Move Motion Controller: Difference between revisions

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m (→‎Extension Connector: remaped MCU pins in MoveCopter)
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==Software Related Projects==
==Software Related Projects==


===PSl1ght===
===PSL1GHT===
PS3 homebrew support for move controller by faking the device as a wireless mouse, there is no support for native firmware move modules/functions (yet)
PS3 homebrew support for move controller by faking the device as a wireless mouse, there is no support for native firmware move modules/functions (yet)



Revision as of 09:59, 18 September 2012


Move Hardware

  • Model nº
    • CECH-ZCM1U (bought in ?)
    • CECH-ZCM1E (bought in europe)

Some photos of a dissassembled move controller ---> http://www.ifixit.com/Teardown/PlayStation-Move-Teardown/3594/1

ARM STM32F103 VBT6 Y (32bit 72MHz MCU)

U19
http://www.st.com/mcu/devicedocs-STM32F103VB-110.html

http://www.st.com/stonline/stappl/st/com/TECHNICAL_RESOURCES/TECHNICAL_LITERATURE/DATASHEET/CD00161566.pdf

Reference STM32 (Device family) F (Procut type) 103 (Device subfamily) V (Pin count) B (Flash memory size) T (Package) 6 (Temperature range) Y (Options)
Description STM32= ARM-based 32-bit microcontroller F= general-purpose 103= performance line T= 36 pins
C= 48 pins
R= 64 pins
V= 100 pins
8= 64 Kbytes
B= 128 Kbytes
H= BGA
T= LQFP
U= VFQFPN
6= -40 to +85 ºC
7= -40 to +105 ºC
Unknown
  • Buses:
    • 3x USART
    • 2x SPI
    • 2x I²C
    • 1x USB
    • 1x CAN

STM LPR425AL (2-Axis Gyroscope)

The 2-axis gryoscope (likely an STM LPR425AL) is an analog sensor measuring rotation along the x- and y-axes

Is covered with a metal shield to avoid interferences (marked as 067S8 in some models), this makes his identification dificult

Y5250H 2029 K8QEZ (Z-Axis Gyroscope)

alt.no.: Y5250H 2005 4Y84AQ
alt.no.: Y5250H 2024 GPECQ
U14

Kionix KXSC4 10227 2410 (3-Axis Accelerometer)

alt.no.: Kionix KXSC4-XLU 90831 3909
alt.no.: Kionix KXSC4 10115 2010
U12
http://www.kionix.com/

AKM AK8974 (3-Axis Magnetic Compass)

alt.no.:AKM8974 948D
alt.no.:AKM8974 008F
U13
http://www.chipworks.com/seamark.aspx?sm=s4%3BDatedfl11%3BDevCategory12%3BMEMS+Devicesm12%3BReleaseMonthm10%3BDeviceTypefl10%3BReportCode12%3BEXR-0908-802&cw=detail2

Cambridge Silicon Radio BC4RE A16U (Bluetooth transmitter)

U8?
http://www.csr.com/products/technology/bluetooth

ALPS 503A 04C (Radio Module)

LED2 (High Power RGB LED)

6 pins surface mounted RGB 2^24

  • Soldered to the board with a ribbon cable (no connectors) with 4 lines marked as:
    • LED_B
    • LED_G
    • LED_R
    • LED_4R5 (VDD line)

TPS63030 (High Efficient Single Inductor Buck-Boost Converter)

alt.no.:CEE TI J 04P0
U6

Texas Instruments BQ24080 (1-cell Li-Ion Charger)

alt.no.:BRO 01J PDH2
alt.no.:BRO 04K 0948
U1

Li-Ion (Battery Pack)

4-168-108-01 / LIS1441
3.7V 1380 mAh
(typ 1520mAh)
Charge Current: 1.4A
Charge Voltage: 4.25V

External Conectors

Move controller connectors

USB connector

USB (Mini-B type) standard connector 5 pins

http://pinoutsguide.com/Slots/USB_pinout.shtml

Charging Station Pads

2 copper pads that are part of a little PCB with no traces that works as a support for the pads. Are soldered (no connectors) to the main board with 2 wires: black (ground) red (volts)

http://www.youtube.com/watch?v=TkPFKrlWWwk

Extension Connector

Marked in the plastic as "ext" and refered as "extension connector" in the Move Sharp Shooter "Instruction Manual.pdf"

8 pins custom made (exact alternative part not found yet)

This connector is used to communicate with the Move Sharp Shooter gun. The buttons, trigger, etc... of this gun can send signals to the move controller

EXT connector pin number
(from left to right)
Connected to main board MCU default firmware function sony firmware function
(pinout remapped ?)
MoveCopter firmware function
(pinout remapped)
1 3.2v
2 3.2v
3 MCU pin 41 (PE10) TIM1_CH2N No
4 MCU pin 42 (PE11) TIM1_CH2 PPM output (input for the PC telemetry app)
5 MCU pin 92 (PB6) I2C1_SCL USART1 TX (serial transmitter). Added to the project after D-lite manual
6 MCU pin 93 (PB7) I2C1_SDA USART1 RX (serial receiver). Added to the project after D-lite manual
7 GND
8 GND
  • Notes
    • All the squematics and pinouts in "D-lite MoveCopter manual" and "Kenn Sebesta blog" related with this connector are taken directly from the main board (not from the external connector). The squematics explained in these pages are from an old model with different number of pins (some of them duplicated or displaced). There are at least 3 different board models where this pins are different, but in all models the lines are reordered at the "EXT connector" (and reduced to 8), all models has the same pinout externally explained here in ps3devwiki
    • In MoveCopter bootloader several pins of MCU has been remaped, included 3 pins of "EXT connector" (for input/output data), and the 3 RGB lines from the LED + 1 line from the rumble motor (to controll 4 servo motors for the helices of the quadcopter)
Obsolete not-acurate notes
The connector is soldered in a "children board" identifyed as "connector board", is connected with the "main board" with a 12 traces ribbon cable (and 2 pressure connectors).
Only 4 lines of the ribbon cable are used for data signals (protected with a resistor and a diode in the children board) + 1 line for "ground" and 1 line for 3.2volts
I will upload a complete squematic of this sub-circuit later

Software Related Projects

PSL1GHT

PS3 homebrew support for move controller by faking the device as a wireless mouse, there is no support for native firmware move modules/functions (yet)

The PS Move API

Is a library to access the Sony Move Motion Controller via Bluetooth and USB directly from your PC (Linux, Mac OS X, Windows) without the need for a PS3. Mobile platforms are also supported (or planned): Support for MeeGo 1.2 Harmattan is already working, support for Android is in the works. The library is free software, released under a Simplified BSD License, so you can use it in both open source and proprietary closed-source applications, as long as you follow the license terms.

http://thp.io/2010/psmove/

Git repository: https://github.com/thp/psmoveapi

Move On PC

PS Move Motion Controller as input device on PCs and mobile devices May 2012: We are participating in the Google Summer of Code. We will keep you updated about our progress here. The old code base will be archived in the Downloads section soon, and we will base our future MoveOnPC work on Thomas Perl's "PS Move API" project, but add support for tracking and computer vision to the library.

Blog: http://moveonpc.blogspot.com.es/

http://code.google.com/p/moveonpc/

Move Framework for Windows

With the Move Framework, you can integrate all the possibilities of motion tracking in your programs and games!. There are SDK's for C++ and C# developers. The project is no longer maintained

http://code.google.com/p/moveframework/ (src available with svn)

Motion In Joy for Windows

MotioninJoy is a driver, designed by a developer unconnected with Sony, intended to use all the features of the Sixaxis and Dualshock 3 controllers on a PC running Windows.

http://www.motioninjoy.com

http://www.motioninjoy.com/wiki/help

http://forums.motioninjoy.com/viewtopic.php?f=33&t=929

Hardware Related Projects

Kenn Sebesta blog (PS3 Move hacking)

http://www.eissq.com/ps3_move/

D-Lite MoveCopter

"CopterControl bootloader" port for "Move controller"

Is a custom bootloader/firmware for the ARM STM32 microcontroller series. The installation is composed by the "bootloader" (move hardware specific, installed by JTAG) and the "flight firmware" (common for all STM32 microcontrollers, installed by USB)

The flight firmware is intended to stabilish a flying quadcopter using data from position sensors (like the gyroscopes and the 3-axis acelerometers in move)

http://vimeo.com/25983655

http://wiki.openpilot.org/display/Doc/D-Lite%27s+PS3+MoveCopter

http://forums.openpilot.org/topic/5526-coptercontrol-on-a-game-controller/

http://forums.openpilot.org/topic/5526-coptercontrol-on-a-game-controller/page__st__40#entry24579

http://forums.openpilot.org/topic/5526-coptercontrol-on-a-game-controller/page__st__140#entry80016

http://git.openpilot.org/changelog/~br=D-Lite%402fMoveCopter_MARG/OpenPilot

http://wiki.openpilot.org/display/CC/CopterControl+Home

http://wiki.openpilot.org/display/Doc/Ground+Control+Station+User+Manual

http://www.openpilot.org/products/openpilot-coptercontrol-platform/

http://forums.openpilot.org/topic/5526-coptercontrol-on-a-game-controller/page__st__140#entry81223

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