Talk:RCOXML Sounds: Difference between revisions
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*snd_system_ok.ch1.vag ('''MD5:'''3FEF9E51DB18AE7E7DB2AAA96709326E [[4.83 CEX|4.83]]) | *snd_system_ok.ch1.vag ('''MD5:'''3FEF9E51DB18AE7E7DB2AAA96709326E [[4.83 CEX|4.83]]) | ||
*snd_trophy.ch0.vag ('''MD5:'''42C68638FF8F42DAAD2A705F20938DCC [[4.83 CEX|4.83]]) | *snd_trophy.ch0.vag ('''MD5:'''42C68638FF8F42DAAD2A705F20938DCC [[4.83 CEX|4.83]]) | ||
Some of this sound files can be overrided by intalling a [[PlayStation_3_Theme_(P3T) | P3T Theme]]. Example from the XML used to build the theme: | |||
{{Boxcode|content=<syntaxhighlight lang="xml"> | |||
<!-- Navigation sounds -------------------------------------------------------------------------------> | |||
<setable> | |||
<se id="se_cursor" src="se_cursor.vag"/> <!-- Cursor movements: left, right, up, down --> | |||
<se id="se_optionmenu" src="se_optionmenu.vag"/> <!-- Open/enter a options menu --> | |||
<se id="se_cancel" src="se_cancel.vag"/> <!-- Close/exit a options menu --> | |||
<se id="se_decide" src="se_decide.vag"/> <!-- Question --> | |||
<se id="se_system_ok" src="se_system_ok.vag"/> <!-- Accept --> | |||
</setable> | |||
</syntaxhighlight>}} | |||
===osk_plugin.rco=== | ===osk_plugin.rco=== |
Revision as of 00:06, 22 October 2018
Sound files in PS3 firmware
This is the complete list of vag sounds extracted from rco files by Rcomage, following the rco treasure map
system_plugin.rco
Code Sample
- snd_cancel.ch0.vag (MD5:86FD02EA88DEA18F67967E02FC35936C 4.83)
- snd_cancel.ch1.vag (MD5:86FD02EA88DEA18F67967E02FC35936C 4.83)
- snd_category_decide.ch0.vag (MD5:BD7AFAA3BB8D6115C4186C9848AE7F99 4.83)
- snd_category_decide.ch1.vag (MD5:BD7AFAA3BB8D6115C4186C9848AE7F99 4.83)
- snd_cursor.ch0.vag (MD5:1603579BD421AC43C148B5347E23152E 4.83)
- snd_cursor.ch1.vag (MD5:1603579BD421AC43C148B5347E23152E 4.83)
- snd_decide.ch0.vag (MD5:1F35FD8F3282B375CA5548632B762F9B 4.83)
- snd_decide.ch1.vag (MD5:1F35FD8F3282B375CA5548632B762F9B 4.83)
- snd_error.ch0.vag (MD5:EB6C71EFF317B01E6A24ED84B44464D3 4.83)
- snd_error.ch1.vag (MD5:EB6C71EFF317B01E6A24ED84B44464D3 4.83)
- snd_option.ch0.vag (MD5:AB632E03914779E5008D1ADA50370B9D 4.83)
- snd_option.ch1.vag (MD5:AB632E03914779E5008D1ADA50370B9D 4.83)
- snd_system_ng.ch0.vag (MD5:616FE149A6E9D602F4E9124CE8C92C52 4.83)
- snd_system_ng.ch1.vag (MD5:19B0A76C165DE18FFCF875F0A2FC7737 4.83)
- snd_system_ok.ch0.vag (MD5:8DE8EAB4919A7DA41C762BF050D9D38C 4.83)
- snd_system_ok.ch1.vag (MD5:3FEF9E51DB18AE7E7DB2AAA96709326E 4.83)
- snd_trophy.ch0.vag (MD5:42C68638FF8F42DAAD2A705F20938DCC 4.83)
Some of this sound files can be overrided by intalling a P3T Theme. Example from the XML used to build the theme:
Code Sample
osk_plugin.rco
Code Sample
- snd_oskcancel.ch0.vag (MD5:781CAD93DA4149620F1886E686B4068F 4.83)
- snd_oskcancel.ch1.vag (MD5:781CAD93DA4149620F1886E686B4068F 4.83)
- snd_oskenter.ch0.vag (MD5:9D6C59947077F4F9D15A90647446AE90 4.83)
- snd_oskenter.ch1.vag (MD5:9D6C59947077F4F9D15A90647446AE90 4.83)
edy_plugin.rco
Code Sample
- snd_edy_ok.ch0.vag (MD5:76EC9FC615A6D9541AB7E5AB3A4B7C74 - 4.83)
- snd_edy_ok.ch1.vag (MD5:7B9C81FB8B64BCE2ED17A0FA20A61754 - 4.83)
- snd_edy_ng.ch0.vag (MD5:058D63BDE2BE415704D27388D43A34B2 - 4.83)
- snd_edy_ng.ch1.vag (MD5:058D63BDE2BE415704D27388D43A34B2 - 4.83)
- Notes
- Both sounds are weird, the style doesnt fits well with the other sounds and are long
videoeditor_plugin.rco
Code Sample
- snd_ok.ch0.vag (MD5:76EC9FC615A6D9541AB7E5AB3A4B7C74 4.83)
- snd_ok.ch1.vag (MD5:76EC9FC615A6D9541AB7E5AB3A4B7C74 4.83)
- Notes
- snd_ok.vag (fake stereo) is the same sound snd_edy_ok.vag (real stereo) from edy_plugin.rco
eula_net_plugin.rco and regcam_plugin.rco
Code Sample
- PageEnter.ch0.vag (MD5:A31E19BEF4AE6E4716752D69FC2206FF - 4.83)
- PageExit.ch0.vag (MD5:80FFF64B5AFCA1D7A36F702794CC69C5 - 4.83)
- FocusMove.ch0.vag (MD5:6DB9A7DEE4638F70D2CDCFB1A99C741F - 4.83)
- Boot.ch0.vag (MD5:7A8F6AC9F831C39091CDD4AF1AD288D6 - 4.83)
- Boot.ch1.vag (MD5:2AB63E837D9566C55C397A246AA03A5F - 4.83)
- ButtonPush.ch0.vag (MD5:DEDB97132F7E4BC1B3346807A735D551 - 4.83)
- Notes
- Boot.vag (stereo) is the same sound used by old firmwares in the gameboot animation