Content Information Files: Difference between revisions

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(→‎Images: typo)
(added PS3_EXTRA animated icons in shockwave flash format)
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*The sum of the sizes of SND0.AT3 + ICON1.PAM (or ICON1_'''xx'''.PAM) cant be higher than 2.4MB
*The sum of the sizes of SND0.AT3 + ICON1.PAM (or ICON1_'''xx'''.PAM) cant be higher than 2.4MB
===Discs (in PS3_EXTRA folder)===
{| class="wikitable"
|-
! File !! Size !! Description
|-
| ICON2.PNG || 486x405 || PNG image containing the image to be displayed in XMB
|-
| ICON2_'''xx'''.PNG || 486x405 || Same than ICON2.PNG but for specific language (from 00 to 16)
|-
| ICON3.SWF || 486x405 || Video file to be shown (optional).
|-
| ICON3_'''xx'''.SWF || 486x405 || Same than ICON3.SWF but for specific languages (from 00 to 16)
|-
|}


===Trophies===
===Trophies===
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===Images===
===Images===
.PNG images supports 24 bits for RGB channels + 8 bits of a alpha transparency layer. For a totall of 32 bits when transparent areas are used.
*'''PNG'''
Supports 24 bits for RGB channels + 8 bits of a alpha transparency layer. For a totall of 32 bits when transparent areas are used.


Interlaced option (available when exporting the image to .PNG format) its not supported by the PS3
Interlaced option (available when exporting the image to .PNG format) its not supported by the PS3
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72 dpi, 1 frame
72 dpi, 1 frame


===Audio===
===Audios===
*'''AT3'''
Can be created by saving the file as a '''.WAV''' container using the '''ATRAC3''' Codec @ 66Kbps.
Can be created by saving the file as a '''.WAV''' container using the '''ATRAC3''' Codec @ 66Kbps.


===Video===
===Videos===
*'''PAM'''
There is no "copyrighted-free" PAMF codec/decoder tools :(
There is no "copyrighted-free" PAMF codec/decoder tools :(
*'''SWF'''
Shockwave Flash

Revision as of 15:41, 4 February 2012


Content Information Files are the multimedia files used to display the content in the XMB

The rest of the information (imputs/outputs) related with the content is stored by PARAM.SFO



Content Information Files

Games

File Size Description
ICON0.PNG 320x176 PNG image containing the image to be displayed in XMB
ICON0_xx.PNG 320x176 Same than ICON0.PNG but for specific language (from 00 to 16)
ICON1.PNG 1000x560 PNG image containing the image to be displayed in XMB
SND0.AT3 2.4MB* Sound file to be played (optional).
ICON1.PAM 320x176 and 2.4MB* Video file to be shown (optional).
ICON1_xx.PAM 320x176 and 2.4MB* Same than ICON1.PAM but for specific languages (from 00 to 16)
PIC0.PNG 1000x560 Overlay picture (optional).
PIC1.PNG 1920x1080 Background picture (optional).
PIC2.PNG 310x250 (optional).
  • The sum of the sizes of SND0.AT3 + ICON1.PAM (or ICON1_xx.PAM) cant be higher than 2.4MB

Discs (in PS3_EXTRA folder)

File Size Description
ICON2.PNG 486x405 PNG image containing the image to be displayed in XMB
ICON2_xx.PNG 486x405 Same than ICON2.PNG but for specific language (from 00 to 16)
ICON3.SWF 486x405 Video file to be shown (optional).
ICON3_xx.SWF 486x405 Same than ICON3.SWF but for specific languages (from 00 to 16)

Trophies

File Size Description
ICON0.PNG 320x176 Trophyset main icon
GR00x.PNG 320x176 Group x main icon (only used for gropus of thropies related with additionall content)
TROPxxx.PNG 240x240 One icon for every trophie, from 000 (always platinum) to a maximun of 999


Regional codes in file names (languages)

Its possible to create "language specific files" by adding a numeric code to the end of the file name, this files only will be visibles/loaded if the language configured for the XMB matches the code

This regional codes are used in several places when talking about the content in a PS3 context e.g:

  • In some parameters inside a .SFO containing language specific names
  • Inside .BIK files (video format used in games) to index the audio tracks (a .BIK can contain 1 video + lot of audio tracks)
Number Language
00 Japanese
01 English
02 French
03 Spanish
04 German
05 Italian
06 Dutch
07 Portuguese
08 Russian
09 Korean
10 Trad.Chinese
11 Simp.Chinese
12 Finnish
13 Swedish
14 Danish
15 Norwegian
16 Polish


File Formats

Images

  • PNG

Supports 24 bits for RGB channels + 8 bits of a alpha transparency layer. For a totall of 32 bits when transparent areas are used.

Interlaced option (available when exporting the image to .PNG format) its not supported by the PS3

72 dpi, 1 frame

Audios

  • AT3

Can be created by saving the file as a .WAV container using the ATRAC3 Codec @ 66Kbps.

Videos

  • PAM

There is no "copyrighted-free" PAMF codec/decoder tools :(

  • SWF

Shockwave Flash