Talk:RCOXML Objects: Difference between revisions
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The 3 are related, and stores the value in the same format (this format is also used by a lot of specific attributes of other unknowns), some examples: | The 3 are related, and stores the value in the same format (this format is also used by a lot of specific attributes of other unknowns), some examples: | ||
standardUnknown17="0xf6010100" standardUnknown18="0xf7010100" standardUnknown19="0xf8010100" | standardUnknown17="0xf6010100" standardUnknown18="0xf7010100" standardUnknown19="0xf8010100" | ||
standardUnknown17="0xf9010100" standardUnknown18="0xfa010100" standardUnknown19="0xfb010100" | standardUnknown17="0xf9010100" standardUnknown18="0xfa010100" standardUnknown19="0xfb010100" | ||
standardUnknown17="0x80040100" standardUnknown18="0x81040100" standardUnknown19="0x82040100" | standardUnknown17="0x80040100" standardUnknown18="0x81040100" standardUnknown19="0x82040100" | ||
standardUnknown17="0x84040100" standardUnknown18="0x85040100" standardUnknown19="0x86040100" | standardUnknown17="0x84040100" standardUnknown18="0x85040100" standardUnknown19="0x86040100" | ||
Is not very usuall to see the 3 used consecutivelly (most times the first or the last stores an "0x0" or a "0x100"), but its values always increases in + 0x1000000 | Is not very usuall to see the 3 used consecutivelly (most times the first or the last stores an "0x0" or a "0x100"), but are used this way several times inside firmware, and its values always increases in + 0x1000000 |
Revision as of 19:09, 22 November 2015
Objects not used in PS3 official firmware
Some of them maybe supported
[ObjUnknown0xB] [XItem] [ModelObject] [LItem] [Icon] [UButton] [ObjUnknown0x1B]
Float conversions
Some of the values in the tables in frontpage (in the red marked rows as speculative) was dumped by rcomage as type "unk" but are "floats", for this reason rcomage didnt made the float-to-decimal conversion and appears as a hexidecimal value with the endianess swapped (bytes reversed) and the starting zeroes removed
To make the decimal conversion you can use this web http://www.h-schmidt.net/FloatConverter/IEEE754.html
Example, a value 0xa0c0 was extracted by using the type "unk". After changing endianess manually the value is 0xc0a00000. And after the decimal conversion the result is -5
Standard object attributes
Are used 5485 times in 4.76 PS3 firmware, most objects uses them so is the most important group of attributes and are critical to fully understand how all the other objects works. Also the way that is stored some of the "unknown" attribute values is the same used in other unknowns from other objects. in few words, by identifying this unknowns there will be a lot of other objects affected not only in the "standard attributes" but also in the "specific attributes"
Template:RCOXML standard object attributes
Unknown17, Unknown18, Unknown19
The 3 are related, and stores the value in the same format (this format is also used by a lot of specific attributes of other unknowns), some examples:
standardUnknown17="0xf6010100" standardUnknown18="0xf7010100" standardUnknown19="0xf8010100" standardUnknown17="0xf9010100" standardUnknown18="0xfa010100" standardUnknown19="0xfb010100" standardUnknown17="0x80040100" standardUnknown18="0x81040100" standardUnknown19="0x82040100" standardUnknown17="0x84040100" standardUnknown18="0x85040100" standardUnknown19="0x86040100"
Is not very usuall to see the 3 used consecutivelly (most times the first or the last stores an "0x0" or a "0x100"), but are used this way several times inside firmware, and its values always increases in + 0x1000000