Editing Seeds

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* Location: aim_spu_module.self/isoldr/appldr/lv1ldr/spu_token_processor.self/spu_utoken_processor.self
* Location: aim_spu_module.self/isoldr/appldr/lv1ldr/spu_token_processor.self/spu_utoken_processor.self


==== EID0 section 0 seed for enc/dec + CMAC (Kirk command 0x12) ====
==== EID0 section 0 seed ====


<pre>2ED7CE8D1D55454585BF6A3281CD03AF</pre>
<pre>2ED7CE8D1D55454585BF6A3281CD03AF</pre>
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* Location: aim_spu_module.self
* Location: aim_spu_module.self


==== EID0 section 6 seed for enc/dec + CMAC (Kirk command 0x12) ====
==== EID0 section 6 seed ====


<pre>3AB0E6C4ACFFB629362FFBBBDBC854BC</pre>
<pre>3AB0E6C4ACFFB629362FFBBBDBC854BC</pre>
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* Location: pspemudrm (KIRK)
* Location: pspemudrm (KIRK)


==== EID0 section 0xA seed for enc/dec + CMAC (Kirk command 0x12) ====
==== EID0 section 6 seed for encrypted ECDSA private key ====


<pre>30B0395DC5835AAA3A7986B44AFAE684</pre>
<pre>33793B9F79E2EBAE55D4D6BF0ED376E6</pre>


* Location: aim_spu_module.self
Notes:
* This seed is the equivalent of the PSP KIRK command 0x10 AES128ECB seed (idskey0).
* Does EID0 section 0xA (or others) use the same seed ? Else why not to search their seed ;) ?


==== EID0 section 6 seed for encrypted ECDSA private key (Kirk command 0x10) ====
1) aes-256-ecb encrypt the seed with per-console EID0_key, in order to obtain the 128bit decryption key to decrypt your per-console encrypted ECDSA private key.


<pre>33793B9F79E2EBAE55D4D6BF0ED376E6</pre>
2) aes-128-ecb decrypt the encrypted ECDSA private key, located in the decrypted EID0 section 6 at offset 0x88.


Notes:
3) Verify the ECDSA private key. See KIRK command 0x10 on PSP or PS3 wiki (same public key and curve).
* This seed is the equivalent of the PSP Kirk command 0x10 AES128ECB seed (idskey0).
* EID0 sections 7-0xA use a different and unknown seed.


1) aes-256-ecb encrypt the seed with per-console EID0_key (indiv+0x20) and EID0_iv (indiv+0x10), in order to obtain the 128bit decryption key to decrypt per-console encrypted ECDSA private key.
* Location: pspemudrm (KIRK)


2) aes-128-cbc decrypt with iv=0 the encrypted ECDSA private key, located at certificate offset 0x88.
==== EID0 section 0xA seed ====


3) Verify the ECDSA private key by using the ECDSA public key at certificate offset 0x10. See KIRK command 0x10 on PSP or PS3 wiki (same constant public key and curve).
<pre>30B0395DC5835AAA3A7986B44AFAE684</pre>


* Location: pspemudrm (KIRK)
* Location: aim_spu_module.self


=== EID1 ===
=== EID1 ===
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</pre>
</pre>


== eEID1 fallback ==
=== eEID1 fallback ===


<pre>
<pre>
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</pre>
</pre>


=== eEID1 fallback decrypted ===
== eEID1 fallback decrypted ==


<pre>
<pre>
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= Notes =
= Notes =


* There are some tools that to work with these seeds: libeeid / ps3hdd_poc / ps3_decrypt_tools.
* libeeid / ps3hdd_poc / ps3_decrypt_tools were adapted to work with these seeds. So use these toosl.
* https://github.com/zecoxao/ps3_decrypt_tools Up-to-date tool for EID decryption and encryption.
* https://github.com/zecoxao/ps3_decrypt_tools Up-to-date tools for decrypting and encrypting.
* The seeds are scattered all over the wiki, so it's nice to have a spot where you can look at the seed you wish :)
* The seeds are scattered all over the wiki, so it's nice to have a spot where you can look at the seed you wish :)
* Many thanks to fail0verfl0w for this. Gotta love the print_hash function :3
* Many thanks to fail0verfl0w for this. Gotta love the print_hash function :3
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= References =
= References =


[[Iso_module|Isolated modules]] <- used as reference for EID specific seeds, amongst others
[Iso_module isolated modules] <- used as reference for EID specific seeds, amongst others




{{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude>
{{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude>
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