Content Information Files: Difference between revisions
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| PIC2.PNG || 310x250 || (optional). | | PIC2.PNG || 310x250 || (optional). | ||
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| PIC2_'''xx'''.PNG || 310x250 || Same than PIC2.PNG but for specific languages (from 00 to 16) | |||
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Revision as of 08:37, 5 February 2012
Content Information Files are the multimedia files used to display the content in the XMB
The rest of the information (imputs/outputs) related with the content is stored by PARAM.SFO
Content Information Files
Games
File | Size | Description |
---|---|---|
ICON0.PNG | 320x176 | PNG image containing the image to be displayed in XMB |
ICON0_xx.PNG | 320x176 | Same than ICON0.PNG but for specific language (from 00 to 16) |
ICON1.PNG | 1000x560 | PNG image containing the image to be displayed in XMB |
SND0.AT3 | 2.4MB* | Sound file to be played (optional). |
ICON1.PAM | 320x176 and 2.4MB* | Video file to be shown (optional). |
ICON1_xx.PAM | 320x176 and 2.4MB* | Same than ICON1.PAM but for specific languages (from 00 to 16) |
PIC0.PNG | 1000x560 | Overlay picture (optional). |
PIC1.PNG | 1920x1080 | Background picture (optional). |
PIC2.PNG | 310x250 | (optional). |
PIC2_xx.PNG | 310x250 | Same than PIC2.PNG but for specific languages (from 00 to 16) |
- The sum of the sizes of SND0.AT3 + ICON1.PAM (or ICON1_xx.PAM) cant be higher than 2.4MB
Discs (in PS3_EXTRA folder)
File | Size | Description |
---|---|---|
ICON2.PNG | 486x405 | PNG image containing the image to be displayed in XMB |
ICON2_xx.PNG | 486x405 | Same than ICON2.PNG but for specific language (from 00 to 16) |
ICON3.SWF | 486x405 | Video file to be shown (optional). |
ICON3_xx.SWF | 486x405 | Same than ICON3.SWF but for specific languages (from 00 to 16) |
Trophies
File | Size | Description |
---|---|---|
ICON0.PNG | 320x176 | Trophyset main icon |
GR00x.PNG | 320x176 | Group x main icon (only used for gropus of thropies related with additionall content) |
TROPxxx.PNG | 240x240 | One icon for every trophie, from 000 (always platinum) to a maximun of 999 |
Regional codes in file names (languages)
Its possible to create "language specific files" by adding a numeric code to the end of the file name, this files only will be visibles/loaded if the language configured for the XMB matches the code
This regional codes are used in several places when talking about the content in a PS3 context e.g:
- In some parameters inside a .SFO containing language specific names
- Inside .BIK files (video format used in games) to index the audio tracks (a .BIK can contain 1 video + lot of audio tracks)
Number | Language |
---|---|
00 | Japanese |
01 | English |
02 | French |
03 | Spanish |
04 | German |
05 | Italian |
06 | Dutch |
07 | Portuguese |
08 | Russian |
09 | Korean |
10 | Trad.Chinese |
11 | Simp.Chinese |
12 | Finnish |
13 | Swedish |
14 | Danish |
15 | Norwegian |
16 | Polish |
File Formats
Images
- PNG
Supports 24 bits for RGB channels + 8 bits of a alpha transparency layer. For a totall of 32 bits when transparent areas are used.
Interlaced option (available when exporting the image to .PNG format) its not supported by the PS3
72 dpi, 1 frame
Audios
- AT3
Can be created by saving the file as a .WAV container using the ATRAC3 Codec @ 66Kbps.
Videos
- PAM
There is no "copyrighted-free" PAMF codec/decoder tools :(
- SWF
Shockwave Flash