Editing Talk:PSP Emulation

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0x04100010 - Get PGD data size
0x04100010 - Get PGD data size
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== TRANSLATOR_PATCH ==
What does the TRANSLATOR_PATCH is responsible for? Patching the PSP RAM, maybe?
* Yeah, looks like it. Patch is done right before entering recompiler/emitter, right before mips code is read. Worth to add that patch seems to affect only code that gets recompiled, which mean no patches to data, only to code(?). --[[User:Kozarovv|Kozarovv]] ([[User talk:Kozarovv|talk]]) 17:45, 4 March 2023 (CET)
** Looking for ways to fix the shitty Patapon 3. Patch (for PAL version) skips the sceIo functions to avoid loading the DATAMS.BND file from ms0:/ during the bootup. Of course it does not work on the PS3, in contrary to the PPSSPP. I do not have a time and wish to play with the EBOOT file encryption/decryption. --[[User:Agrippa|Agrippa]] ([[User talk:Agrippa|talk]]) 20:58, 10 March 2023 (CET)
TRANSLATOR_PATCH[2] = { 08844B7C 08844B80 10000036 00A08821 }
Looks like the pattern is wrong. I have tried various combinations with no luck for Final Fantasy Tactics. Patch for ULES version is ''0x883E050 00001021''.--[[User:Agrippa|Agrippa]] ([[User talk:Agrippa|talk]]) 20:42, 15 March 2023 (CET)
* It seems like emu expect single patch to be 0x14 in size? It's little bit hard to read that code because emu read it first, then translate to config nr, and send pemucorelib, that one interpret it, and send to translator (jit) elf using 0xB3900000 mapped mem. In the end pemucorelib also have built in jit which apparently don't use that patch? No idea really, i did some work on psp emu, but only for simple configs, and recompilers/emitters. --[[User:Kozarovv|Kozarovv]] ([[User talk:Kozarovv|talk]]) 11:17, 16 March 2023 (CET)
** What is the proper character set for the config file? ANSI or UTF-8?--[[User:Agrippa|Agrippa]] ([[User talk:Agrippa|talk]]) 11:00, 19 March 2023 (CET)
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