PocketStation: Difference between revisions
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<div style="float:right">[[File:Item_tex_pocketstation.png|200px|thumb|left|PocketStation icon when connected to | <div style="float:right">[[File:Item_tex_pocketstation.png|200px|thumb|left|PocketStation icon when connected to the PlayStation Card Adapter ]]<br /></div> | ||
== | ==Description== | ||
{| class="wikitable sortable" | |||
|- | |||
! Colour !! Model !! Remarks | |||
|- | |||
| [[File:SCPH-4000.jpg|24px|White]] White || [[SCPH-4000]] || | |||
|- | |||
| [[File:SCPH-4000 C.jpg|24px|Crystal]] Crystal || [[SCPH-4000C]] || | |||
|- | |||
|} | |||
'''SCPH-4000''' | '''SCPH-4000''' | ||
The PocketStation is a peripheral (not only as egg easter haunting the ps3) for the PS1, PS2 and PS3. Categorized by Sony as a miniature personal digital assistant (PDA). Connecting to a PlayStation through a memory card slot, the PocketStation also functions as a PlayStation memory card | *https://www.playstation.com/manual/pdf/SCPH-4000.pdf | ||
The PocketStation is a peripheral (not only as egg easter haunting the ps3) for the PS1, PS2 and PS3 (and PS4?). Categorized by Sony as a miniature personal digital assistant (PDA). Connecting to a PlayStation through a memory card slot, the PocketStation also functions as a PlayStation memory card. It was released exclusively in Japan on January 23, 1999. | |||
Software for the PocketStation was typically distributed as extras for PlayStation games, included in the CD-ROM, enhancing the games with added features. Stand-alone software could also be downloaded through the PlayStation console. The software is then transferred to the PocketStation for use. A built-in infrared data interface allows direct transfer of data such as game saves between PocketStation units, as well as multiplayer gaming. | Software for the PocketStation was typically distributed as extras for PlayStation games, included in the CD-ROM, enhancing the games with added features. Stand-alone software could also be downloaded through the PlayStation console. The software is then transferred to the PocketStation for use. A built-in infrared data interface allows direct transfer of data such as game saves between PocketStation units, as well as multiplayer gaming. | ||
The original Japanese ship date for the PocketStation was set for December 23, 1998, but it was delayed a full month. Sony only shipped an initial 60,000 units of the peripheral when it was released on January 23, 1999. It was initially available in two case colors: white and clear. It proved extremely popular, selling out all over the region. Sony planned to release the PocketStation outside Japan, engaging in promotional activity in Europe and North America, but the release did not occur. SCEA cited an inability meeting Japanese demand as the reason for the PocketStation's absence. Despite this, a few games, such as Final Fantasy VIII, R4: Ridge Racer Type 4 and SaGa Frontier 2, retained PocketStation functionality in their localized versions. | |||
The PocketStation's most popular game was Dokodemo Issho, which sold over 1.5 million copies in Japan and is the first game to star Sony's mascot Toro. The PocketStation was discontinued in July 2002 after having shipped nearly five million units. | |||
On November 5, 2013, it was announced that the PocketStation would be revived as an application for the PlayStation Vita, allowing users to play PocketStation format minigames for any classic PlayStation games that they own. Originally it was only available to PlayStation Plus members, it was later released to the general public. It remains an exclusive to the Japanese PlayStation Vitas. | |||
The PocketStation also shares similarities with Sega's VMU for the Dreamcast. | |||
==Technical specifications== | |||
<div style="float:right">[[File:PocketStation_Libs_large01.png|200px|thumb|left|'''Internal Graphical libs on PocketStation:''' During access by the PS3, PocketStation will display the word "busy"]]<br /></div> | |||
Switches | {|class="wikitable" | ||
|- | |||
| '''CPU''' | |||
| ARM7T (32-bit RISC chip) | |||
|- | |||
| '''Memory''' | |||
| 2K bytes SRAM, 128K bytes Flash RAM | |||
|- | |||
| '''Screen''' | |||
| 2×2 cm , 32×32 dot monochrome LCD ( PlayStation logo "watermarked" not engraved) | |||
|- | |||
| '''Sound''' | |||
| 1 miniature speaker (10-bit PCM = 62dB) | |||
|- | |||
| '''Switches''' | |||
| 5 input buttons, 1 reset button (PCB design sightly different on Ver-2 for reset button) | |||
|- | |||
| '''Infrared communication & protocol''' | |||
|Bi-directional (supports IrDA based and conventional remote control systems?) | |||
|- | |||
| '''IR range''' | |||
| Short | |||
|- | |||
| '''LED indicator''' | |||
| 1 (red) | |||
|- | |||
| '''Source power''' | |||
| Battery: 1 CR-2032 lithium battery 3V (original Sony battery has PlayStation logo) or independently when connected as memory card. | |||
|- | |||
| '''Dimensions''' | |||
|64 × 42 × 13.5 mm (length × width × height) | |||
|- | |||
| '''Other functions''' | |||
| Alarm clock, calendar, identification number... | |||
|- | |||
| '''Weight''' | |||
| Approximately 30g (including battery) | |||
|- | |||
| '''Colors''' | |||
| White, Crystal, Black. | |||
|} | |||
See also: | |||
* http://nocash.emubase.de/psx-spx.htm#pocketstation | |||
* https://psx-spx.consoledev.net/pocketstation/ | |||
==Icons== | |||
There are different type of Icons who can be set/found on [[Game_Saves#Virtual_Memory_Card_PS1_.28.VM1.29 |PS1 save]] after being transfered to PocketStation. | |||
'''PS ICON:''' | |||
From the regular icon displayed on the XMB interpolated (and so, can be visually rough) to monochrome 32*32 PocketStation Icon. This is the icon displayed per default on your PocketStation if there are no specifics PocketStation MCIcon (even on olders games than PocketStation such FF7). | |||
'''PocketStation MCIcon:''' | |||
<div style="float:right">[[File:PCKICON_ChronoCross02.png|150px|thumb|left|Specific MCIcon for PocketStation on save data ]]<br /></div> | |||
Specific Icon for ours PocketStation (need the flags related to PocketStation on the PS1 save game) and can be found even on games not having specifics featuring with the PocketStation. | |||
Icons be animated as similar than PS ICONS. Visual Content can be similar than the PS Icon but this is not the same. | |||
Length is 128 (0x80), each byte (in binary big endian: this is the order who appear on PocketStation and some icon have letter design to indicate this is the right order) giving 8 pixels, there are 4 bytes used per line (total 32 lines) to obtain our drawing of 1024 pixels (32x32 monochrome). | |||
0 = "white", 1=black. | |||
E.g.: Chronos Cross PSN version (On the save data file: first come the PS Icon used for XMB and after the MCI icon displayed on the PocketStation) | |||
In this title, there are different set of icons used (PS & MCI), check your disc or your save data (next to the regular PS ICON) to find others. | |||
==PocketStation on PS3== | ==PocketStation on PS3== | ||
Can be use as memory card to transfer your [[Game_Saves#Game_Saves_PS1 |PS1 game saves]](but not PS2 no matter of size) when connected through [[PlayStation_Card_Adapter |Memory Card Adaptator]] | *Can be use (only) as memory card to transfer your [[Game_Saves#Game_Saves_PS1 |PS1 game saves]] (but not PS2 no matter of size) when connected through [[PlayStation_Card_Adapter |Memory Card Adaptator]]. | ||
*With HUB USB</span> : Sometime, need to reboot but it works with. | |||
'''vmc_savedata_plugin.rco:''' | |||
*XML : PocketStation™ | *XML : PocketStation™ | ||
*PNG : [http://www.ps3devwiki.com/wiki/File:Item_tex_pocketstation.png PocketStation] | *PNG : [http://www.ps3devwiki.com/wiki/File:Item_tex_pocketstation.png PocketStation] | ||
PS1_rom.bin : | '''PS1_rom.bin :''' | ||
0 1 2 3 4 5 6 7 8 9 A B C D E F | 0 1 2 3 4 5 6 7 8 9 A B C D E F | ||
Line 103: | Line 137: | ||
==PocketStation on PS2== | ==PocketStation on PS2== | ||
Can be use as memory card. Fews PS2 games might have | Can be use as memory card. Fews PS2 games might have some PocketStation support. | ||
==PocketStation on PS1== | ==PocketStation on PS1== | ||
Line 112: | Line 146: | ||
Somes games can use the 15 blocks or less like in the case of Legend of Mana | Somes games can use the 15 blocks or less like in the case of Legend of Mana | ||
===Games list=== | |||
==Compatible games== | |||
*''All Japan Pro Wrestling'' | |||
*''Ape Escape (Saru Get You!)'' | |||
*''Arc the Lad III'' | |||
*''Armored Core: Master of Arena'' | |||
*''Battle Bug Story'' | |||
*''Be Pirates!'' | |||
*''Boku wa Koukuu Kanseikan'' | |||
*''Brightis'' | |||
*''Burger Burger 2'' | |||
*''Chaos Break'' | |||
*''Chocobo'' | |||
*''Chocobo Stallion'' | |||
*''Crash Bandicoot 3: Warped'' | |||
*''Crono Cross'' | |||
*''Dance Dance Revolution 3rd Mix'' | |||
*''Dance Dance Revolution 4th Mix'' | |||
*''Dance Dance Revolution 5th Mix'' | |||
*''Devil Summoner: Soul Hackers'' | |||
*''Digimon Tamers: Pocket Culumon'' | |||
*''Dokodemo Hamster 2'' | |||
*''Dokodemo Issho'' | |||
*''Final Fantasy VIII'' | |||
*''Fire Pro Wrestling (Fire Pro G)'' | |||
*''Fish Hunter'' | |||
*''Gallop Racer 3'' | |||
*''Grandia'' | |||
*''Harvest Moon: Back to Nature'' | |||
*''Hello Kitty: White Present'' | |||
*''Hot Shots Golf 2'' | |||
*''I.Q. Final'' | |||
*''Jade Cocoon: Story of the Tamamayu'' | |||
*''JoJo's Bizarre Adventure'' | |||
*''Koneko mo Issho'' | |||
*''Kyro-chan's Print Club'' | |||
*''The Legend of Dragoon'' (Japanese version) | |||
*''Legend of Mana'' | |||
*''Love Hina 2'' | |||
*''Lunatic Dawn 3'' | |||
*''LMA Manager series'' | |||
*''Medabots / Medarot R Parts Collection'' | |||
*''Metal Gear Solid: Integral'' | |||
*''Mister Prospector'' | |||
*''The Misadventures of Tron Bonne'' | |||
*''Monster Race'' | |||
*''Monster Rancher 2 (Monster Farm 2)'' | |||
*''Wonder Boy|Monster World'' | |||
*''Paqa'' | |||
*''Pi to Mail'' | |||
*''Pocket Digimon World'' | |||
*''Pocket Digimon World: Cool & Nature Battle Disc'' | |||
*''Pocket Digimon World: Wind Battle Disc'' | |||
*''Pocket Dungeon'' | |||
*''Pocke-Kano Yumi'' | |||
*''Pocket MuuMuu'' | |||
*''Pocket Tuner'' | |||
*''Pocketan'' | |||
*''Pop'n Music'' | |||
*''Pop'n Music 2'' | |||
*''Pop'n Music 3 Append Disc'' | |||
*''Pop'n Music 4 Append Disc'' | |||
*''PoPoRogue'' | |||
*''Prologue'' | |||
*''Racing Lagoon'' | |||
*''RayCrisis'' | |||
*''Remote Control Dandy'' | |||
*''R4: Ridge Racer Type 4'' | |||
*''Rival Schools: United By Fate | |||
*''Rival Schools 2 (Shiritsu Justice Gakuen Nekketsu Seisyun Nikki 2)'' | |||
*''Rockman Complete Works'' | |||
*''SaGa Frontier 2'' | |||
*''Shop Keeper'' | |||
*''Spyro the Dragon (video game)|Spyro the Dragon'' (Japanese version) | |||
*''Spyro 2: Ripto's Rage!'' (Japanese version) | |||
*''Street Fighter Alpha 3'' (Through Gameshark code) | |||
*''Street Fighter Zero 3'' (Japanese version) | |||
*''Super Robot Wars'' | |||
*''Super Robot Wars Alpha'' | |||
*''Tales of Eternia'' (Japanese version) | |||
*''Theme Aquarium'' | |||
*''Tokimeki Memorial 2'' | |||
*''World Neverland 2'' | |||
*''World Stadium'' | |||
*''World Stadium 3'' | |||
*''Yu-Gi-Oh! True Duel Monsters: Sealed Memories'' | |||
[https://en.wikipedia.org/wiki/PocketStation#Compatible_games Info] | |||
==PocketStation on PSP== | ==PocketStation on PSP== | ||
Line 193: | Line 242: | ||
On PSP-1000: | On PSP-1000: | ||
==PocketStation on PSVITA== | ==PocketStation on PSVITA & PS4== | ||
Unknown, http://www.psdevwiki.com/ps4/ | |||
==Others== | ==Others== | ||
Emulator: http://www.ngemu.com/122312/pocketstation-emulator-pk201-released | |||
Loading ROMs with Arduino: http://dragaosemchama.com/en/2017/01/pocketsation_saves/ | |||
Technical Documentation: https://www.romhacking.net/documents/657/ | |||
FW Memory card PS1 emulator: | FW Memory card PS1 emulator: | ||
About | About PocketStation : http://ktyp.com/library/pocketstation/pocketstation.htm | ||
PocketStation as two-factor authentication: http://hackaday.com/2011/10/30/pocketstation-as-two-factor-authentication/ | PocketStation as two-factor authentication: http://hackaday.com/2011/10/30/pocketstation-as-two-factor-authentication/ | ||
Line 215: | Line 267: | ||
[[Category: | {{Peripherals}} | ||
<noinclude> | |||
[[Category:Main]] | |||
</noinclude> |
Latest revision as of 19:49, 23 September 2023
Description[edit | edit source]
Colour | Model | Remarks |
---|---|---|
White | SCPH-4000 | |
Crystal | SCPH-4000C |
SCPH-4000
The PocketStation is a peripheral (not only as egg easter haunting the ps3) for the PS1, PS2 and PS3 (and PS4?). Categorized by Sony as a miniature personal digital assistant (PDA). Connecting to a PlayStation through a memory card slot, the PocketStation also functions as a PlayStation memory card. It was released exclusively in Japan on January 23, 1999.
Software for the PocketStation was typically distributed as extras for PlayStation games, included in the CD-ROM, enhancing the games with added features. Stand-alone software could also be downloaded through the PlayStation console. The software is then transferred to the PocketStation for use. A built-in infrared data interface allows direct transfer of data such as game saves between PocketStation units, as well as multiplayer gaming.
The original Japanese ship date for the PocketStation was set for December 23, 1998, but it was delayed a full month. Sony only shipped an initial 60,000 units of the peripheral when it was released on January 23, 1999. It was initially available in two case colors: white and clear. It proved extremely popular, selling out all over the region. Sony planned to release the PocketStation outside Japan, engaging in promotional activity in Europe and North America, but the release did not occur. SCEA cited an inability meeting Japanese demand as the reason for the PocketStation's absence. Despite this, a few games, such as Final Fantasy VIII, R4: Ridge Racer Type 4 and SaGa Frontier 2, retained PocketStation functionality in their localized versions.
The PocketStation's most popular game was Dokodemo Issho, which sold over 1.5 million copies in Japan and is the first game to star Sony's mascot Toro. The PocketStation was discontinued in July 2002 after having shipped nearly five million units.
On November 5, 2013, it was announced that the PocketStation would be revived as an application for the PlayStation Vita, allowing users to play PocketStation format minigames for any classic PlayStation games that they own. Originally it was only available to PlayStation Plus members, it was later released to the general public. It remains an exclusive to the Japanese PlayStation Vitas.
The PocketStation also shares similarities with Sega's VMU for the Dreamcast.
Technical specifications[edit | edit source]
CPU | ARM7T (32-bit RISC chip) |
Memory | 2K bytes SRAM, 128K bytes Flash RAM |
Screen | 2×2 cm , 32×32 dot monochrome LCD ( PlayStation logo "watermarked" not engraved) |
Sound | 1 miniature speaker (10-bit PCM = 62dB) |
Switches | 5 input buttons, 1 reset button (PCB design sightly different on Ver-2 for reset button) |
Infrared communication & protocol | Bi-directional (supports IrDA based and conventional remote control systems?) |
IR range | Short |
LED indicator | 1 (red) |
Source power | Battery: 1 CR-2032 lithium battery 3V (original Sony battery has PlayStation logo) or independently when connected as memory card. |
Dimensions | 64 × 42 × 13.5 mm (length × width × height) |
Other functions | Alarm clock, calendar, identification number... |
Weight | Approximately 30g (including battery) |
Colors | White, Crystal, Black. |
See also:
Icons[edit | edit source]
There are different type of Icons who can be set/found on PS1 save after being transfered to PocketStation.
PS ICON:
From the regular icon displayed on the XMB interpolated (and so, can be visually rough) to monochrome 32*32 PocketStation Icon. This is the icon displayed per default on your PocketStation if there are no specifics PocketStation MCIcon (even on olders games than PocketStation such FF7).
PocketStation MCIcon:
Specific Icon for ours PocketStation (need the flags related to PocketStation on the PS1 save game) and can be found even on games not having specifics featuring with the PocketStation.
Icons be animated as similar than PS ICONS. Visual Content can be similar than the PS Icon but this is not the same.
Length is 128 (0x80), each byte (in binary big endian: this is the order who appear on PocketStation and some icon have letter design to indicate this is the right order) giving 8 pixels, there are 4 bytes used per line (total 32 lines) to obtain our drawing of 1024 pixels (32x32 monochrome).
0 = "white", 1=black.
E.g.: Chronos Cross PSN version (On the save data file: first come the PS Icon used for XMB and after the MCI icon displayed on the PocketStation) In this title, there are different set of icons used (PS & MCI), check your disc or your save data (next to the regular PS ICON) to find others.
PocketStation on PS3[edit | edit source]
- Can be use (only) as memory card to transfer your PS1 game saves (but not PS2 no matter of size) when connected through Memory Card Adaptator.
- With HUB USB : Sometime, need to reboot but it works with.
vmc_savedata_plugin.rco:
- XML : PocketStation™
- PNG : PocketStation
PS1_rom.bin :
0 1 2 3 4 5 6 7 8 9 A B C D E F ... 002A6B00: 52 45 53 45 54 00 00 00 00 00 08 00 00 00 00 00 RESET........... 002A6B10: 52 4F 4D 44 49 52 00 00 00 00 54 00 10 01 00 00 ROMDIR....T..... 002A6B20: 45 58 54 49 4E 46 4F 00 00 00 00 00 C4 00 00 00 EXTINFO.....ト... 002A6B30: 49 43 4F 42 44 49 53 43 00 00 08 00 85 2C 00 00 ICOBDISC....・.. 002A6B40: 49 43 4F 42 43 44 44 41 00 00 08 00 50 16 00 00 ICOBCDDA....P... 002A6B50: 49 43 4F 42 50 53 31 4D 00 00 08 00 4D 0B 00 00 ICOBPS1M....M... 002A6B60: 49 43 4F 42 50 53 32 4D 00 00 08 00 CD 11 00 00 ICOBPS2M....ヘ... 002A6B70: 49 43 4F 42 50 4B 53 54 00 00 08 00 B6 1F 00 00 ICOBPKST....カ... 002A6B80: 49 43 4F 42 50 53 31 44 00 00 08 00 59 10 00 00 ICOBPS1D....Y... 002A6B90: 49 43 4F 42 50 53 32 44 00 00 08 00 8F 21 00 00 ICOBPS2D.....!.. 002A6BA0: 49 43 4F 42 44 56 44 44 00 00 08 00 34 2D 00 00 ICOBDVDD....4-.. 002A6BB0: 49 43 4F 42 59 53 59 53 00 00 08 00 48 02 00 00 ICOBYSYS....H... 002A6BC0: 49 43 4F 42 46 53 43 45 00 00 08 00 8D 14 00 00 ICOBFSCE........ 002A6BD0: 49 43 4F 42 46 4E 4F 52 00 00 08 00 C8 13 00 00 ICOBFNOR....ネ... 002A6BE0: 49 43 4F 42 46 42 52 4B 00 00 08 00 AD 00 00 00 ICOBFBRK....ュ... 002A6BF0: 49 43 4F 42 51 55 45 53 00 00 08 00 7D 0C 00 00 ICOBQUES....}... ...
PocketStation on PS2[edit | edit source]
Can be use as memory card. Fews PS2 games might have some PocketStation support.
PocketStation on PS1[edit | edit source]
Disc& SaveData[edit | edit source]
Somes games can use the 15 blocks or less like in the case of Legend of Mana
Games list[edit | edit source]
Compatible games[edit | edit source]
- All Japan Pro Wrestling
- Ape Escape (Saru Get You!)
- Arc the Lad III
- Armored Core: Master of Arena
- Battle Bug Story
- Be Pirates!
- Boku wa Koukuu Kanseikan
- Brightis
- Burger Burger 2
- Chaos Break
- Chocobo
- Chocobo Stallion
- Crash Bandicoot 3: Warped
- Crono Cross
- Dance Dance Revolution 3rd Mix
- Dance Dance Revolution 4th Mix
- Dance Dance Revolution 5th Mix
- Devil Summoner: Soul Hackers
- Digimon Tamers: Pocket Culumon
- Dokodemo Hamster 2
- Dokodemo Issho
- Final Fantasy VIII
- Fire Pro Wrestling (Fire Pro G)
- Fish Hunter
- Gallop Racer 3
- Grandia
- Harvest Moon: Back to Nature
- Hello Kitty: White Present
- Hot Shots Golf 2
- I.Q. Final
- Jade Cocoon: Story of the Tamamayu
- JoJo's Bizarre Adventure
- Koneko mo Issho
- Kyro-chan's Print Club
- The Legend of Dragoon (Japanese version)
- Legend of Mana
- Love Hina 2
- Lunatic Dawn 3
- LMA Manager series
- Medabots / Medarot R Parts Collection
- Metal Gear Solid: Integral
- Mister Prospector
- The Misadventures of Tron Bonne
- Monster Race
- Monster Rancher 2 (Monster Farm 2)
- Wonder Boy|Monster World
- Paqa
- Pi to Mail
- Pocket Digimon World
- Pocket Digimon World: Cool & Nature Battle Disc
- Pocket Digimon World: Wind Battle Disc
- Pocket Dungeon
- Pocke-Kano Yumi
- Pocket MuuMuu
- Pocket Tuner
- Pocketan
- Pop'n Music
- Pop'n Music 2
- Pop'n Music 3 Append Disc
- Pop'n Music 4 Append Disc
- PoPoRogue
- Prologue
- Racing Lagoon
- RayCrisis
- Remote Control Dandy
- R4: Ridge Racer Type 4
- Rival Schools: United By Fate
- Rival Schools 2 (Shiritsu Justice Gakuen Nekketsu Seisyun Nikki 2)
- Rockman Complete Works
- SaGa Frontier 2
- Shop Keeper
- Spyro the Dragon (video game)|Spyro the Dragon (Japanese version)
- Spyro 2: Ripto's Rage! (Japanese version)
- Street Fighter Alpha 3 (Through Gameshark code)
- Street Fighter Zero 3 (Japanese version)
- Super Robot Wars
- Super Robot Wars Alpha
- Tales of Eternia (Japanese version)
- Theme Aquarium
- Tokimeki Memorial 2
- World Neverland 2
- World Stadium
- World Stadium 3
- Yu-Gi-Oh! True Duel Monsters: Sealed Memories
PocketStation on PSP[edit | edit source]
Appears as Credit on System Settings-About PSP™
On PSP-1000:
PocketStation on PSVITA & PS4[edit | edit source]
Unknown, http://www.psdevwiki.com/ps4/
Others[edit | edit source]
Emulator: http://www.ngemu.com/122312/pocketstation-emulator-pk201-released
Loading ROMs with Arduino: http://dragaosemchama.com/en/2017/01/pocketsation_saves/
Technical Documentation: https://www.romhacking.net/documents/657/
FW Memory card PS1 emulator:
About PocketStation : http://ktyp.com/library/pocketstation/pocketstation.htm
PocketStation as two-factor authentication: http://hackaday.com/2011/10/30/pocketstation-as-two-factor-authentication/
Doom on PocketStation: http://emuconsoleexploitnews.blogspot.jp/2010/06/doom-for-pocketstation.html
Specific SDK for PocketStation:
Sony online manual (only in Japanese):
|