Content Information Files: Difference between revisions

From PS3 Developer wiki
Jump to navigation Jump to search
(updated with info from "trophy files" page)
(sizes/formats)
Line 15: Line 15:
{| class="wikitable"
{| class="wikitable"
|-
|-
! File !! Description
! File !! Size !! Description
|-
|-
| ICON0.PNG || PNG image containing the image to be displayed in XMB. dimensions 320 x 176, 72 dpi, 32 bit, 1 frame
| ICON0.PNG || 320x176 || PNG image containing the image to be displayed in XMB
|-
|-
| ICON0_'''xx'''.PNG || Same than ICON0.PNG but for specific language (from 00 to 16)
| ICON0_'''xx'''.PNG || 320x176 || Same than ICON0.PNG but for specific language (from 00 to 16)
|-
|-
| ICON1.PNG || PNG image containing the image to be displayed in XMB. dimensions 1000 x 560, 72 dpi, 32 bit, 1 frame
| ICON1.PNG || 1000x560 || PNG image containing the image to be displayed in XMB
|-
|-
| SND0.AT3 || (optional) Sound file to be played.
| SND0.AT3 || 2.4MB* || Sound file to be played (optional).
|-
|-
| ICON1.PAM || (optional) Video file to be shown.
| ICON1.PAM || 320x176 and 2.4MB* || Video file to be shown (optional).
|-
|-
| ICON1_'''xx'''.PAM || Same than ICON1.PAM but for specific languages (from 00 to 16)
| ICON1_'''xx'''.PAM || 320x176 and 2.4MB* || Same than ICON1.PAM but for specific languages (from 00 to 16)
|-
|-
| PIC0.PNG || (optional) Overlay picture.
| PIC0.PNG || 1000x560 || Overlay picture (optional).
|-
|-
| PIC1.PNG || (optional) Large background picture.
| PIC1.PNG || 1920x1080 || Background picture (optional).
|-
| PIC2.PNG || 310x250 || (optional).
|-
|-
|}
|}
*The sum of the sizes of SND0.AT3 + ICON1.PAM (or ICON1_'''xx'''.PAM) cant be higher than 2.4MB


===Trophies===
===Trophies===
Line 101: Line 105:
==File Formats==
==File Formats==


All the .PNG images supports 24 bits for RGB channels + 8 bits for a alpha transparency layer for a totall of 32 bits when transparent areas are used.
===Images===
.PNG images supports 24 bits for RGB channels + 8 bits for a alpha transparency layer for a totall of 32 bits when transparent areas are used.


Interlaced option (available when exporting the image to .PNG format) its not supported by the PS3
Interlaced option (available when exporting the image to .PNG format) its not supported by the PS3
72 dpi, 1 frame
===Audio===
Can be created by saving the file as a '''.WAV''' container using the '''ATRAC3''' Codec @ 66Kbps.
===Video===
There is no "copyrighted-free" PAMF codec/decoder tools :(

Revision as of 08:30, 3 February 2012


Content Information Files are the multimedia files used to display the content in the XMB

The rest of the information (imputs/outputs) related with the content is stored by PARAM.SFO



Content Information Files

Games

File Size Description
ICON0.PNG 320x176 PNG image containing the image to be displayed in XMB
ICON0_xx.PNG 320x176 Same than ICON0.PNG but for specific language (from 00 to 16)
ICON1.PNG 1000x560 PNG image containing the image to be displayed in XMB
SND0.AT3 2.4MB* Sound file to be played (optional).
ICON1.PAM 320x176 and 2.4MB* Video file to be shown (optional).
ICON1_xx.PAM 320x176 and 2.4MB* Same than ICON1.PAM but for specific languages (from 00 to 16)
PIC0.PNG 1000x560 Overlay picture (optional).
PIC1.PNG 1920x1080 Background picture (optional).
PIC2.PNG 310x250 (optional).
  • The sum of the sizes of SND0.AT3 + ICON1.PAM (or ICON1_xx.PAM) cant be higher than 2.4MB

Trophies

File Size Description
ICON0.PNG 320x176 Trophyset main icon
GR00x.PNG 320x176 Group x main icon (only used for gropus of thropies related with additionall content)
TROPxxx.PNG 240x240 One icon for every trophie, from 000 (always platinum) to a maximun of 999


Regional codes in file names (languages)

Its possible to create "language specific files" by adding a numeric code to the end of the file name, this files only will be visibles/loaded if the language configured for the XMB matches the code

This regional codes are used in several places when talking about the content in a PS3 context e.g:

  • In some parameters inside a .SFO containing language specific names
  • Inside .BIK files (video format used in games) to index the audio tracks (a .BIK can contain 1 video + lot of audio tracks)
Number Language
00 Japanese
01 English
02 French
03 Spanish
04 German
05 Italian
06 Dutch
07 Portuguese
08 Russian
09 Korean
10 Trad.Chinese
11 Simp.Chinese
12 Finnish
13 Swedish
14 Danish
15 Norwegian
16 Polish


File Formats

Images

.PNG images supports 24 bits for RGB channels + 8 bits for a alpha transparency layer for a totall of 32 bits when transparent areas are used.

Interlaced option (available when exporting the image to .PNG format) its not supported by the PS3

72 dpi, 1 frame

Audio

Can be created by saving the file as a .WAV container using the ATRAC3 Codec @ 66Kbps.

Video

There is no "copyrighted-free" PAMF codec/decoder tools :(