Move Sharp Shooter: Difference between revisions
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The official gun, developed in a collaboration of "zipper interactive" (SOCOM 4, MAG) and "guerrila games" (Killzone 3)... both companyes subsidiary of sony that built the gun following the suggestions and requirements of this game developers for the needed buttons, triggers, "fire-rate selector", and the ergonomic placement of them | The official gun, developed in a collaboration of "zipper interactive" (SOCOM 4, MAG) and "guerrila games" (Killzone 3)... both companyes subsidiary of sony that built the gun following the suggestions and requirements of this game developers for the needed buttons, triggers, "fire-rate selector", and the ergonomic placement of them | ||
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*Video of a dissasembled Move Sharp Shooter ---> http://www.youtube.com/watch?v=VbreQS4wTUI | *Video of a dissasembled Move Sharp Shooter ---> http://www.youtube.com/watch?v=VbreQS4wTUI | ||
*Official Manual ---> | *Official Manual ---> https://www.playstation.com/content/dam/global_pdc/en/corporate/support/manuals/accessories/ps3-accessories/cechya-zra1e-sharpshoote/CECHYA-ZRA1E%20Sharpshoote_IM%24en.pdf | ||
==Notes (from photos or videos)== | ==Notes (from photos or videos)== | ||
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*Trigger | *Trigger | ||
**Primary Fire (2 wires if digital... several wires if | **Primary Fire (2 wires if digital... several wires if analog = pressure sensor) | ||
*Secondary trigger (underneat the main trigger) | *Secondary trigger (underneat the main trigger) | ||
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**Zoom button is mapped to the "navigation controller" "L2" button | **Zoom button is mapped to the "navigation controller" "L2" button | ||
**Change weapons is mapped to the "navigation controller" "D-pad" | **Change weapons is mapped to the "navigation controller" "D-pad" | ||
**cross, circle, 1 | **cross, circle, 1 clickable analog stick, "PS" button and "L1" | ||
===Wiring=== | ===Wiring=== | ||
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{{Peripherals}} | {{Peripherals}}<noinclude>[[Category:Main]]</noinclude> | ||
<noinclude>[[Category:Main]]</noinclude> |
Latest revision as of 11:44, 14 November 2023
The official gun, developed in a collaboration of "zipper interactive" (SOCOM 4, MAG) and "guerrila games" (Killzone 3)... both companyes subsidiary of sony that built the gun following the suggestions and requirements of this game developers for the needed buttons, triggers, "fire-rate selector", and the ergonomic placement of them
The gun contains electronic components that can send signals to the Move Motion Controller using a "special" connector.
Move Navigation Controller can be attached to the gun, but is not connected electronically
- Video of a dissasembled Move Sharp Shooter ---> http://www.youtube.com/watch?v=VbreQS4wTUI
- Official Manual ---> https://www.playstation.com/content/dam/global_pdc/en/corporate/support/manuals/accessories/ps3-accessories/cechya-zra1e-sharpshoote/CECHYA-ZRA1E%20Sharpshoote_IM%24en.pdf
Notes (from photos or videos)[edit | edit source]
Product code: CECHYA-ZRA1E
Power comsumption: DC 3.2v, 5mA
Buttons[edit | edit source]
- fire-rate selector
- rotatory switch, 3 positions, duplicated in both sides of the gun (positions: bottom=1bullet, middle=2bullets, top=3bullets)
- Reload button
- At the bottom
- Square and Triangle
- Duplicated in both sides of the gun (in killzone 3: square to jump, triangle whatever)
- Trigger
- Primary Fire (2 wires if digital... several wires if analog = pressure sensor)
- Secondary trigger (underneat the main trigger)
- Playstation Move button (this is an special button that is only in the "move controllers", not in a dualshock3). In "move controller" is digital (2 wires)
- In killzone 3 is used to "take cover" or "crouch"
- Mechanical buttons
- Select and Start buttons (at left and right of the cannon respectivelly) presses the Select and Start buttons in the "move controller" mechanically
- The "pump-reload" movement (used in shotguns) presses the "T" button in the "move controller" mechanically
- Navigation controller
- Zoom button is mapped to the "navigation controller" "L2" button
- Change weapons is mapped to the "navigation controller" "D-pad"
- cross, circle, 1 clickable analog stick, "PS" button and "L1"
Wiring[edit | edit source]
Main board wires[edit | edit source]
- "move controller" mini connector (8 pins)
- connected to the main board with 1 black cord containing 6 wires (probably 4 data + 2 common)
- Reload button (at the bottom)
- connected to the "main board" with 2 wires (red/white)
- Flat ribbon wires4
- connecting the "main board" with the "black box" (1 red wire + 3 grey wires)
- Fire-rate selector ? (this wires enters in the box from behind... near the fire-rate selector)
- Flat ribbon wires?
- connecting the "main board" with the "black box"? (unknown number of wires)
- Secondary trigger
- connected to the "main board" with 2 wires ?
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