Patches/sandbox: Difference between revisions

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m (→‎custom_render_plugin.rco remove delay: fixed wrong order in the lock/unlocks, now all are used in the same order than original)
Line 181: Line 181:
<Animation name="anim_coldboot">
<Animation name="anim_coldboot">
<Lock unknownInt0="0xffffffff" />
<Lock unknownInt0="0xffffffff" />
<Unlock unknownInt0="0xffffffff" />
<FireEvent object="event:native:/anim_coldboot_Finished" />
<FireEvent object="event:native:/anim_coldboot_Finished" />
<Unlock unknownInt0="0xffffffff" />
</Animation>
</Animation>
<Animation name="anim_coldboot2">
<Animation name="anim_coldboot2">
<Lock unknownInt0="0xffffffff" />
<Lock unknownInt0="0xffffffff" />
<Unlock unknownInt0="0xffffffff" />
<FireEvent object="event:native:/anim_coldboot_Finished" />
<FireEvent object="event:native:/anim_coldboot_Finished" />
<Unlock unknownInt0="0xffffffff" />
</Animation>
</Animation>
</syntaxhighlight>
</syntaxhighlight>

Revision as of 22:24, 18 June 2015

disable wait for coldboot view sleep

CEX + SHOP + DEX + DECR

 set search  "\x88\x1D\x00\x06\x3C\x60\x00"
 set replace "\x38\x00\x00\x01\x3C\x60\x00"

GEX/Arcade

N/A

Offsets

vsh.elf 4.00 4.01 4.10 4.11 4.20 4.21 4.23 4.25 4.26 4.30 4.31 4.40 4.41 4.45 4.46 4.50 4.55 4.60 4.65 4.66 4.70 4.75
 CEX  0xBEA98 - 0xBEA88 0xBEABC 0xBF1DC 0xBF1DC - 0xBF1E4 - 0xBF4E4 0xBF4E4 0xBF4E4 0xBF4E4 0xBF4E4 0xBF4E4 - - 0xBF3B0 0xBF3B0 0xBF3B0 0xBF30C 0xBF30C
 SEX  0xBED04 - 0xBECF4 0xBED28 0xBF44C 0xBF44C 0xBF44C - 0xBF454 - 0xBF754 0xBF6E8 0xBF6E8 0xBF6E8 0xBF6E8 - 0xBF5F4 0xBF5A4 - 0xBF5A4 0xBF500 0xBF500
 DEX  0xC3AA8 40xC3AA8 0xC3A98 0xC3ACC 0xC41D4 0xC41D4 - 0xC41EC - 0xC44EC - - - - - 0xC43D4 0xC43F0 0xC43B0 - 0xC43B0 -
 DECR  0xC3F58 - - - - - - - - - - - - - - 0xC5110 - - - - -


disable load of coldboot on boot (does not work) v1

CEX + SHOP + DEX + DECR

(does not work)

 set search  "\x00\x00\x00\x34\x00\x00\x05\xF4"
 set replace "\x00\x00\x00\x34\xFF\xFF\xFF\x88"

Offsets

custom_render_plugin.prx 4.00 4.01 4.10 4.11 4.20 4.21 4.23 4.25 4.26 4.30 4.31 4.40 4.41 4.45 4.46 4.50 4.55 4.60 4.65 4.66 4.70 4.75
 CEX  - - - - - - - - - - - - - - - - - - - - - -
 SEX  - - - - - - - - - - - - - - - - - - - - - -
 DEX  - - - - - - - - - - - - - - - - - - - - - -
 DECR  - - - - - - - - - - - - - - - - - - - - - -

disable load of coldboot on boot (does not work) v2

(does not work)

CEX + SHOP + DEX + DECR

 set search  "\x40\x9E\x00\x14\x38\x60\x00\x00\x38\x80\x00\x00"
 set replace "\x48\x00\x00\x14\x38\x60\x00\x00\x38\x80\x00\x00"

Offsets

custom_render_plugin.prx 4.00 4.01 4.10 4.11 4.20 4.21 4.23 4.25 4.26 4.30 4.31 4.40 4.41 4.45 4.46 4.50 4.55 4.60 4.65 4.66 4.70 4.75
 CEX  - - - - - - - - - - - - - - - - - - - - - -
 SEX  - - - - - - - - - - - - - - - - - - - - - -
 DEX  - - - - - - - - - - - - - - - - - - - - - -
 DECR  - - - - - - - - - - - - - - - - - - - - - -

disable load of coldboot on boot (does not work) v3

(does not work)

CEX + SHOP + DEX

 set search  "\x40\x9E\x00\x10\x7F\xC3\xF3\x78\x7B\xE4\x00\x20"
 set replace "\x48\x00\x00\x10\x7F\xC3\xF3\x78\x7B\xE4\x00\x20"

Offsets

custom_render_plugin.prx 4.00 4.01 4.10 4.11 4.20 4.21 4.23 4.25 4.26 4.30 4.31 4.40 4.41 4.45 4.46 4.50 4.55 4.60 4.65 4.66 4.70 4.75
 CEX  - - - - - - - - - - - - - - - - - - - - - -
 SEX  - - - - - - - - - - - - - - - - - - - - - -
 DEX  - - - - - - - - - - - - - - - - - - - - - -
 DECR  - - - - - - - - - - - - - - - - - - - - - -

coldboot_dummy.raf

Experimental

https://www.sendspace.com/file/kkwe5w


VSH experimental double patch

(untested)

<mysis> beware it might also create endless wave :~
 set search  "\x81\x3E\x00\x08\x88\x1D\x00\x09"
 set replace "\x48\x00\x00\x34\x88\x1D\x00\x09"
 set search  "\x38\x60\x00\x64\x41\x9E\x00\x0C"
 set replace "\x38\x60\x00\x64\x48\x00\x00\x0C"

Offsets 1

vsh.elf 4.00 4.01 4.10 4.11 4.20 4.21 4.23 4.25 4.26 4.30 4.31 4.40 4.41 4.45 4.46 4.50 4.55 4.60 4.65 4.66 4.70 4.75
 CEX  - - - - - - - - - - - - - - - - - - - - - -
 SEX  - - - - - - - - - - - - - - - - - - - - - -
 DEX  - - - - - - - - - - - - - - - - - - - - - -
 DECR  - - - - - - - - - - - - - - - - - - - - - -


VSH disable boot sound

(untested}

 set search  "\x38\x60\x00\x01\x68\x00\x00\x01\x38\x80\x00\x00"
 set replace "\x38\x60\x00\x01\x38\x00\x00\x00\x38\x80\x00\x00"

Offsets

vsh.elf 4.00 4.01 4.10 4.11 4.20 4.21 4.23 4.25 4.26 4.30 4.31 4.40 4.41 4.45 4.46 4.50 4.55 4.60 4.65 4.66 4.70 4.75
 CEX  - - - - - - - - - - - - - - - - - - - - - -
 SEX  - - - - - - - - - - - - - - - - - - - - - -
 DEX  - - - - - - - - - - - - - - - - - - - - - -
 DECR  - - - - - - - - - - - - - - - - - - - - - -


custom_render_plugin.rco remove delay

(original sum of delays is 10 seconds)

set <Delay time="0" /> and duration="0":

			<Animation name="anim_coldboot">
				<Lock unknownInt0="0xffffffff" />
				<Fade object="object:scelogo" duration="0" accelMode="0x0" transparency="0" />
				<FireEvent object="event:native:/anim_coldboot_BootBG1" />
				<Delay time="0" />
				<FireEvent object="event:native:/anim_coldboot_NormalBG" />
				<Delay time="0" />
				<Fade object="object:scelogo" duration="0" accelMode="0x3" transparency="0.8" />
				<Delay time="0" />
				<Fade object="object:scelogo" duration="0" accelMode="0x3" transparency="0" />
				<Delay time="0" />
				<Delay time="0" />
				<FireEvent object="event:native:/anim_coldboot_ShowGUI" />
				<Unlock unknownInt0="0xffffffff" />
				<Delay time="0" />
				<FireEvent object="event:native:/anim_coldboot_Finished" />
			</Animation>
			<Animation name="anim_coldboot2">
				<Lock unknownInt0="0xffffffff" />
				<Fade object="object:scelogo" duration="0" accelMode="0x0" transparency="0" />
				<FireEvent object="event:native:/anim_coldboot_BootBG2" />
				<Delay time="0" />
				<FireEvent object="event:native:/anim_coldboot_NormalBG2" />
				<Delay time="0" />
				<FireEvent object="event:native:/anim_coldboot_ShowGUI" />
				<Unlock unknownInt0="0xffffffff" />
				<Delay time="0" />
				<FireEvent object="event:native:/anim_coldboot_Finished" />
			</Animation>

Minimalistic code approachs (there are only 4 options)

Replacing everything by the "lock" declaration (because is unknown and removing something unknown looks like a bad idea) and a dummy fireevent animation

			<Animation name="anim_coldboot">
				<Lock unknownInt0="0xffffffff" />
				<Unlock unknownInt0="0xffffffff" />
				<FireEvent object="event:native:/anim_coldboot_Finished" />
			</Animation>
			<Animation name="anim_coldboot2">
				<Lock unknownInt0="0xffffffff" />
				<Unlock unknownInt0="0xffffffff" />
				<FireEvent object="event:native:/anim_coldboot_Finished" />
			</Animation>

Replacing everything by the "lock" declaration (because is unknown and removing something unknown looks like a bad idea)

			<Animation name="anim_coldboot">
				<Lock unknownInt0="0xffffffff" />
				<Unlock unknownInt0="0xffffffff" />
			</Animation>
			<Animation name="anim_coldboot2">
				<Lock unknownInt0="0xffffffff" />
				<Unlock unknownInt0="0xffffffff" />
			</Animation>

Replacing everything by a dummy fireevent animation
set <FireEvent object="event:native:/anim_coldboot_Finished" />:

			<Animation name="anim_coldboot">
				<FireEvent object="event:native:/anim_coldboot_Finished" />
			</Animation>
			<Animation name="anim_coldboot2">
				<FireEvent object="event:native:/anim_coldboot_Finished" />
			</Animation>

Deleting everything

			<Animation name="anim_coldboot">
			</Animation>
			<Animation name="anim_coldboot2">
			</Animation>