Talk:RCOXML Sounds: Difference between revisions

From PS3 Developer wiki
Jump to navigation Jump to search
m (moved to RCOXML ofw sounds)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
See: [[RCOXML ofw sounds]]
==Sound files in PS3 firmware==
This is the complete list of vag sounds extracted from rco files by [[Rcomage]], following [[Template:RCOXML_contents_PS3|the rco treasure map]]
 
VAG files have an small header containing an additional filename string, it seems to be the original name of the file before it was converted to VAG format, Also, it seems the files was originally WAV (the .wav file extension can be seen inside the vag header of the sounds from eula_net_plugin.rco and regcam_plugin.rco)
 
===system_plugin.rco===
{{Boxcode|content=<syntaxhighlight lang="xml">
<SoundTree>
<Sound name="snd_cursor" src="Sounds\snd_cursor.ch*.vag" format="vag" channels="2" />
<Sound name="snd_decide" src="Sounds\snd_decide.ch*.vag" format="vag" channels="2" />
<Sound name="snd_cancel" src="Sounds\snd_cancel.ch*.vag" format="vag" channels="2" />
<Sound name="snd_category_decide" src="Sounds\snd_category_decide.ch*.vag" format="vag" channels="2" />
<Sound name="snd_option" src="Sounds\snd_option.ch*.vag" format="vag" channels="2" />
<Sound name="snd_error" src="Sounds\snd_error.ch*.vag" format="vag" channels="2" />
<Sound name="snd_system_ok" src="Sounds\snd_system_ok.ch*.vag" format="vag" channels="2" />
<Sound name="snd_system_ng" src="Sounds\snd_system_ng.ch*.vag" format="vag" channels="2" />
<Sound name="snd_trophy" src="Sounds\snd_trophy.ch*.vag" format="vag" channels="1" />
</SoundTree>
</syntaxhighlight>}}
*snd_cursor.ch0.vag ('''MD5:'''1603579BD421AC43C148B5347E23152E [[4.83 CEX|4.83]]). Name inside the VAG header: SE02_Cursor
*snd_cursor.ch1.vag ('''MD5:'''1603579BD421AC43C148B5347E23152E [[4.83 CEX|4.83]]). Name inside the VAG header: SE02_Cursor
*snd_decide.ch0.vag ('''MD5:'''1F35FD8F3282B375CA5548632B762F9B [[4.83 CEX|4.83]]). Name inside the VAG header: SE03_Normal_OK
*snd_decide.ch1.vag ('''MD5:'''1F35FD8F3282B375CA5548632B762F9B [[4.83 CEX|4.83]]). Name inside the VAG header: SE03_Normal_OK
*snd_cancel.ch0.vag ('''MD5:'''86FD02EA88DEA18F67967E02FC35936C [[4.83 CEX|4.83]]). Name inside the VAG header: SE04_Back
*snd_cancel.ch1.vag ('''MD5:'''86FD02EA88DEA18F67967E02FC35936C [[4.83 CEX|4.83]]). Name inside the VAG header: SE04_Back
*snd_category_decide.ch0.vag ('''MD5:'''BD7AFAA3BB8D6115C4186C9848AE7F99 [[4.83 CEX|4.83]]). Name inside the VAG header: SE05_Category_OK
*snd_category_decide.ch1.vag ('''MD5:'''BD7AFAA3BB8D6115C4186C9848AE7F99 [[4.83 CEX|4.83]]). Name inside the VAG header: SE05_Category_OK
*snd_option.ch0.vag ('''MD5:'''AB632E03914779E5008D1ADA50370B9D [[4.83 CEX|4.83]]). Name inside the VAG header: SE08_Option
*snd_option.ch1.vag ('''MD5:'''AB632E03914779E5008D1ADA50370B9D [[4.83 CEX|4.83]]). Name inside the VAG header: SE08_Option
*snd_error.ch0.vag ('''MD5:'''EB6C71EFF317B01E6A24ED84B44464D3 [[4.83 CEX|4.83]]). Name inside the VAG header: SE09_Error
*snd_error.ch1.vag ('''MD5:'''EB6C71EFF317B01E6A24ED84B44464D3 [[4.83 CEX|4.83]]). Name inside the VAG header: SE09_Error
*snd_system_ok.ch0.vag ('''MD5:'''8DE8EAB4919A7DA41C762BF050D9D38C [[4.83 CEX|4.83]]). Name inside the VAG header: SE12_System_OK
*snd_system_ok.ch1.vag ('''MD5:'''3FEF9E51DB18AE7E7DB2AAA96709326E [[4.83 CEX|4.83]]). Name inside the VAG header: SE12_System_OK
*snd_system_ng.ch0.vag ('''MD5:'''616FE149A6E9D602F4E9124CE8C92C52 [[4.83 CEX|4.83]]). Name inside the VAG header: SE13_System_NG
*snd_system_ng.ch1.vag ('''MD5:'''19B0A76C165DE18FFCF875F0A2FC7737 [[4.83 CEX|4.83]]). Name inside the VAG header: SE13_System_NG
*snd_trophy.ch0.vag ('''MD5:'''42C68638FF8F42DAAD2A705F20938DCC [[4.83 CEX|4.83]]). Name inside the VAG header: Trophy_Mono
 
Some of this sound files can be overrided by intalling a [[PlayStation_3_Theme_(P3T) | P3T Theme]]. Example from the XML used to build the theme:
{{Boxcode|content=<syntaxhighlight lang="xml">
<!-- Navigation sounds ------------------------------------------------------------------------------->
<setable>
<se id="se_cursor" src="se_cursor.vag"/> <!-- Cursor movements: left, right, up, down -->
<se id="se_optionmenu" src="se_optionmenu.vag"/> <!-- Open/enter a options menu -->
<se id="se_cancel" src="se_cancel.vag"/> <!-- Close/exit a options menu -->
<se id="se_decide" src="se_decide.vag"/> <!-- Question -->
<se id="se_system_ok" src="se_system_ok.vag"/> <!-- Accept -->
</setable>
</syntaxhighlight>}}
 
 
*Notes
**snd_cursor.vag, snd_decide.vag, snd_category_decide.vag, and snd_option.vag (fake stereos) are the same sound repeated, uses the same sound data but a different name in the vag header
**snd_error.vag (fake stereo), is a dummy (correct vag format but filled with a few zeroes), probably 0 seconds length
**By looking at the original filenames inside the vag headers, it seems:
***SE01_??? (and maybe also SE00_???) doesnt appears in the list, could be the coldboot and gameboot sounds ?
***SE10_??? and SE11_??? was missing in action (removed since an unknown firmware version)
 
===osk_plugin.rco===
{{Boxcode|content=<syntaxhighlight lang="xml">
<SoundTree>
<Sound name="snd_oskenter" src="Sounds\snd_oskenter.ch*.vag" format="vag" channels="2" />
<Sound name="snd_oskcancel" src="Sounds\snd_oskcancel.ch*.vag" format="vag" channels="2" />
</SoundTree>
</syntaxhighlight>}}
*snd_oskenter.ch0.vag ('''MD5:'''9D6C59947077F4F9D15A90647446AE90 [[4.83 CEX|4.83]]). Name inside the VAG header: SE06_Keyboard_OK
*snd_oskenter.ch1.vag ('''MD5:'''9D6C59947077F4F9D15A90647446AE90 [[4.83 CEX|4.83]]). Name inside the VAG header: SE06_Keyboard_OK
*snd_oskcancel.ch0.vag ('''MD5:'''781CAD93DA4149620F1886E686B4068F [[4.83 CEX|4.83]]). Name inside the VAG header: SE07_Keyboard_NG
*snd_oskcancel.ch1.vag ('''MD5:'''781CAD93DA4149620F1886E686B4068F [[4.83 CEX|4.83]]). Name inside the VAG header: SE07_Keyboard_NG
 
 
*Notes
**snd_oskenter.vag (fake stereo), is the same sound named snd_cursor.vag, snd_decide.vag, snd_category_decide.vag, and snd_option.vag (from inside system_plugin.rco), uses the same sound data but a different name in the vag header
**snd_oskcancel.vag (fake stereo), is the same sound named snd_cancel.vag (from inside system_plugin.rco), uses the same sound data but a different name in the vag header
 
===edy_plugin.rco===
{{Boxcode|content=<syntaxhighlight lang="xml">
<SoundTree>
<Sound name="snd_edy_ok" src="Sounds\snd_edy_ok.ch*.vag" format="vag" channels="2" />
<Sound name="snd_edy_ng" src="Sounds\snd_edy_ng.ch*.vag" format="vag" channels="2" />
</SoundTree>
</syntaxhighlight>}}
*snd_edy_ok.ch0.vag ('''MD5:'''76EC9FC615A6D9541AB7E5AB3A4B7C74 - [[4.83 CEX|4.83]]). Name inside the VAG header: OK_Sound
*snd_edy_ok.ch1.vag ('''MD5:'''7B9C81FB8B64BCE2ED17A0FA20A61754 - [[4.83 CEX|4.83]]). Name inside the VAG header: OK_Sound
*snd_edy_ng.ch0.vag ('''MD5:'''058D63BDE2BE415704D27388D43A34B2 - [[4.83 CEX|4.83]]). Name inside the VAG header: NG_Sound-3dB
*snd_edy_ng.ch1.vag ('''MD5:'''058D63BDE2BE415704D27388D43A34B2 - [[4.83 CEX|4.83]]). Name inside the VAG header: NG_Sound-3dB
 
 
*Notes
**Both sounds are weird, the style doesnt fits well with the other sounds and are long
 
===videoeditor_plugin.rco===
{{Boxcode|content=<syntaxhighlight lang="xml">
<SoundTree>
<Sound name="snd_ok" src="Sounds\snd_ok.ch*.vag" format="vag" channels="2" />
</SoundTree>
</syntaxhighlight>}}
*snd_ok.ch0.vag ('''MD5:'''76EC9FC615A6D9541AB7E5AB3A4B7C74 [[4.83 CEX|4.83]]). Name inside the VAG header: OK_Sound
*snd_ok.ch1.vag ('''MD5:'''76EC9FC615A6D9541AB7E5AB3A4B7C74 [[4.83 CEX|4.83]]). Name inside the VAG header: OK_Sound
 
 
*Notes
**snd_ok.vag (fake stereo) is the same sound snd_edy_ok.vag (real stereo) from edy_plugin.rco
 
===eula_net_plugin.rco and regcam_plugin.rco===
{{Boxcode|content=<syntaxhighlight lang="xml">
<SoundTree>
<Sound name="PageEnter" src="Sounds\PageEnter.ch*.vag" format="vag" channels="1" />
<Sound name="PageExit" src="Sounds\PageExit.ch*.vag" format="vag" channels="1" />
<Sound name="FocusMove" src="Sounds\FocusMove.ch*.vag" format="vag" channels="1" />
<Sound name="Boot" src="Sounds\Boot.ch*.vag" format="vag" channels="2" />
<Sound name="ButtonPush" src="Sounds\ButtonPush.ch*.vag" format="vag" channels="1" />
</SoundTree>
</syntaxhighlight>}}
*PageEnter.ch0.vag ('''MD5:'''A31E19BEF4AE6E4716752D69FC2206FF - [[4.83 CEX|4.83]]). Name inside the VAG header: PageEnter.wav
*PageExit.ch0.vag ('''MD5:'''80FFF64B5AFCA1D7A36F702794CC69C5 - [[4.83 CEX|4.83]]). Name inside the VAG header: PageExit.wav
*FocusMove.ch0.vag ('''MD5:'''6DB9A7DEE4638F70D2CDCFB1A99C741F - [[4.83 CEX|4.83]]). Name inside the VAG header: FocusMove.wav
*Boot.ch0.vag ('''MD5:'''7A8F6AC9F831C39091CDD4AF1AD288D6 - [[4.83 CEX|4.83]]). Name inside the VAG header: StoreBoot.wav
*Boot.ch1.vag ('''MD5:'''2AB63E837D9566C55C397A246AA03A5F - [[4.83 CEX|4.83]]). Name inside the VAG header: StoreBoot.wav
*ButtonPush.ch0.vag ('''MD5:'''DEDB97132F7E4BC1B3346807A735D551 - [[4.83 CEX|4.83]]). Name inside the VAG header: Click.wav
 
 
*Notes
**Boot.vag (stereo) is the sound when entering in the PSN store ?. And same sound used by old firmwares in the gameboot animation ?

Latest revision as of 03:45, 25 October 2018