Template:RCO TOC reference types
Jump to navigation
Jump to search
reference_type | pointer | Method | Loader | Loads | From | Example (XML) | Notes |
---|---|---|---|---|---|---|---|
0xFFFF0000 | 0xFFFFFFFF | n/a | All | Nothing | None | <Entry reference="nothing"/> |
|
0x04000000 | relative | event: | RCOXML Objects RCOXML Animations |
Code function | Associated .SPRX | <Entry event="event:native:/runFuctionX"/> |
|
ScriptTree/Script | File inside RCO | <Entry event="event:script:/main/runFuctionX"/> |
|||||
0x04010000 | # (0-based) | text: | RCOXML Objects XMBML Code |
TextTree/Text | Strings inside RCO | <Entry text="text:msg_mytext"/> |
|
0x04020000 | absolute | image: | RCOXML Objects XMBML Code |
ImageTree/Image | File inside RCO | <Entry image="image:tex_mytexture"/> |
|
0x04030000 | absolute | model: | RCOXML Objects | ModelTree/Model | File inside RCO | <Entry model="model:mymodel"/> |
|
0x04040000 | absolute ? | sound: ? | associated .SPRX | SoundTree/Sound | File inside RCO | <Entry sound="sound:mysound"/> ? |
speculation |
0x04050000 | absolute | font: | RCOXML Objects | FontTree/Font | File inside RCO ? | <Entry font="font:fontstyle_sanserif"/> |
|
0x04060000 | absolute ? | anim2: ? | RCOXML Objects ? | AnimTree/Animation ? | RCOXML code ? | <Entry anim2="anim2:myanimation"/> ? |
speculation |
0x04070000 | absolute | object2: | RCOXML Objects | ObjectTree/Object | RCOXML code | <Entry object2="object2:plane_myplane"/> |
|
0x04080000 | absolute | anim: | RCOXML Animations | AnimTree/Animation | RCOXML code | <Entry anim="anim:myanimation"/> |
|
0x04090000 | absolute | object: | RCOXML Animations | ObjectTree/Object | RCOXML code | <Entry object="object:plane_myplane"/> |
- A reference attribute is composed by two values, the first is the reference_type that indicates the "tree" of the entry that is going to be loaded, and the second is a pointer to a text string with the label of the entry that is going to be loaded
- The reference_type event doesnt loads an entry from a "tree" though, it runs a code function from either a .sprx (by storing the text native:/ as part of the text string inside the RCO) or from a VSMX script (by storing the text script:/ as part of the text string inside the RCO)
- First two bytes are swapped based on architecture (PSP in little endian, PS3 in big endian). The table shows the values in big endian