Talk:RCOXML Sounds: Difference between revisions
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This is the complete list of vag sounds extracted from rco files by [[Rcomage]], following [[Template:RCOXML_contents_PS3|the rco treasure map]] | This is the complete list of vag sounds extracted from rco files by [[Rcomage]], following [[Template:RCOXML_contents_PS3|the rco treasure map]] | ||
VAG files have an small header containing an additional filename string | VAG files have an small header containing an additional filename string, it seems to be the original name of the file before it was converted to VAG format, Also, it seems the files was originally WAV (the .wav file extension can be seen inside the vag header of the sounds from eula_net_plugin.rco and regcam_plugin.rco) | ||
===system_plugin.rco=== | ===system_plugin.rco=== | ||
{{Boxcode|content=<syntaxhighlight lang="xml"> | {{Boxcode|content=<syntaxhighlight lang="xml"> | ||
Line 77: | Line 78: | ||
</SoundTree> | </SoundTree> | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
*snd_edy_ok.ch0.vag ('''MD5:'''76EC9FC615A6D9541AB7E5AB3A4B7C74 - [[4.83 CEX|4.83]]) | *snd_edy_ok.ch0.vag ('''MD5:'''76EC9FC615A6D9541AB7E5AB3A4B7C74 - [[4.83 CEX|4.83]]). Name inside the VAG header: OK_Sound | ||
*snd_edy_ok.ch1.vag ('''MD5:'''7B9C81FB8B64BCE2ED17A0FA20A61754 - [[4.83 CEX|4.83]]) | *snd_edy_ok.ch1.vag ('''MD5:'''7B9C81FB8B64BCE2ED17A0FA20A61754 - [[4.83 CEX|4.83]]). Name inside the VAG header: OK_Sound | ||
*snd_edy_ng.ch0.vag ('''MD5:'''058D63BDE2BE415704D27388D43A34B2 - [[4.83 CEX|4.83]]) | *snd_edy_ng.ch0.vag ('''MD5:'''058D63BDE2BE415704D27388D43A34B2 - [[4.83 CEX|4.83]]). Name inside the VAG header: NG_Sound-3dB | ||
*snd_edy_ng.ch1.vag ('''MD5:'''058D63BDE2BE415704D27388D43A34B2 - [[4.83 CEX|4.83]]) | *snd_edy_ng.ch1.vag ('''MD5:'''058D63BDE2BE415704D27388D43A34B2 - [[4.83 CEX|4.83]]). Name inside the VAG header: NG_Sound-3dB | ||
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</SoundTree> | </SoundTree> | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
*snd_ok.ch0.vag ('''MD5:'''76EC9FC615A6D9541AB7E5AB3A4B7C74 [[4.83 CEX|4.83]]) | *snd_ok.ch0.vag ('''MD5:'''76EC9FC615A6D9541AB7E5AB3A4B7C74 [[4.83 CEX|4.83]]). Name inside the VAG header: OK_Sound | ||
*snd_ok.ch1.vag ('''MD5:'''76EC9FC615A6D9541AB7E5AB3A4B7C74 [[4.83 CEX|4.83]]) | *snd_ok.ch1.vag ('''MD5:'''76EC9FC615A6D9541AB7E5AB3A4B7C74 [[4.83 CEX|4.83]]). Name inside the VAG header: OK_Sound | ||
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</SoundTree> | </SoundTree> | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
*PageEnter.ch0.vag ('''MD5:'''A31E19BEF4AE6E4716752D69FC2206FF - [[4.83 CEX|4.83]]) | *PageEnter.ch0.vag ('''MD5:'''A31E19BEF4AE6E4716752D69FC2206FF - [[4.83 CEX|4.83]]). Name inside the VAG header: PageEnter.wav | ||
*PageExit.ch0.vag ('''MD5:'''80FFF64B5AFCA1D7A36F702794CC69C5 - [[4.83 CEX|4.83]]) | *PageExit.ch0.vag ('''MD5:'''80FFF64B5AFCA1D7A36F702794CC69C5 - [[4.83 CEX|4.83]]). Name inside the VAG header: PageExit.wav | ||
*FocusMove.ch0.vag ('''MD5:'''6DB9A7DEE4638F70D2CDCFB1A99C741F - [[4.83 CEX|4.83]]) | *FocusMove.ch0.vag ('''MD5:'''6DB9A7DEE4638F70D2CDCFB1A99C741F - [[4.83 CEX|4.83]]). Name inside the VAG header: FocusMove.wav | ||
*Boot.ch0.vag ('''MD5:'''7A8F6AC9F831C39091CDD4AF1AD288D6 - [[4.83 CEX|4.83]]) | *Boot.ch0.vag ('''MD5:'''7A8F6AC9F831C39091CDD4AF1AD288D6 - [[4.83 CEX|4.83]]). Name inside the VAG header: StoreBoot.wav | ||
*Boot.ch1.vag ('''MD5:'''2AB63E837D9566C55C397A246AA03A5F - [[4.83 CEX|4.83]]) | *Boot.ch1.vag ('''MD5:'''2AB63E837D9566C55C397A246AA03A5F - [[4.83 CEX|4.83]]). Name inside the VAG header: StoreBoot.wav | ||
*ButtonPush.ch0.vag ('''MD5:'''DEDB97132F7E4BC1B3346807A735D551 - [[4.83 CEX|4.83]]) | *ButtonPush.ch0.vag ('''MD5:'''DEDB97132F7E4BC1B3346807A735D551 - [[4.83 CEX|4.83]]). Name inside the VAG header: Click.wav | ||
*Notes | *Notes | ||
**Boot.vag (stereo) is the same sound used by old firmwares in the gameboot animation | **Boot.vag (stereo) is the sound when entering in the PSN store ?. And same sound used by old firmwares in the gameboot animation ? |
Revision as of 01:20, 22 October 2018
Sound files in PS3 firmware
This is the complete list of vag sounds extracted from rco files by Rcomage, following the rco treasure map
VAG files have an small header containing an additional filename string, it seems to be the original name of the file before it was converted to VAG format, Also, it seems the files was originally WAV (the .wav file extension can be seen inside the vag header of the sounds from eula_net_plugin.rco and regcam_plugin.rco)
system_plugin.rco
Code Sample
- snd_cursor.ch0.vag (MD5:1603579BD421AC43C148B5347E23152E 4.83). Name inside the VAG header: SE02_Cursor
- snd_cursor.ch1.vag (MD5:1603579BD421AC43C148B5347E23152E 4.83). Name inside the VAG header: SE02_Cursor
- snd_decide.ch0.vag (MD5:1F35FD8F3282B375CA5548632B762F9B 4.83). Name inside the VAG header: SE03_Normal_OK
- snd_decide.ch1.vag (MD5:1F35FD8F3282B375CA5548632B762F9B 4.83). Name inside the VAG header: SE03_Normal_OK
- snd_cancel.ch0.vag (MD5:86FD02EA88DEA18F67967E02FC35936C 4.83). Name inside the VAG header: SE04_Back
- snd_cancel.ch1.vag (MD5:86FD02EA88DEA18F67967E02FC35936C 4.83). Name inside the VAG header: SE04_Back
- snd_category_decide.ch0.vag (MD5:BD7AFAA3BB8D6115C4186C9848AE7F99 4.83). Name inside the VAG header: SE05_Category_OK
- snd_category_decide.ch1.vag (MD5:BD7AFAA3BB8D6115C4186C9848AE7F99 4.83). Name inside the VAG header: SE05_Category_OK
- snd_option.ch0.vag (MD5:AB632E03914779E5008D1ADA50370B9D 4.83). Name inside the VAG header: SE08_Option
- snd_option.ch1.vag (MD5:AB632E03914779E5008D1ADA50370B9D 4.83). Name inside the VAG header: SE08_Option
- snd_error.ch0.vag (MD5:EB6C71EFF317B01E6A24ED84B44464D3 4.83). Name inside the VAG header: SE09_Error
- snd_error.ch1.vag (MD5:EB6C71EFF317B01E6A24ED84B44464D3 4.83). Name inside the VAG header: SE09_Error
- snd_system_ok.ch0.vag (MD5:8DE8EAB4919A7DA41C762BF050D9D38C 4.83). Name inside the VAG header: SE12_System_OK
- snd_system_ok.ch1.vag (MD5:3FEF9E51DB18AE7E7DB2AAA96709326E 4.83). Name inside the VAG header: SE12_System_OK
- snd_system_ng.ch0.vag (MD5:616FE149A6E9D602F4E9124CE8C92C52 4.83). Name inside the VAG header: SE13_System_NG
- snd_system_ng.ch1.vag (MD5:19B0A76C165DE18FFCF875F0A2FC7737 4.83). Name inside the VAG header: SE13_System_NG
- snd_trophy.ch0.vag (MD5:42C68638FF8F42DAAD2A705F20938DCC 4.83). Name inside the VAG header: Trophy_Mono
Some of this sound files can be overrided by intalling a P3T Theme. Example from the XML used to build the theme:
Code Sample
- Notes
- snd_cursor.vag, snd_decide.vag, snd_category_decide.vag, and snd_option.vag (fake stereos) are the same sound repeated, uses the same sound data but a different name in the vag header
- snd_error.vag (fake stereo), is a dummy (correct vag format but filled with a few zeroes), probably 0 seconds length
osk_plugin.rco
Code Sample
- snd_oskenter.ch0.vag (MD5:9D6C59947077F4F9D15A90647446AE90 4.83). Name inside the VAG header: SE06_Keyboard_OK
- snd_oskenter.ch1.vag (MD5:9D6C59947077F4F9D15A90647446AE90 4.83). Name inside the VAG header: SE06_Keyboard_OK
- snd_oskcancel.ch0.vag (MD5:781CAD93DA4149620F1886E686B4068F 4.83). Name inside the VAG header: SE07_Keyboard_NG
- snd_oskcancel.ch1.vag (MD5:781CAD93DA4149620F1886E686B4068F 4.83). Name inside the VAG header: SE07_Keyboard_NG
- Notes
- snd_oskenter.vag (fake stereo), is the same sound named snd_cursor.vag, snd_decide.vag, snd_category_decide.vag, and snd_option.vag (from inside system_plugin.rco), uses the same sound data but a different name in the vag header
- snd_oskcancel.vag (fake stereo), is the same sound named snd_cancel.vag (from inside system_plugin.rco), uses the same sound data but a different name in the vag header
edy_plugin.rco
Code Sample
- snd_edy_ok.ch0.vag (MD5:76EC9FC615A6D9541AB7E5AB3A4B7C74 - 4.83). Name inside the VAG header: OK_Sound
- snd_edy_ok.ch1.vag (MD5:7B9C81FB8B64BCE2ED17A0FA20A61754 - 4.83). Name inside the VAG header: OK_Sound
- snd_edy_ng.ch0.vag (MD5:058D63BDE2BE415704D27388D43A34B2 - 4.83). Name inside the VAG header: NG_Sound-3dB
- snd_edy_ng.ch1.vag (MD5:058D63BDE2BE415704D27388D43A34B2 - 4.83). Name inside the VAG header: NG_Sound-3dB
- Notes
- Both sounds are weird, the style doesnt fits well with the other sounds and are long
videoeditor_plugin.rco
Code Sample
- snd_ok.ch0.vag (MD5:76EC9FC615A6D9541AB7E5AB3A4B7C74 4.83). Name inside the VAG header: OK_Sound
- snd_ok.ch1.vag (MD5:76EC9FC615A6D9541AB7E5AB3A4B7C74 4.83). Name inside the VAG header: OK_Sound
- Notes
- snd_ok.vag (fake stereo) is the same sound snd_edy_ok.vag (real stereo) from edy_plugin.rco
eula_net_plugin.rco and regcam_plugin.rco
Code Sample
- PageEnter.ch0.vag (MD5:A31E19BEF4AE6E4716752D69FC2206FF - 4.83). Name inside the VAG header: PageEnter.wav
- PageExit.ch0.vag (MD5:80FFF64B5AFCA1D7A36F702794CC69C5 - 4.83). Name inside the VAG header: PageExit.wav
- FocusMove.ch0.vag (MD5:6DB9A7DEE4638F70D2CDCFB1A99C741F - 4.83). Name inside the VAG header: FocusMove.wav
- Boot.ch0.vag (MD5:7A8F6AC9F831C39091CDD4AF1AD288D6 - 4.83). Name inside the VAG header: StoreBoot.wav
- Boot.ch1.vag (MD5:2AB63E837D9566C55C397A246AA03A5F - 4.83). Name inside the VAG header: StoreBoot.wav
- ButtonPush.ch0.vag (MD5:DEDB97132F7E4BC1B3346807A735D551 - 4.83). Name inside the VAG header: Click.wav
- Notes
- Boot.vag (stereo) is the sound when entering in the PSN store ?. And same sound used by old firmwares in the gameboot animation ?