Talk:GimConv: Difference between revisions
mNo edit summary |
|||
Line 4: | Line 4: | ||
*changed: | *changed: | ||
{{Boxcode|content=<syntaxhighlight lang="c"> | {{Boxcode|content=<syntaxhighlight lang="c"> | ||
//---------------------------------------------------------------- | //---------------------------------------------------------------- | ||
// default settings | // default settings | ||
Line 47: | Line 15: | ||
*added: | *added: | ||
{{Boxcode|content=<syntaxhighlight lang="c"> | {{Boxcode|content=<syntaxhighlight lang="c"> | ||
//================================================================ | |||
// gimconv configuration | |||
//================================================================ | |||
usage { | |||
puts " -bpp<n> color output bit depth; n is: 4, 8, 16, 16p, 16a or 32" | |||
puts " 4, 8 are indexed; 16, 16a, 16p, 32 are RGBA format" | |||
puts " -ps3 output ps3 style GIM" | |||
puts " -X swap RGBA <-> ABGR" | |||
} | |||
//-------------------------------------------------------- | //-------------------------------------------------------- | ||
// process option | // process option | ||
Line 75: | Line 57: | ||
*removed: | *removed: | ||
{{Boxcode|content=<syntaxhighlight lang="c"> | {{Boxcode|content=<syntaxhighlight lang="c"> | ||
//================================================================ | |||
// gimconv configuration | |||
//================================================================ | |||
usage { | |||
puts " -F output in faster pixel storage format" | |||
puts " -R re-convert ( don't swap RGBA <-> ABGR )" | |||
puts " -viewer start gimview.exe when process ends" | |||
} | |||
//---------------------------------------------------------------- | //---------------------------------------------------------------- | ||
// default settings | // default settings |
Revision as of 18:12, 5 April 2018
gimconv.cfg custom changes made for rcomage
Rcomage uses a GimConv configuration file edited by Zinga Burga initially to improve interoperativity with rcoedit/rcomage for PSP, and later to add compatibility with PS3
- changed:
Code Sample
- added:
Code Sample
- removed:
Code Sample
- More info:
PS3 problems as a consequence of this custom configuration
- image max sizes
The settings for limit_image_width and limit_image_height that was changed to 512 pixels for rcomage (but originally was 4096 pixels) causes a problem when converting images bigger than 512 because are going to be resized down to 512 (is the max width of a PSP scren because rcomage initially was intended for PSP)
The problem happens when extracting images with GIM to PNG conversion (in both, rcomage and rcomagegui)... all images will be checked for his size and biggers than 512 will be resized down preserving the aspect ratio (so the resulting image is not deformed, but the size and image quality is reduced in the extraction process)
Also happens in the PNG to GIM conversion, when trying to compile a .rco by using as source PNG images bigger than 512 the resulting GIM will contain the image resized to 512
- Some PS3 examples of images bigger than 512 pixels:
- explore_plugin_full.rco:
- tex_playing.gim (30x900 pixels) http://imgur.com/2rjGdbe
- tex_playing_shadow.gim (30x900 pixels)
- tex_opt_obi.gim (660x6 pixels)
- custom_render_plugin.rco
- tex_ps3logo.gim (1200x128 pixels)
- tex_scelogo.gim (1024x64 pixels)
- explore_plugin_full.rco:
Versions
- GimConv 1.20e (GIM files made around 2006)
- GimConv 1.20h (GIM files made with the released PS3 theme tools... and included in rcomage)
Other stuff
gis2png converter http://tizzyt-archive.blogspot.com.es/2013/10/gis2png.html