Game Saves: Difference between revisions

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You don t need to play the same original game for using the same data save. For example, You can continue your psn game (PS1/Minis under differents formats such as cso/iso) and continue on ps3 after transfer of your savedata if the game share the same DiscID [[Emulation]]
 
When you copy the saved data from ps3 to psp, ps3 ask if you want to convert it for use with the psp.
From psp to ps3 you can continue your game (PS1/Minis under differents formats such as cso/iso) and continue on ps3 after transfer of your savedata if the game share at least the same DiscID [[Emulation]]

Revision as of 14:22, 29 January 2012

PS3 Saved Games

These files are stored on the PS3 HDD (hdd0/home/00000001/savedata/your game folder), and can be copied over to a media through USB or similar. There are two types, those which are encrypted+signed, and those which aren't neither. This allows modifications/cheats for some games, yes. When copied, they are put inside these folder called "PS3\SAVEDATA\", followed by their Title ID. I'd like to call the encrypted+signed saves as protected saves.

Save Game Directory Name Format

All games define their own sub folder(s) based on the following pattern based in on information from PS3 Secrets, thanks

standard pattern parts: ABCDEF
A==> Media Format B=Bluray, S=Dvd
B==> C= First Party , L= licenced
C==> Country code A=Asia , E=Europe , J=Japan , U= US
D==> D= Demo, S= game , M=?
E==> Unique 5 digit game Start ID
F==> Unique Game Creaters define the remainder of the format

Directory Structure

File Description/Purpose
PARAM.SFO Various information about the title. This one is never encrypted, although it's always signed.
PARAM.PFD Signatures of all the files if the save is protected. The signature method is still unknown (hash-size 0x60).
ICON0.PNG PNG image containing the image to be displayed in XMB. dimensions 320 x 176, 72 dpi, 32 bit, 1 frame
ICON1.PNG PNG image containing the image to be displayed in XMB. dimensions 1000 x 560, 72 dpi, 32 bit, 1 frame
SND0.AT3 (optional) Sound file to be played.
ICON1.PAM (optional) Video file to be shown.
PIC0.PNG (optional) Overlay picture.
PIC1.PNG (optional) Large background picture.

Games which are unprotected

  • MotorStorm (protected with CRC32 checksum)
  • Call Of Duty 4 (hacked saves can be found on the internet)
  • Battlefield: Bad Company
  • Assassin's Creed
  • Blazing Angels: Squadrons of WWII

For a more complete list, with example download links : http://www.ps3hax.net/showthread.php?t=8559



Source: http://ps3dev.wikispaces.com/Saved+Games


Minis Saved Games

  • Internal: HDD0/home/00000001/minis_savedata/your game folder
  • External: USB/PSP/SAVEDATA/your game folder

Directory Structure

File Description/Purpose
PARAM.SFO
SECURE.BIN


PS1/PS2 Saved Games

  • Internal: HDD0/SAVEDATA/VMC/Internal Memory Card.VM1 //for ps1 memory card
  • Internal: HDD0/SAVEDATA/VMC/Internal Memory Card.VM2 //for ps2 memory card
  • External: USB/PS3/EXPORT/PSV/game file.PSV
  • External: USB/PSP/SAVEDATA/your game folder

Directory Structure (from PS1 classic PSN)

File Description/Purpose
PARAM.SFO
CONFIG.BIN
SCEVMC0.VMP
SCEVMC1.VMP


When you copy the saved data from ps3 to psp, ps3 ask if you want to convert it for use with the psp. From psp to ps3 you can continue your game (PS1/Minis under differents formats such as cso/iso) and continue on ps3 after transfer of your savedata if the game share at least the same DiscID Emulation