Editing Seeds
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* Location: aim_spu_module.self/isoldr/appldr/lv1ldr/spu_token_processor.self/spu_utoken_processor.self | * Location: aim_spu_module.self/isoldr/appldr/lv1ldr/spu_token_processor.self/spu_utoken_processor.self | ||
==== EID0 section 0 seed | ==== EID0 section 0 seed ==== | ||
<pre>2ED7CE8D1D55454585BF6A3281CD03AF</pre> | <pre>2ED7CE8D1D55454585BF6A3281CD03AF</pre> | ||
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* Location: aim_spu_module.self | * Location: aim_spu_module.self | ||
==== EID0 section 6 seed | ==== EID0 section 6 seed ==== | ||
<pre>3AB0E6C4ACFFB629362FFBBBDBC854BC</pre> | <pre>3AB0E6C4ACFFB629362FFBBBDBC854BC</pre> | ||
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* Location: pspemudrm (KIRK) | * Location: pspemudrm (KIRK) | ||
==== EID0 section | ==== EID0 section 6 seed for encrypted ECDSA private key ==== | ||
<pre> | <pre>33793B9F79E2EBAE55D4D6BF0ED376E6</pre> | ||
* | Notes: | ||
* This seed is the equivalent of the PSP KIRK command 0x10 AES128ECB seed (idskey0). | |||
* Does EID0 section 0xA (or others) use the same seed ? Else why not to search their seed ;) ? | |||
1) aes-256-ecb encrypt the seed with per-console EID0_key, in order to obtain the 128bit decryption key to decrypt your per-console encrypted ECDSA private key. | |||
2) aes-128-ecb decrypt the encrypted ECDSA private key, located in the decrypted EID0 section 6 at offset 0x88. | |||
3) Verify the ECDSA private key. See KIRK command 0x10 on PSP or PS3 wiki (same public key and curve). | |||
* Location: pspemudrm (KIRK) | |||
==== EID0 section 0xA seed ==== | |||
<pre>30B0395DC5835AAA3A7986B44AFAE684</pre> | |||
* Location: | * Location: aim_spu_module.self | ||
=== EID1 === | === EID1 === | ||
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= References = | = References = | ||
[Iso_module isolated modules] <- used as reference for EID specific seeds, amongst others | |||
{{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude> | {{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude> |