Qt Resource Container (QRC): Difference between revisions

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This proves the sparks is a dynamic animation, is constantly "reading" the position of the cursor to adjust particle directions
This proves the sparks is a dynamic animation, is constantly "reading" the position of the cursor to adjust particle directions
'''wallpapers'''
After extraction, the 24 .dds images used as wallpapers shares the same header (0x80 bytes), after the header starts the pixel info (each pixel is 4 bytes length in RGBA format). Is posible to change the pixel info without changing the header
00 00 00 FF = black pixel


=== raf.qrc ===
=== raf.qrc ===

Revision as of 19:18, 10 October 2013

location: /dev_flash/vsh/resource/qgl

General format

ZLIB Compressing level 9.

QRCC

Compressed (QRCC) file (example from 3.55 lines.qrc):

Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
00000000  51 52 43 43 00 08 7A 60                          QRCC..z`
51 52 43 43   magic header 'QRCC'
00            divisor
08 7A 60      size of ZLIB unpacked (QRCF) file

QRCF

unpacked (QRCF) file (example from 3.55 lines.qrc):

Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
00000000  51 52 43 46 00 00 01 10 00 00 00 40 00 00 25 7C  QRCF.......@..%|
00000010  00 00 25 C0 00 00 14 02 00 00 39 D0 00 00 00 1B  ..%À......9Ð....
00000020  00 00 39 F0 00 00 00 00 00 00 39 F0 00 00 00 00  ..9ð......9ð....
00000030  00 00 39 F0 00 08 40 70 00 00 00 00 00 00 00 00  ..9ð..@p........
51 52 43 46   magic header 'QRCF'
00            divisor
xx xx xx xx   size of file sections


Mods

canyon.qrc

location: /dev_flash/vsh/resource/qgl

earth.qrc

location: /dev_flash/vsh/resource/qgl

icons.qrc

location: /dev_flash/vsh/resource/qgl

icontex.qrc

location: /dev_flash/vsh/resource/qgl

lines.qrc

location: /dev_flash/vsh/resource/qgl


Notes (this section is speculative until someone finds where the values are stored, feel free to improve it)

Sparks dynamic animation (sparks movement affected by cursor position and "fluid density")

The sparks movement is affected by the displacement of the cursor when moving along XMB columns and rows (left-right, or up-down directions). When the cursor moves fast to a new position the sparks "tends" to move in the opposite direction trying to mimic a real fluid like air or water

To see this effect is good to configure a black wallpaper and enable all the options iside "theme settings" to "original" (this will make the sparks very visibles). Then start moving the cursor from left column (user) <---> to right column (friends)... or from top item <---> to bottom item in any colums (more visible in a column with several items, like game)... and note how the sparks directions are affected :)

This proves the sparks is a dynamic animation, is constantly "reading" the position of the cursor to adjust particle directions

wallpapers After extraction, the 24 .dds images used as wallpapers shares the same header (0x80 bytes), after the header starts the pixel info (each pixel is 4 bytes length in RGBA format). Is posible to change the pixel info without changing the header

00 00 00 FF = black pixel

raf.qrc

location: /dev_flash/vsh/resource/qgl

rhm.qrc

location: /dev_flash/vsh/resource/qgl

store.qrc

location: /dev_flash/vsh/resource/qgl


Tools

QGL

  • this tool can decompress a QRCC to QRCF and compress a QRCF to QRCC

https://raw.github.com/wargio/ps3tools/master/QGL.c (just run make to compile it)

DDS

  • This tiny tool can extract embedded .dds, heavily based on an MPO splitter by Christian Steinruecken.

http://rghost.net/47483926 (include Code-Compile-Credit. Drag and drop your file with embedded .dds)