Talk:Content Information Files: Difference between revisions

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m (added minor infos for .MPO)
m (note about icons display buffer)
 
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The page needs work, but by now i can link here from the [[PARAM.SFO]] page for regional codes exaplins.
*Video: poking ICON0.PNG bitmap data in ram dynamically with a plugin.prx http://www.vidup.de/v/zP4iw/ (test by 3141card)
 
**Any other info about how this display buffer works or how the firmware manages the icons can be moved to front page later
I added a couple of '''xx''' i found for a game, and the list for trophies is empty... feel free to complete them
 
 
===MPO format===
 
Instead of creating new page, it can be better to start document this format here (even it s not content information, it s about JPG format. The MPO MA for 3DS is different, this is not so much documented, it might be PS3 specific enough to be on wiki but if not please remove):
 
Since fw 3.70 with specifics sixasis controls (on PlayMemories but also from XMB), PS3 as well as 3DS or some Sony and Fuji camera can read MPO images as specific format (otherwise display as simple JPG).
 
====MPO MA====
 
On the Sony MPO format Multi Angle (rco image), the picture is composed by 15 embedded Jpg image.
 
Fuji format:
 
====MPO 3D====
 
...

Latest revision as of 03:54, 26 December 2013

  • Video: poking ICON0.PNG bitmap data in ram dynamically with a plugin.prx http://www.vidup.de/v/zP4iw/ (test by 3141card)
    • Any other info about how this display buffer works or how the firmware manages the icons can be moved to front page later