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== Preretail era == | == Preretail era == | ||
* | * early development tools had 256bit local memory and 16 ROPs for GPU, later RSX had only 128bit local memory and 8 ROPs. | ||
* E3-2005: Β | * E3-2005: Β | ||
** Tri GbLAN, first retail only had one GbLAN port. | ** Tri GbLAN, first retail only had one GbLAN port. |