SLUS_205.04 (gxemu and softemu) SLES_511.30 (gxemu and softemu) SLES_511.31 (gxemu and softemu) SLES_511.32 (gxemu and softemu) SLPM_654.19 (gxemu and softemu) | ||
Tony Hawk's Underground | SLUS_207.31 (gxemu and softemu) SLES_518.48 (gxemu and softemu) SLES_518.51 (gxemu and softemu) SLES_518.52 (gxemu and softemu) SLES_518.53 (gxemu and softemu) SLES_518.54 (gxemu and softemu) | ||
Tony Hawk's Underground 2 | SLUS_209.65 (gxemu and softemu) SLES_526.21 (gxemu and softemu) SLES_526.22 (gxemu and softemu) | ||
Tony Hawk's American Wasteland | SLUS_212.08 (gxemu and softemu) SLUS_212.95 (gxemu and softemu) SLES_535.34 (gxemu and softemu) SLES_535.35 (gxemu and softemu) | ||
Tony Hawk's Downhill Jam | SLUS_214.56 (gxemu and softemu) SLES_547.14 (gxemu and softemu) SLES_547.15 (gxemu and softemu) | ||
Tony Hawk's Project 8 | SLUS_214.44 (gxemu and softemu) SLES_543.89 (gxemu and softemu) SLES_543.90 (gxemu and softemu) | ||
Tony Hawk's Proving Ground | SLUS_216.16 (gxemu only) SLES_549.63 (gxemu only) | ||
Gun | SLUS_211.39 (gxemu and softemu) SLES_535.23 (gxemu and softemu) SLES_536.47 (gxemu and softemu) | ||
Oni | SLUS_200.64 (gxemu and softemu) SLES_501.34 (gxemu and softemu) SLES_501.76 (gxemu and softemu) SLES_501.77 (gxemu and softemu) SLES_501.78 (gxemu and softemu) SLES_501.79 (gxemu and softemu) |
identical (except net cmd 0x00) | |
Rumble Racing | SLUS_201.74 (gxemu and softemu) | identical (except net cmd 0x00) (the config from gxemu is different than softemu) | |
SLES_501.20 (gxemu and softemu) | |||
Superman Returns | SLUS-21434 (gxemu only) SLES-53746 (gxemu only) SLES-54348 (gxemu only) SLES-54349 (gxemu only) SLES-54350 (gxemu only) SLES-54351 (gxemu only) SLKA-25367 (gxemu only) |
identical (except net cmd 0x00) | |
Tales of Destiny | SLPS-25715 (gxemu and softemu) | could be superseded by a port of the custom SLPS_258.42 | |
TY the Tasmanian Tiger | SLUS-20571 (gxemu only) SLES-51220 (gxemu only) |
identical (except net cmd 0x00) |
- gxemu configs. https://github.com/Zarh/Get_CONFIG/blob/master/log.txt
- softemu configs. https://github.com/Zarh/Get_CONFIG/blob/master/soft/log.txt