Rich Appearance Format (RAF): Difference between revisions
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[[Category:Software]] | [[Category:Software]] | ||
=Description= | =Description= | ||
RAF (''' | RAF ('''R'''ich '''A'''ppearance '''F'''ormat) is a container, used by the animation when PS3 boots (coldboot.raf), and inside dynamic [[Themes_%28.p3t%29|Themes]] (as the animated scene displayed at the background of the theme) | ||
=RAF tools= | =RAF tools= | ||
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PCLC V2.511 Download: http://www.mediafire.com/download/zbb3e07wdx22jub | PCLC V2.511 Download: http://www.mediafire.com/download/zbb3e07wdx22jub | ||
=RAF contents= | =RAF contents= | ||
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==Models (.DAE)== | ==Models (.DAE)== | ||
Models can be geometric 3D objects, or 3D light points | Models can be geometric 3D objects, or 3D light points | ||
*Typical objects and names used: | *Typical objects and names used: | ||
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==Textures (.GTF)== | ==Textures (.GTF)== | ||
'''G'''raphics '''T'''exture '''F'''ormat (GTF) is a container for storing one or multiple textures ("pack GTF") data in a layout that can be used as is by [[RSX]]. | |||
==Script (.JS)== | ==Script (.JS)== | ||
.js (playstation javascript derivate, also known as PSJS) | script.js (playstation javascript derivate, also known as PSJS) | ||
=Links= | =Links= | ||
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**http://dudu.clx.free.fr/wiki/index.php?title=PS3RAF | **http://dudu.clx.free.fr/wiki/index.php?title=PS3RAF | ||
**http://ps3.duduclx.fr/index.php?title=Th%C3%A8mes_dynamiques_PS3 | **http://ps3.duduclx.fr/index.php?title=Th%C3%A8mes_dynamiques_PS3 | ||
*Interesting info about Animations/3D support in themes http://www.ps3hax.net/showthread.php?t=28426 | *Interesting info about Animations/3D support in themes http://www.ps3hax.net/showthread.php?t=28426 | ||
*See also: [[Qt Resource Container (QRC)]] | *See also: [[Qt Resource Container (QRC)]] |
Revision as of 14:21, 13 November 2013
Description
RAF (Rich Appearance Format) is a container, used by the animation when PS3 boots (coldboot.raf), and inside dynamic Themes (as the animated scene displayed at the background of the theme)
RAF tools
Rich Apparence Maker
http://r.a.m.games-hack.fr/index.php
guide http://r.a.m.games-hack.fr/doc/Rich%20Appearance%20Maker%20-%20Quick%20Start%20Guide.pdf
R.A.M on PS3 News: http://www.ps3news.com/ps3-hacks-jailbreak/video-ps3-rich-appearance-maker-r-a-m-beta-is-now-open/
R.A.M on PSX Scene: http://psx-scene.com/forums/content/rich-appearance-maker-r-m-free-beta-now-open-dynamic-theme-maker-2161/
PS3 Color Logo Creator V2.511
PCLC Source: http://tizzyt-archive.blogspot.co.uk/2012/04/playstation-color-logo-creator-v2511.html
PCLC on PS3 News: http://www.ps3news.com/ps3-hacks-jailbreak/ps3-color-logo-creator-v2-50-v2-51-updates-now-available/
PCLC V2.511 Download: http://www.mediafire.com/download/zbb3e07wdx22jub
RAF contents
It must comply with these restrictions :
-Textures size max: 15 mb -Geometry & script size max: 1mb -Actor size max: 1.20mb -Actor number max: 128 -Cameras: 1 -Lights: 2 (ambient + point) -Scripts: 1 -Models: 64 (with 8 animations each model)
RAF Scene (.XML)
Models (.DAE)
Models can be geometric 3D objects, or 3D light points
- Typical objects and names used:
- bg.dae
- ambient_light.dae
- point_light.dae
Models files contains references to the libraries that were used by the 3D app that build the object
- Typical entries found in models (3d objects)
- <asset>
- <library_physics_scenes>
- <library_images>
- <library_materials>
- <library_effects>
- <library_geometries>
- <library_visual_scenes>
- <scene>
- Typical entries found in models (3d lights)
- <asset>
- <library_physics_scenes>
- <library_lights>
- <library_visual_scenes>
- <scene>
Textures (.GTF)
Graphics Texture Format (GTF) is a container for storing one or multiple textures ("pack GTF") data in a layout that can be used as is by RSX.
Script (.JS)
script.js (playstation javascript derivate, also known as PSJS)
Links
- RAF pages in other wiki/s
- Interesting info about Animations/3D support in themes http://www.ps3hax.net/showthread.php?t=28426
- See also: Qt Resource Container (QRC)