Talk:PS2 Official Configs: Difference between revisions
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Total unique official configs extracted from ps2_gxmeu.self and/or ps2_softemu.self at date 20220906 = '''20''' (but one of them is labeled as alternative, thats a problem for the matter of counting them)<br> | Total unique official configs extracted from ps2_gxmeu.self and/or ps2_softemu.self at date 20220906 = '''20''' (but one of them is labeled as alternative, thats a problem for the matter of counting them)<br> | ||
Some of them are used by multiple games ('''i dont know the complete list, please help to document it''') --[[User:Sandungas|Sandungas]] ([[User talk:Sandungas|talk]]) 20:02, 6 September 2022 (UTC) | Some of them are used by multiple games ('''i dont know the complete list, please help to document it''') --[[User:Sandungas|Sandungas]] ([[User talk:Sandungas|talk]]) 20:02, 6 September 2022 (UTC) | ||
* I think it's bad idea to throw all CyberConnect2 games into one "category". There are 2 different VU game engines they used. One for .hack/Naruto, and one for .hack//G.U. Those configs are not interchangeable, so it isn't "alternative". .hack//G.U. config will do nothing for .hack/Naruto, same goes other way. Also, I'm not sure what you mean by 20 configs extracted. Like documented on wiki? There is no point to put all (~700) of them on that page imo. Just one maybe two per command so user have config example, otherwise people can just use Zar's repository (eventually we can backup txts on wiki). About shared/unique. This is something that 99% of time will be command dependent. 0x09, 0x0A 0x0B, 0x0F, etc. not gonna be shared no matter what (unless custom), 0x07, 0x08, 0x15 etc. will be shared 99% of times. Cmd 0x12 will be shared without type 1/2/3 subcommand, unique with them, since it hit game offset. Etc, etc. Btw. Whole point of 0x08 command (VU patch), is to make config shared. You can replace that with 0x09/0x0A/0x0B since VU code is usually read from elf/disc anyway. But then you need to patch every game separately. --[[User:Kozarovv|Kozarovv]] ([[User talk:Kozarovv|talk]]) 05:26, 18 September 2022 (UTC) | |||
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Revision as of 06:27, 18 September 2022
NET configs without the TITLEID enforcement
- There are only 3 NET confgs in the list without the TITLEID enforcement
- Odin Sphere (SLUS-21577), added to wiki at date [2014-05-14]
- GRIMgRiMoiRe (SLUS-21604), added to wiki at date [2014-05-14]
- God hand (SLUS-21503), added to wiki at date [2021-07-07]
Extracted from gxemu and, or, softemu counter
Total unique official configs extracted from ps2_gxmeu.self and/or ps2_softemu.self at date 20220906 = 20 (but one of them is labeled as alternative, thats a problem for the matter of counting them)
Some of them are used by multiple games (i dont know the complete list, please help to document it) --Sandungas (talk) 20:02, 6 September 2022 (UTC)
- I think it's bad idea to throw all CyberConnect2 games into one "category". There are 2 different VU game engines they used. One for .hack/Naruto, and one for .hack//G.U. Those configs are not interchangeable, so it isn't "alternative". .hack//G.U. config will do nothing for .hack/Naruto, same goes other way. Also, I'm not sure what you mean by 20 configs extracted. Like documented on wiki? There is no point to put all (~700) of them on that page imo. Just one maybe two per command so user have config example, otherwise people can just use Zar's repository (eventually we can backup txts on wiki). About shared/unique. This is something that 99% of time will be command dependent. 0x09, 0x0A 0x0B, 0x0F, etc. not gonna be shared no matter what (unless custom), 0x07, 0x08, 0x15 etc. will be shared 99% of times. Cmd 0x12 will be shared without type 1/2/3 subcommand, unique with them, since it hit game offset. Etc, etc. Btw. Whole point of 0x08 command (VU patch), is to make config shared. You can replace that with 0x09/0x0A/0x0B since VU code is usually read from elf/disc anyway. But then you need to patch every game separately. --Kozarovv (talk) 05:26, 18 September 2022 (UTC)
Link | TitleID's | Type | |
---|---|---|---|
24: The Game | SLUS-21268 | unique | |
SCES-53358 | unique | ||
Castlevania: Curse of Darkness | SLUS-21168 (exists in gxemu and softemu), SLES-53755 (exists in gxemu and softemu), SLKA-25328 (exists in gxemu only) | shared | |
CyberConnect2 games |
???????? + alt | shared twice | |
Dawn of Mana | SLUS-21574, SLPM-66576 (this 2 configs exists in gxemu and softemu) | shared | |
Fahrenheit | SLES-53539, SLES-53540, SLUS-21196, SLKA-25309 (this 4 configs exists in gxemu only) | shared | |
Growlanser Generations | SLUS-20758 | unique | |
IO Interactive 2002 and 2003 games |
Hitman 2: Silent Assassin | SLUS_203.74 (gxemu and softemu) SLPS_252.69 (gxemu and softemu) SLES_509.92 (gxemu and softemu) SLES_511.08 (gxemu and softemu) SLES_511.09 (gxemu and softemu) SLES_511.07 (gxemu and softemu) SLES_511.10 (gxemu and softemu) SLKA_250.55 (gxemu only) |
shared |
Hitman: Contracts | SLUS_208.82 (gxemu only) SLPS_254.06 (gxemu only) SLES_521.32 (gxemu only) SLES_521.35 (gxemu only) SLES_521.33 (gxemu only) SLES_521.34 (gxemu only) SLES_521.36 (gxemu only) SLKA_252.18 (gxemu only) | ||
Freedom Fighters | SLUS_206.58 (gxemu and softemu) SLPM_655.48 (gxemu and softemu) SLES_514.67 (gxemu only) SLES_514.68 (gxemu only) SLES_514.69 (gxemu only) SLES_514.70 (gxemu only) SLES_514.71 (gxemu only) | ||
Jak_X | SCES-53286 | unique | |
Kingdom Hearts II | SLUS-21005 | unique | |
Marvel Nemesis: Rise of the Imperfects | SLES-53585 | unique | |
SLUS-21281 | unique | ||
Neversoft Engine games |
Tony Hawk's Pro Skater 3 | SLPM_651.90 (gxemu and softemu) | shared |
Tony Hawk's Pro Skater 4 | SLUS_205.04 (gxemu and softemu) SLES_511.30 (gxemu and softemu) SLES_511.31 (gxemu and softemu) SLES_511.32 (gxemu and softemu) SLPM_654.19 (gxemu and softemu) | ||
Tony Hawk's Underground | SLUS_207.31 (gxemu and softemu) SLES_518.48 (gxemu and softemu) SLES_518.51 (gxemu and softemu) SLES_518.52 (gxemu and softemu) SLES_518.53 (gxemu and softemu) SLES_518.54 (gxemu and softemu) | ||
Tony Hawk's Underground 2 | SLUS_209.65 (gxemu and softemu) SLES_526.21 (gxemu and softemu) SLES_526.22 (gxemu and softemu) | ||
Tony Hawk's American Wasteland | SLUS_212.08 (gxemu and softemu) SLUS_212.95 (gxemu and softemu) SLES_535.34 (gxemu and softemu) SLES_535.35 (gxemu and softemu) | ||
Tony Hawk's Downhill Jam | SLUS_214.56 (gxemu and softemu) SLES_547.14 (gxemu and softemu) SLES_547.15 (gxemu and softemu) | ||
Tony Hawk's Project 8 | SLUS_214.44 (gxemu and softemu) SLES_543.89 (gxemu and softemu) SLES_543.90 (gxemu and softemu) | ||
Tony Hawk's Proving Ground | SLUS_216.16 (gxemu only) SLES_549.63 (gxemu only) | ||
Gun | SLUS_211.39 (gxemu and softemu) SLES_535.23 (gxemu and softemu) SLES_536.47 (gxemu and softemu) | ||
Oni | SLUS-20064 | unique | |
Rumble Racing | SLUS-20174 | unique | |
SRS: Street Racing Syndicate | SLUS-20582 | unique | |
Superman Returns | SLUS-21434, SLES-53746, SLES-54348, SLES-54349, SLES-54350, SLES-54351, SLKA-25367 (this 7 configs exists in gxemu only) | shared | |
Tales of Destiny | SLPS-25715 | unique | |
TY the Tasmanian Tiger | SLUS-20571, SLES-51220 (this 2 configs exists in gxemu only) | shared |
- gxemu configs. https://github.com/Zarh/Get_CONFIG/blob/master/log.txt
- softemu configs. https://github.com/Zarh/Get_CONFIG/blob/master/soft/log.txt