Template:Savedata common terms: Difference between revisions

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{{ed right|Savedata common terms}}
{{ed right|Savedata common terms}}
{{Boxframe1|content=<br>
{{Boxframe1|content=<br>
*'''<userid>''' The number assigned by the system to this user when his account was created (is a counter). Stored in [[XRegistry.sys]], e.g: '''00000001'''
*'''<userid>''' The number assigned by the system to this user when their account was created (is a counter). Stored in [[XRegistry.sys]], e.g: '''00000001'''
*'''<SAVEDATA_DIRECTORY>''' Name of the folder where the savedata files are stored, composed by [[PARAM.SFO#TITLE_ID|TITLE_ID]] + some variable characters added by the game, e.g: '''BLES00001-nick01save01'''
*'''<SAVEDATA_DIRECTORY>''' Name of the folder where the savedata files are stored, composed by [[PARAM.SFO#TITLE_ID|TITLE_ID]] + some variable characters added by the game, e.g: '''BLES00001-nick01save01'''
*'''<TITLE_ID>''' Name of the folder where the game was installed (different than the TITLE_ID in his PARAM.SFO that refers to the original ID when the game was released years ago as a disc)
*'''<TITLE_ID>''' Name of the folder where the game was installed (different than the TITLE_ID in their PARAM.SFO that refers to the original ID when the game was released years ago as a disc)
*'''<virtual_memcard>''' The name assigned to the card when it was created from the "Memory Card Utility (PS/PS2)" in XMB
*'''<virtual_memcard>''' The name assigned to the card when it was created from the "Memory Card Utility (PS/PS2)" in XMB
*'''Any_Other_Files''' Represents all the other files in the folder generated by the game with any filename and filextensions that are dependant of each game and can vary, e.g: "PROFILE.BIN", "PROGRESS.SAV" (in PS3 Game Saves) or "SECURE.BIN" (in Minis Game Saves) etc...
*'''Any_Other_Files''' Represents all the other files in the folder generated by the game with any filename and filextensions that are dependant of each game and can vary, e.g: "PROFILE.BIN"(in PS3 Game Saves) or "SECURE.BIN" (in Minis Game Saves) etc...
*'''<MC_Save_ID>''' Identifyer of each Game Save of a PS1 or PS2 Memory Card. Used as the file name when a single Game Save is exported to USB, e.g: '''BESLES-53702535953'''.PSV
*'''<MC_Save_ID>''' Identifyer of each Game Save of a PS1 or PS2 Memory Card. Used as the file name when a single Game Save is exported to USB, e.g: '''BESLES-53702535953'''.PSV
*'''MC_Slot''' Inside a PS1 or PS2 Memory card, real or virtual, every one of the savedata items represented with an icon, A single savedata can use <abbr title="because PS1 memory cards doesnt uses a filesystem, every slot is 8 kilobytes, there are games that needs more than 8kb for the savedata so uses several slots for a single savedata">one or several slots in PS1</abbr>, and always <abbr title="because PS2 memory cards uses a filesystem, it contains a folder with files inside with variable total size">only one slot in PS2</abbr>
*[[PARAM.SFO]] Information about the Game Save. This one is never encrypted.
*[[PARAM.SFO]] Information about the Game Save. This one is never encrypted.
*[[PARAM.PFD]] Signatures of some of the other files in the folder.
*[[PARAM.PFD]] Signatures of some of the other files in the folder.
}}<noinclude>[[Category:Templates]]</noinclude>
}}<noinclude>[[Category:Templates]]</noinclude>

Latest revision as of 19:05, 25 September 2021


  • <userid> The number assigned by the system to this user when their account was created (is a counter). Stored in XRegistry.sys, e.g: 00000001
  • <SAVEDATA_DIRECTORY> Name of the folder where the savedata files are stored, composed by TITLE_ID + some variable characters added by the game, e.g: BLES00001-nick01save01
  • <TITLE_ID> Name of the folder where the game was installed (different than the TITLE_ID in their PARAM.SFO that refers to the original ID when the game was released years ago as a disc)
  • <virtual_memcard> The name assigned to the card when it was created from the "Memory Card Utility (PS/PS2)" in XMB
  • Any_Other_Files Represents all the other files in the folder generated by the game with any filename and filextensions that are dependant of each game and can vary, e.g: "PROFILE.BIN"(in PS3 Game Saves) or "SECURE.BIN" (in Minis Game Saves) etc...
  • <MC_Save_ID> Identifyer of each Game Save of a PS1 or PS2 Memory Card. Used as the file name when a single Game Save is exported to USB, e.g: BESLES-53702535953.PSV
  • MC_Slot Inside a PS1 or PS2 Memory card, real or virtual, every one of the savedata items represented with an icon, A single savedata can use one or several slots in PS1, and always only one slot in PS2
  • PARAM.SFO Information about the Game Save. This one is never encrypted.
  • PARAM.PFD Signatures of some of the other files in the folder.