Editing XMB In-game background music

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XMB In-Game Background Music was implemented in firmware 2.40
XMB In-Game Background Music was implemented in firmware 2.40


Activated by a flag in the ATTRIBUTE of PARAM.SFO inside the game disc or inside the .pkg installation folder, see [[PARAM.SFO]]. Has to be allowed by game developer via cellSysutilEnableBgmPlayback.  
Activated by a flag in the ATTRIBUTE of PARAM.SFO inside the game disc or inside the .pkg installation folder, see [[PARAM.SFO]]. Has to allowed by the game developer via cellSysutilEnableBgmPlayback.  


*Compatibility notes:
*Compatibility notes:
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*Reasons (speculation):
*Reasons (speculation):
Conflict with others system utility (E.G.:system chat voice, recording utility used on fews titles such PAIN, ), Network/Trophy ID (i.e. NPRWRTBOX_00) needed maybe, eboot compiled with old SDK or others restrictions (?)
Conflict with others system utility (E.G.:system chat voice, recording utility used on fews titles [http://www.ps3devwiki.com/wiki/PS4#Console such PAIN], ), Network/Trophy ID (i.e. NPRWRTBOX_00) needed maybe, eboot compiled with old SDK or others restrictions (?)


*[[QA_Flagging#Debug_Menu_settings_not_in_Retail.2FCEX_QA | Debug Menu]]:
*[[QA_Flagging#Debug_Menu_settings_not_in_Retail.2FCEX_QA | Debug Menu]]:
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  Torne (gdc)
  Torne (gdc)
  00 00 80 81
  00 00 80 81
  For Torne: http://www.psdevwiki.com/vita/index.php?title=System_File_Object_(SFO)_(PSF)
  For Torne: http://www.vitadevwiki.com/index.php?title=System_File_Object_(SFO)_(PSF)


Note: for Torne, it could have been a typo from the source.
Note: for Torne, it could have been a typo from the source.
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