Talk:Rcomage: Difference between revisions
Line 56: | Line 56: | ||
onLabelLoad onScrollIn <---- better, official name | onLabelLoad onScrollIn <---- better, official name | ||
unknownRef32 onScrollOut | unknownRef32 onScrollOut | ||
[Button] | |||
image2 glow | |||
*Examples: | *Examples: | ||
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**onLabelLoad="event:native:/Bar::onScrollIn" | **onLabelLoad="event:native:/Bar::onScrollIn" | ||
**unknownRef32="event:native:/Bar::onScrollOut" | **unknownRef32="event:native:/Bar::onScrollOut" | ||
**image="image:wid_move" shadow="nothing" image2="image:wid_move_forcus" (and xmb icon/button is composed by: image, shadow, glow) | |||
In the previous examples the ''MlistID'' is the owner of the attribute that specifyes the event... so ''MlistID'' needs to be removed to deduce the event name | In the previous examples the ''MlistID'' is the owner of the attribute that specifyes the event... so ''MlistID'' needs to be removed to deduce the event name |
Revision as of 15:37, 2 November 2015
Missing descriptors in rcomage current version (1.1.1)
miscmap.ini
- See Languages
- unknown0x10.xml is Polish
- unknown0x11.xml is Portuguese (Brazil)
- unknown0x12.xml is English (Great Britain)
- unknown0x13.xml is Turkish
- The languages are listed in the file miscmap.ini... you can add the unknowns by yourself to the languages table, example:
[languages] 00_Japanese ; ja 01_EnglishUSA ; en 02_French ; fr 03_Spanish ; es 04_German ; de 05_Italian ; it 06_Dutch ; nl 07_PortuguesePT ; pt 08_Russian ; ru 09_Korean ; ko 10_ChineseTrad ; ch 11_ChineseSimpl ; zh 12_Finnish ; fi 13_Swedish ; sv 14_Danish ; da 15_Norwegian ; no 16_Polish ; pl 17_PortugueseBR ; br 18_EnglishGB ; gb 19_Turkish ; tr
- changes i made...--Sandungas (talk) 00:08, 23 October 2014 (EDT)
- Added language id number before the filenames
- Added the 4 unknowns (Polish, PortugueseBR, EnglishGB, and Turkish)
- Changed filenames for variants of PortuguesePT/BR, and EnglishUSA/GB
- Fixed "Portugese" typo
objattribdef-ps3.ini
This file defines the names of the object attributes used in the XML descriptor at the root of the .rco
Lot of unknowns, some of them was not posible to identify in PSP times because PSP never used them... but in PS3 is posible to identify a few more, please help to fill an "unnofficial" list here
[MList] unknownRef3 Text unknownRef33 OnPush ? unknownRef37 OnFocusIn unknownRef39 OnFocusOut <---speculative, because always appears inmediatlly after OnFocusIn, and there is not unknownRef38 in rcomage) unknownRef41 cbFocusLeft unknownRef47 cbFocusDown unknownRef49 OnScrollIn unknownRef51 cbScrollOut [XMenu] onLoad onInit <---- better, official name onEnter onPush <---- better, official name unknownEvent28 onCursorMove onLabelLoad onScrollIn <---- better, official name unknownRef32 onScrollOut [Button] image2 glow
- Examples:
- unknownRef3="text:msg_game"
- unknownRef33="event:native:/OnPushMlistID"
- unknownRef33="event:native:/Menu::cbPush"
- unknownRef37="event:native:/OnFocusInMlistID"
- unknownRef41="event:native:/Menu::cbFocusLeft"
- unknownRef47="event:native:/Menu::cbFocusDown"
- unknownRef49="event:native:/OnScrollInMlistID"
- unknownRef49="event:native:/Menu::cbScrollIn"
- unknownRef51="event:native:/Menu::cbScrollOut"
- onLoad="event:native:/Bar::onInit"
- onEnter="event:native:/Bar::onPush"
- unknownEvent28="event:native:/Bar::onCursorMove"
- onLabelLoad="event:native:/Bar::onScrollIn"
- unknownRef32="event:native:/Bar::onScrollOut"
- image="image:wid_move" shadow="nothing" image2="image:wid_move_forcus" (and xmb icon/button is composed by: image, shadow, glow)
In the previous examples the MlistID is the owner of the attribute that specifyes the event... so MlistID needs to be removed to deduce the event name
Probably another 2 unknowns are OnFocusOut and OnScrollOut (because Out is the opposite state of In, it seems Focus and Scroll are intended to have 2 states)
animattribdef-ps3.ini
This file defines the names of the animation attributes used in the XML descriptor at the root of the .rco
Some unknowns, not much interesting because PS3 doesnt seems to use too much xml animations inside rco's (with a few exceptions like gameboot animation, etc...)
tagmap.ini
This file defines the names of the tags used in the XML descriptor at the root of the .rco
Only a few unknowns