Talk:XMB Fonts: Difference between revisions
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<table style="width:100%;">[[File:CDATA characters in notepad++.jpg|350px|thumb|left|Notepad++ style configurator]]</table> | <table style="width:100%;">[[File:CDATA characters in notepad++.jpg|350px|thumb|left|Notepad++ style configurator]]</table> | ||
=imagefont.bin= | |||
As can be seen (after changing byte with in a hexeditor) the first glyph is some kind of circle | |||
This is pixel data, unknown format, but maybe related with how the glyph/character info is stored inside .TTF format | |||
<table style="width:100%;">[[File:Imagefont.bin 1st glyph.jpg|350px|thumb|left|First glyph (pixel data) inside dev_flash/pspemu/flash0/font/imagefont.bin after zlib individual decompression]]</table> |
Revision as of 07:01, 28 September 2016
Fonts versions
The table is missing cells for the different versions of the .ttf font files or/and his hashes (probably .ttf files never changed though) and when was included in the firmware (probably only a few of them existed in ps3 firmware 1.00)
Specially the font types "pop" and "rounded" that can be selected from [xmb]->[settings]->[theme setttings] and probably was added at the same time than themes support around firmware 2.00
Web Browser fonts references
Located in dev_flash\vsh\resource\silk\etc, dev_flash\vsh\resource\silk_nas\etc and dev_flash\vsh\resource\silk_webkit\etc
fontinfo-Xai.xml
Related with the web browser (the xai version of the webbrowser is named <MicroBrowser> in the .xml), it lists the font types availables by language groups
The file is different in CEX or DEX (in the lines where appears SCE-PS3 Rodin LATIN the CEX version has the font SCE-PS3 Rodin LATIN2 added)
4b1566f692b8348f89e9132b56c40ebd fontinfo-Xai.xml 3.1 KB (3,135) CEX 4.75 8c1102561c72a21b7866cc4d17d6efbf fontinfo-Xai.xml 3.0 KB (3,063) DEX 4.75
fontFileInfo.xml
- the file doesnt exists on path: dev_flash\vsh\resource\silk_webkit\etc
How to display extended CDATA characters in .XML files with notepad++
imagefont.bin
As can be seen (after changing byte with in a hexeditor) the first glyph is some kind of circle
This is pixel data, unknown format, but maybe related with how the glyph/character info is stored inside .TTF format