Editing Resource Container (RCO)
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=Description= | =Description= | ||
'''R'''esource '''Co'''ntainer '''O'''bjet (RCO) contents are loaded by [[XMB]] modules (also known as .sprx plugins), see [[Plugin Interfaces]] and [[VSH]] | |||
*Compression types availables: | |||
**[[Template:Zlib_Header|ZLIB]] | |||
**RLZ | |||
**Uncompressed | |||
=Contents= | |||
*RCO contents (See [[Multimedia Formats and Tools]]): <!--and see rcomage miscmap.ini for a list of the supported formats--> | *RCO contents (See [[Multimedia Formats and Tools]]): <!--and see rcomage miscmap.ini for a list of the supported formats--> | ||
Text for all [[Template: | **Text for all [[Template:XMB_languages|languages]] | ||
***utf8 | |||
***utf16 | |||
***utf32 | |||
**images (internally called textures or in his short form: "tex") | |||
***png | |||
***jpg | |||
***tif | |||
***gif | |||
***bmp | |||
***gim | |||
**sounds (for cursor navigation, trophy unlocking, etc...) | |||
***vag | |||
***unknown0x0 (rcomage is able to identify this type of sound, but his format is unknown) | |||
**Models | |||
***gmo | |||
=RCO Structure= | =RCO Structure= | ||
The container structure can be represented as an XML (see [[RCOXML Structure|RCOXML]]), with [[rcomage]] is posible to generate this XML when extracting, and for rebuilding the rco using the XML as a layout | |||
==Header== | ==Header== | ||
RCO Fileformat magic in PSP is "PRF" (little endian). In PS3 is "FRP" (big endian) | |||
==Tables== | |||
= | ==Etc...== | ||
{{File Formats}} | {{File Formats}} | ||
<noinclude>[[Category:Main]]</noinclude> | <noinclude>[[Category:Main]]</noinclude> |